default_papyrus.png
default_mineral_copper.png
default_glass_detail.png
- default_mineral_tin.png
- default_tin_block.png
- default_tin_ingot.png
- default_tin_lump.png
MirceaKitsune (CC BY-SA 3.0):
character.x
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
- default_steel_block.png
- default_copper_block.png
- default_bronze_block.png
- default_gold_block.png
paramat (CC BY-SA 3.0):
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
default_desert_sandstone_brick.png
default_desert_sandstone_block.png
+kilbith (CC BY-SA 3.0):
+ default_steel_block.png
+ default_copper_block.png
+ default_bronze_block.png
+ default_gold_block.png
+ default_tin_block.png
+ default_mineral_tin.png
+ default_tin_ingot.png
+ default_tin_lump.png
+
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
- clust_num_ores = 9,
+ clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
- clust_num_ores = 7,
+ clust_num_ores = 4,
clust_size = 3,
- y_min = -31000,
+ y_min = -127,
y_max = -32,
})
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
- clust_num_ores = 9,
+ clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -128,