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Android: Increase player_stepheight for thicker snow nodebox
author
Maksim Gamarnik
<MoNTE48@mail.ua>
Tue, 3 May 2016 00:24:36 +0000
(
03:24
+0300)
committer
paramat
<mat.gregory@virginmedia.com>
Thu, 5 May 2016 23:32:35 +0000
(
00:32
+0100)
src/localplayer.cpp
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diff --git
a/src/localplayer.cpp
b/src/localplayer.cpp
index dbd8c4a6113856c71400865ba153a0ef12eab1a2..507f3198010de9a9514cacc9bca86ab038c15d56 100644
(file)
--- a/
src/localplayer.cpp
+++ b/
src/localplayer.cpp
@@
-211,7
+211,7
@@
void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
#ifdef __ANDROID__
- player_stepheight += (0.
5
* BS);
+ player_stepheight += (0.
6
* BS);
#endif
v3f accel_f = v3f(0,0,0);