the factor of -i noted in the comment at the top of casin.c was
omitted from the actual code, yielding a result rotated 90 degrees and
propagating into errors in other functions defined in terms of casin.
implement multiplication by -i as a rotation of the real and imaginary
parts of the result, rather than by actual multiplication, since the
latter cannot be optimized without knowledge that the operand is
finite. here, the rotation is the actual intent, anyway.
x = creal(z);
y = cimag(z);
w = CMPLX(1.0 - (x - y)*(x + y), -2.0*x*y);
- return clog(CMPLX(-y, x) + csqrt(w));
+ double complex r = clog(CMPLX(-y, x) + csqrt(w));
+ return CMPLX(cimag(r), -creal(r));
}
x = crealf(z);
y = cimagf(z);
w = CMPLXF(1.0 - (x - y)*(x + y), -2.0*x*y);
- return clogf(CMPLXF(-y, x) + csqrtf(w));
+ float complex r = clogf(CMPLXF(-y, x) + csqrtf(w));
+ return CMPLXF(cimagf(r), -crealf(r));
}
x = creall(z);
y = cimagl(z);
w = CMPLXL(1.0 - (x - y)*(x + y), -2.0*x*y);
- return clogl(CMPLXL(-y, x) + csqrtl(w));
+ long double complex r = clogl(CMPLXL(-y, x) + csqrtl(w));
+ return CMPLXL(cimagl(r), -creall(r));
}
#endif