These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
default_fence_rail_junglewood
default_fence_rail_pine_wood
default_fence_rail_wood -- Derived from a texture by BlockMen (CC BY-SA 3.0)
+ gui_hotbar.png
+ gui_hotbar_selected.png
TumeniNodes (CC BY-SA 3.0):
default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0)
default_mineral_mese.png
default_meselamp.png
bubble.png
- gui_*.png
+ gui_formbg.png
+ gui_furnace_arrow_bg.png
+ gui_furnace_arrow_fg.png
+ gui_hb_bg.png
sofar (CC BY-SA 3.0):
default_aspen_sapling
Ferk (CC0 1.0):
default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart
+sonictechtonic (CC BY 3.0):
+https://www.freesound.org/people/sonictechtonic/sounds/241872/
+ player_damage.ogg
+
Models
------
-- GUI related stuff
minetest.register_on_joinplayer(function(player)
+ -- Set formspec prepend
local formspec = [[
bgcolor[#080808BB;true]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]]
-
local name = player:get_player_name()
local info = minetest.get_player_information(name)
if info.formspec_version > 1 then
formspec = formspec .. "background[5,5;1,1;gui_formbg.png;true]"
end
player:set_formspec_prepend(formspec)
+
+ -- Set hotbar textures
+ player:hud_set_hotbar_image("gui_hotbar.png")
+ player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
function default.get_hotbar_bg(x,y)
Provides an API to allow multiple mods to set player models and textures.
Also sets the default model, texture, and player flags.
+This mod is only for content related to the Player API and the player object.
Authors of source code
----------------------
Jordach (CC BY-SA 3.0):
character.png
-paramat (CC BY-SA 3.0):
- gui_hotbar.png
- gui_hotbar_selected.png
-
celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0):
player.png
player_back.png
-
-sonictechtonic (CC BY 3.0):
-https://www.freesound.org/people/sonictechtonic/sounds/241872/
- player_damage.ogg
{x = 200, y = 219},
30
)
- player:hud_set_hotbar_image("gui_hotbar.png")
- player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012-2018 Jordach
Copyright (C) 2018 stujones11
-Copyright (C) 2018 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/
-
-------------------------------------
-
-Attribution 3.0 Unported (CC BY 3.0)
-Copyright (C) 2014-2018 sonictechtonic
-
-You are free to:
-Share — copy and redistribute the material in any medium or format.
-Adapt — remix, transform, and build upon the material for any purpose, even commercially.
-The licensor cannot revoke these freedoms as long as you follow the license terms.
-
-Under the following terms:
-
-Attribution — You must give appropriate credit, provide a link to the license, and
-indicate if changes were made. You may do so in any reasonable manner, but not in any way
-that suggests the licensor endorses you or your use.
-
-No additional restrictions — You may not apply legal terms or technological measures that
-legally restrict others from doing anything the license permits.
-
-Notices:
-
-You do not have to comply with the license for elements of the material in the public
-domain or where your use is permitted by an applicable exception or limitation.
-No warranties are given. The license may not give you all of the permissions necessary
-for your intended use. For example, other rights such as publicity, privacy, or moral
-rights may limit how you use the material.
-
-For more details:
-http://creativecommons.org/licenses/by/3.0/
-