locale_t __newlocale(int mask, const char *name, locale_t loc)
{
- int i, j;
struct __locale_struct tmp;
- const struct __locale_map *lm;
+
+ for (int i=0; i<LC_ALL; i++) {
+ tmp.cat[i] = (!(mask & (1<<i)) && loc) ? loc->cat[i] :
+ __get_locale(i, (mask & (1<<i)) ? name : "");
+ if (tmp.cat[i] == LOC_MAP_FAILED)
+ return 0;
+ }
/* For locales with allocated storage, modify in-place. */
if (__loc_is_allocated(loc)) {
- for (i=0; i<LC_ALL; i++)
- if (mask & (1<<i))
- loc->cat[i] = __get_locale(i, name);
+ *loc = tmp;
return loc;
}
- /* Otherwise, build a temporary locale object, which will only
- * be instantiated in allocated storage if it does not match
- * one of the built-in static locales. This makes the common
- * usage case for newlocale, getting a C locale with predictable
- * behavior, very fast, and more importantly, fail-safe. */
- for (j=i=0; i<LC_ALL; i++) {
- if (loc && !(mask & (1<<i)))
- lm = loc->cat[i];
- else
- lm = __get_locale(i, mask & (1<<i) ? name : "");
- if (lm) j++;
- tmp.cat[i] = lm;
- }
-
- if (!j)
- return C_LOCALE;
- if (j==1 && tmp.cat[LC_CTYPE]==&__c_dot_utf8)
- return UTF8_LOCALE;
+ /* Otherwise, first see if we can use one of the builtin locales.
+ * This makes the common usage case for newlocale, getting a C locale
+ * with predictable behavior, very fast, and more importantly, fail-safe. */
+ if (!memcmp(&tmp, C_LOCALE, sizeof tmp)) return C_LOCALE;
+ if (!memcmp(&tmp, UTF8_LOCALE, sizeof tmp)) return UTF8_LOCALE;
+ /* If no builtin locale matched, attempt to allocate and copy. */
if ((loc = malloc(sizeof *loc))) *loc = tmp;
return loc;