-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "tnt_blast.png" --fallback texture
+ local node
local most = 0
for name, stack in pairs(drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
+ if def then
+ node = { name = name }
+ end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
- minsize = radius * 0.66,
- maxsize = radius * 2,
+ minsize = radius * 0.33,
+ maxsize = radius,
texture = texture,
+ -- ^ only as fallback for clients without support for `node` parameter
+ node = node,
collisiondetection = true,
})
end