Use node particles for TNT explosions (#2695)
authorsfan5 <sfan5@live.de>
Tue, 2 Jun 2020 10:48:56 +0000 (12:48 +0200)
committerGitHub <noreply@github.com>
Tue, 2 Jun 2020 10:48:56 +0000 (12:48 +0200)
mods/tnt/init.lua

index 21970c60d0d660a2c0283d113784453ae0c5f1d2..fbb49c7236fa1be7352b3a3a48a24468604c79c4 100644 (file)
@@ -234,12 +234,16 @@ local function add_effects(pos, radius, drops)
        -- we just dropped some items. Look at the items entities and pick
        -- one of them to use as texture
        local texture = "tnt_blast.png" --fallback texture
+       local node
        local most = 0
        for name, stack in pairs(drops) do
                local count = stack:get_count()
                if count > most then
                        most = count
                        local def = minetest.registered_nodes[name]
+                       if def then
+                               node = { name = name }
+                       end
                        if def and def.tiles and def.tiles[1] then
                                texture = def.tiles[1]
                        end
@@ -257,9 +261,11 @@ local function add_effects(pos, radius, drops)
                maxacc = {x = 0, y = -10, z = 0},
                minexptime = 0.8,
                maxexptime = 2.0,
-               minsize = radius * 0.66,
-               maxsize = radius * 2,
+               minsize = radius * 0.33,
+               maxsize = radius,
                texture = texture,
+               -- ^ only as fallback for clients without support for `node` parameter
+               node = node,
                collisiondetection = true,
        })
 end