51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "content_cao.h"
+#include <IBillboardSceneNode.h>
#include <ICameraSceneNode.h>
#include <ITextSceneNode.h>
-#include <IBillboardSceneNode.h>
#include <IMeshManipulator.h>
#include <IAnimatedMeshSceneNode.h>
-#include "content_cao.h"
-#include "util/numeric.h" // For IntervalLimiter & setPitchYawRoll
-#include "util/serialize.h"
-#include "util/basic_macros.h"
+#include "client/client.h"
+#include "client/renderingengine.h"
#include "client/sound.h"
#include "client/tile.h"
-#include "environment.h"
+#include "util/basic_macros.h"
+#include "util/numeric.h" // For IntervalLimiter & setPitchYawRoll
+#include "util/serialize.h"
+#include "camera.h" // CameraModes
#include "collision.h"
-#include "settings.h"
-#include "serialization.h" // For decompressZlib
-#include "clientobject.h"
-#include "mesh.h"
-#include "itemdef.h"
-#include "tool.h"
#include "content_cso.h"
-#include "sound.h"
-#include "nodedef.h"
+#include "environment.h"
+#include "itemdef.h"
#include "localplayer.h"
#include "map.h"
-#include "camera.h" // CameraModes
-#include "client.h"
+#include "mesh.h"
+#include "nodedef.h"
+#include "serialization.h" // For decompressZlib
+#include "settings.h"
+#include "sound.h"
+#include "tool.h"
#include "wieldmesh.h"
#include <algorithm>
#include <cmath>
-#include "client/renderingengine.h"
class Settings;
struct ToolCapabilities;
*/
#include "genericobject.h"
+#include "clientobject.h"
GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
ClientActiveObject(0, client, env)
m_position = readV3F32(is);
m_rotation = readV3F32(is);
m_hp = readU16(is);
+
const u8 num_messages = readU8(is);
for (int i = 0; i < num_messages; i++) {
void GenericCAO::setChildrenVisible(bool toset)
{
- for (u16 cao_id : m_children) {
+ for (u16 cao_id : m_attachment_child_ids) {
GenericCAO *obj = m_env->getGenericCAO(cao_id);
if (obj) {
obj->setVisible(toset);
}
}
-void GenericCAO::setAttachments()
+void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
{
+ int old_parent = m_attachment_parent_id;
+ m_attachment_parent_id = parent_id;
+ m_attachment_bone = bone;
+ m_attachment_position = position;
+ m_attachment_rotation = rotation;
+
+ ClientActiveObject *parent = m_env->getActiveObject(parent_id);
+
+ if (parent_id != old_parent) {
+ if (auto *o = m_env->getActiveObject(old_parent))
+ o->removeAttachmentChild(m_id);
+ if (parent)
+ parent->addAttachmentChild(m_id);
+ }
+
updateAttachments();
}
-ClientActiveObject* GenericCAO::getParent() const
+void GenericCAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
+ v3f *rotation) const
+{
+ *parent_id = m_attachment_parent_id;
+ *bone = m_attachment_bone;
+ *position = m_attachment_position;
+ *rotation = m_attachment_rotation;
+}
+
+void GenericCAO::clearChildAttachments()
{
- ClientActiveObject *obj = NULL;
+ // Cannot use for-loop here: setAttachment() modifies 'm_attachment_child_ids'!
+ while (!m_attachment_child_ids.empty()) {
+ int child_id = *m_attachment_child_ids.begin();
- u16 attached_id = m_env->attachement_parent_ids[getId()];
+ if (ClientActiveObject *child = m_env->getActiveObject(child_id))
+ child->setAttachment(0, "", v3f(), v3f());
- if ((attached_id != 0) &&
- (attached_id != getId())) {
- obj = m_env->getActiveObject(attached_id);
+ removeAttachmentChild(child_id);
}
- return obj;
}
-void GenericCAO::removeFromScene(bool permanent)
+void GenericCAO::clearParentAttachment()
{
- // Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
- if((m_env != NULL) && (permanent))
- {
- for (u16 ci : m_children) {
- if (m_env->attachement_parent_ids[ci] == getId()) {
- m_env->attachement_parent_ids[ci] = 0;
- }
- }
- m_children.clear();
+ if (m_attachment_parent_id)
+ setAttachment(0, "", m_attachment_position, m_attachment_rotation);
+ else
+ setAttachment(0, "", v3f(), v3f());
+}
- m_env->attachement_parent_ids[getId()] = 0;
+void GenericCAO::addAttachmentChild(int child_id)
+{
+ m_attachment_child_ids.insert(child_id);
+}
- LocalPlayer* player = m_env->getLocalPlayer();
- if (this == player->parent) {
- player->parent = nullptr;
- player->isAttached = false;
- }
+void GenericCAO::removeAttachmentChild(int child_id)
+{
+ m_attachment_child_ids.erase(child_id);
+}
+
+ClientActiveObject* GenericCAO::getParent() const
+{
+ return m_attachment_parent_id ? m_env->getActiveObject(m_attachment_parent_id) :
+ nullptr;
+}
+
+void GenericCAO::removeFromScene(bool permanent)
+{
+ // Should be true when removing the object permanently
+ // and false when refreshing (eg: updating visuals)
+ if (m_env && permanent) {
+ clearChildAttachments();
+ clearParentAttachment();
}
if (m_meshnode) {
updateTextures(m_current_texture_modifier);
scene::ISceneNode *node = getSceneNode();
+
if (node && !m_prop.nametag.empty() && !m_is_local_player) {
// Add nametag
v3f pos;
updateLightNoCheck(light_at_pos);
// Update light of all children
- for (u16 i : m_children) {
+ for (u16 i : m_attachment_child_ids) {
ClientActiveObject *obj = m_env->getActiveObject(i);
if (obj) {
obj->updateLightNoCheck(light_at_pos);
// Attachments, part 1: All attached objects must be unparented first,
// or Irrlicht causes a segmentation fault
- for (auto ci = m_children.begin(); ci != m_children.end();) {
- if (m_env->attachement_parent_ids[*ci] != getId()) {
- ci = m_children.erase(ci);
- continue;
- }
- ClientActiveObject *obj = m_env->getActiveObject(*ci);
+ for (u16 cao_id : m_attachment_child_ids) {
+ ClientActiveObject *obj = m_env->getActiveObject(cao_id);
if (obj) {
scene::ISceneNode *child_node = obj->getSceneNode();
// The node's parent is always an IDummyTraformationSceneNode,
if (child_node)
child_node->getParent()->setParent(m_smgr->getRootSceneNode());
}
- ++ci;
}
removeFromScene(false);
addToScene(m_client->tsrc());
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
- for (u16 cao_id : m_children) {
- // Get the object of the child
+ for (u16 cao_id : m_attachment_child_ids) {
ClientActiveObject *obj = m_env->getActiveObject(cao_id);
if (obj)
- obj->setAttachments();
+ obj->updateAttachments();
}
}
{
LocalPlayer *player = m_env->getLocalPlayer();
player->overridePosition = getParent()->getPosition();
- m_env->getLocalPlayer()->parent = getParent();
}
} else {
rot_translator.translate(dtime);
void GenericCAO::updateAttachments()
{
ClientActiveObject *parent = getParent();
+
+ m_attached_to_local = parent && parent->isLocalPlayer();
+
+ if (!parent && m_attachment_parent_id) {
+ //m_is_visible = false; maybe later. needs better handling
+ return;
+ }
+
if (!parent) { // Detach or don't attach
if (m_matrixnode) {
v3f old_pos = m_matrixnode->getAbsolutePosition();
getPosRotMatrix().setTranslation(old_pos);
m_matrixnode->updateAbsolutePosition();
}
- if (m_is_local_player) {
- LocalPlayer *player = m_env->getLocalPlayer();
- player->isAttached = false;
- }
}
else // Attach
{
getPosRotMatrix().setRotationDegrees(m_attachment_rotation);
m_matrixnode->updateAbsolutePosition();
}
- if (m_is_local_player) {
- LocalPlayer *player = m_env->getLocalPlayer();
- player->isAttached = true;
- }
+ }
+ if (m_is_local_player) {
+ LocalPlayer *player = m_env->getLocalPlayer();
+ player->isAttached = parent;
+ player->parent = parent;
}
}
updateBonePosition();
} else if (cmd == GENERIC_CMD_ATTACH_TO) {
u16 parent_id = readS16(is);
- u16 &old_parent_id = m_env->attachement_parent_ids[getId()];
- if (parent_id != old_parent_id) {
- if (GenericCAO *old_parent = m_env->getGenericCAO(old_parent_id)) {
- old_parent->m_children.erase(std::remove(
- m_children.begin(), m_children.end(),
- getId()), m_children.end());
- }
- if (GenericCAO *new_parent = m_env->getGenericCAO(parent_id))
- new_parent->m_children.push_back(getId());
-
- old_parent_id = parent_id;
- }
+ std::string bone = deSerializeString(is);
+ v3f position = readV3F32(is);
+ v3f rotation = readV3F32(is);
- m_attachment_bone = deSerializeString(is);
- m_attachment_position = readV3F32(is);
- m_attachment_rotation = readV3F32(is);
+ setAttachment(parent_id, bone, position, rotation);
// localplayer itself can't be attached to localplayer
- if (!m_is_local_player) {
- m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
- // Objects attached to the local player should be hidden by default
+ if (!m_is_local_player)
m_is_visible = !m_attached_to_local;
- }
-
- updateAttachments();
} else if (cmd == GENERIC_CMD_PUNCHED) {
u16 result_hp = readU16(is);
m_reset_textures_timer += 0.05 * damage;
updateTextures(m_current_texture_modifier + "^[brighten");
}
+ } else {
+ // Same as 'Server::DiePlayer'
+ clearParentAttachment();
+ // Same as 'ObjectRef::l_remove'
+ if (!m_is_player)
+ clearChildAttachments();
}
} else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
m_armor_groups.clear();
}
} else if (cmd == GENERIC_CMD_SPAWN_INFANT) {
u16 child_id = readU16(is);
- u8 type = readU8(is);
+ u8 type = readU8(is); // maybe this will be useful later
+ (void)type;
- if (GenericCAO *childobj = m_env->getGenericCAO(child_id)) {
- childobj->processInitData(deSerializeLongString(is));
- } else {
- m_env->addActiveObject(child_id, type, deSerializeLongString(is));
- }
+ addAttachmentChild(child_id);
} else {
warningstream << FUNCTION_NAME
<< ": unknown command or outdated client \""