stairs.register_stair(
"glass",
"default:glass",
- {cracky = 3},
+ {cracky = 3, oddly_breakable_by_hand = 3},
{"stairs_glass_split.png", "default_glass.png",
"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
"default_glass.png", "stairs_glass_split.png"},
stairs.register_slab(
"glass",
"default:glass",
- {cracky = 3},
+ {cracky = 3, oddly_breakable_by_hand = 3},
{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
S("Glass Slab"),
default.node_sound_glass_defaults(),
stairs.register_stair_inner(
"glass",
"default:glass",
- {cracky = 3},
+ {cracky = 3, oddly_breakable_by_hand = 3},
{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
"stairs_glass_stairside.png^[transformFX", "default_glass.png",
"default_glass.png", "stairs_glass_stairside.png"},
stairs.register_stair_outer(
"glass",
"default:glass",
- {cracky = 3},
+ {cracky = 3, oddly_breakable_by_hand = 3},
{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},