// Convert name according to possible alias
std::string name = getAlias(name_);
// Get the definition
- std::map<std::string, ItemDefinition*>::const_iterator i;
- i = m_item_definitions.find(name);
- if(i == m_item_definitions.end())
+ auto i = m_item_definitions.find(name);
+ if (i == m_item_definitions.cend())
i = m_item_definitions.find("unknown");
- assert(i != m_item_definitions.end());
+ assert(i != m_item_definitions.cend());
return *(i->second);
}
virtual const std::string &getAlias(const std::string &name) const
{
- StringMap::const_iterator it = m_aliases.find(name);
- if (it != m_aliases.end())
+ auto it = m_aliases.find(name);
+ if (it != m_aliases.cend())
return it->second;
return name;
}
// Convert name according to possible alias
std::string name = getAlias(name_);
// Get the definition
- std::map<std::string, ItemDefinition*>::const_iterator i;
- return m_item_definitions.find(name) != m_item_definitions.end();
+ return m_item_definitions.find(name) != m_item_definitions.cend();
}
#ifndef SERVER
public:
}
void clear()
{
- for(std::map<std::string, ItemDefinition*>::const_iterator
- i = m_item_definitions.begin();
- i != m_item_definitions.end(); ++i)
+ for (auto &i : m_item_definitions)
{
- delete i->second;
+ delete i.second;
}
m_item_definitions.clear();
m_aliases.clear();
u16 count = m_item_definitions.size();
writeU16(os, count);
- for (std::map<std::string, ItemDefinition *>::const_iterator
- it = m_item_definitions.begin();
- it != m_item_definitions.end(); ++it) {
- ItemDefinition *def = it->second;
+ for (const auto &it : m_item_definitions) {
+ ItemDefinition *def = it.second;
// Serialize ItemDefinition and write wrapped in a string
std::ostringstream tmp_os(std::ios::binary);
def->serialize(tmp_os, protocol_version);
writeU16(os, m_aliases.size());
- for (StringMap::const_iterator
- it = m_aliases.begin();
- it != m_aliases.end(); ++it) {
- os << serializeString(it->first);
- os << serializeString(it->second);
+ for (const auto &it : m_aliases) {
+ os << serializeString(it.first);
+ os << serializeString(it.second);
}
}
void deSerialize(std::istream &is)
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
+ const IItemDefManager *idef = getGameDef(L)->getItemDefManager();
const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
+
+ // If this is called at mod load time, NodeDefManager isn't aware of
+ // aliases yet, so we need to handle them manually
+ std::string alias_name = idef->getAlias(name);
+
content_t content_id;
- if (!ndef->getId(name, content_id))
+ if (alias_name != name) {
+ if (!ndef->getId(alias_name, content_id))
+ throw LuaError("Unknown node: " + alias_name +
+ " (from alias " + name + ")");
+ } else if (!ndef->getId(name, content_id)) {
throw LuaError("Unknown node: " + name);
+ }
lua_pushinteger(L, content_id);
return 1; /* number of results */