-- mods/default/nodes.lua
+--[[ Index:
+
+Stone
+-----
+(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
+
+default:stone
+default:cobble
+default:stonebrick
+default:mossycobble
+
+default:desert_stone
+default:desert_cobble
+default:desert_stonebrick
+
+default:sandstone
+default:sandstonebrick
+
+default:obsidian
+default:obsidianbrick
+
+Soft / Non-Stone
+----------------
+(1. Material [2. Modified forms])
+
+default:dirt
+default:dirt_with_grass
+default:dirt_with_grass_footsteps
+default:dirt_with_snow
+
+default:sand
+default:desert_sand
+
+default:gravel
+
+default:clay
+
+default:snow
+default:snowblock
+
+default:ice
+
+Trees
+-----
+(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
+
+default:tree
+default:wood
+default:leaves
+default:sapling
+default:apple
+
+default:jungletree
+default:junglewood
+default:jungleleaves
+default:junglesapling
+
+default:pinetree
+default:pinewood
+default:pine_needles
+default:pine_sapling
+
+Ores
+----
+(1. In stone 2. Block)
+
+default:stone_with_coal
+default:coalblock
+
+default:stone_with_iron
+default:steelblock
+
+default:stone_with_copper
+default:copperblock
+default:bronzeblock
+
+default:stone_with_gold
+default:goldblock
+
+default:stone_with_mese
+default:mese
+
+default:stone_with_diamond
+default:diamondblock
+
+Plantlife (non-cubic)
+---------------------
+default:cactus
+default:papyrus
+default:dry_shrub
+default:junglegrass
+default:grass_1
+default:grass_2
+default:grass_3
+default:grass_4
+default:grass_5
+
+Liquids
+-------
+(1. Source 2. Flowing)
+
+default:water_source
+default:water_flowing
+
+default:lava_source
+default:lava_flowing
+
+Tools / "Advanced" crafting / Non-"natural"
+-------------------------------------------
+default:torch
+
+default:chest
+default:chest_locked
+
+default:bookshelf
+
+default:sign_wall
+default:ladder
+default:fence_wood
+
+default:glass
+default:obsidian_glass
+
+default:rail
+
+default:brick
+
+Misc
+----
+default:cloud
+default:nyancat
+default:nyancat_rainbow
+
+--]]
+
+--
+-- Stone
+--
+
minetest.register_node("default:stone", {
description = "Stone",
tiles = {"default_stone.png"},
sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:cobble", {
+ description = "Cobblestone",
+ tiles = {"default_cobble.png"},
+ is_ground_content = true,
+ groups = {cracky=3, stone=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stonebrick", {
+ description = "Stone Brick",
+ tiles = {"default_stone_brick.png"},
+ groups = {cracky=2, stone=1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:mossycobble", {
+ description = "Mossy Cobblestone",
+ tiles = {"default_mossycobble.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+
+
minetest.register_node("default:desert_stone", {
description = "Desert Stone",
tiles = {"default_desert_stone.png"},
sounds = default.node_sound_stone_defaults(),
})
-minetest.register_node("default:stone_with_coal", {
- description = "Coal Ore",
- tiles = {"default_stone.png^default_mineral_coal.png"},
+minetest.register_node("default:desert_cobble", {
+ description = "Desert Cobblestone",
+ tiles = {"default_desert_cobble.png"},
is_ground_content = true,
- groups = {cracky=3},
- drop = 'default:coal_lump',
+ groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
-minetest.register_node("default:stone_with_iron", {
- description = "Iron Ore",
- tiles = {"default_stone.png^default_mineral_iron.png"},
- is_ground_content = true,
- groups = {cracky=2},
- drop = 'default:iron_lump',
+minetest.register_node("default:desert_stonebrick", {
+ description = "Desert Stone Brick",
+ tiles = {"default_desert_stone_brick.png"},
+ groups = {cracky=2, stone=1},
sounds = default.node_sound_stone_defaults(),
})
-minetest.register_node("default:stone_with_copper", {
- description = "Copper Ore",
- tiles = {"default_stone.png^default_mineral_copper.png"},
- is_ground_content = true,
- groups = {cracky=2},
- drop = 'default:copper_lump',
- sounds = default.node_sound_stone_defaults(),
-})
-minetest.register_node("default:stone_with_mese", {
- description = "Mese Ore",
- tiles = {"default_stone.png^default_mineral_mese.png"},
+
+minetest.register_node("default:sandstone", {
+ description = "Sandstone",
+ tiles = {"default_sandstone.png"},
is_ground_content = true,
- groups = {cracky=1},
- drop = "default:mese_crystal",
+ groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
})
-minetest.register_node("default:stone_with_gold", {
- description = "Gold Ore",
- tiles = {"default_stone.png^default_mineral_gold.png"},
+minetest.register_node("default:sandstonebrick", {
+ description = "Sandstone Brick",
+ tiles = {"default_sandstone_brick.png"},
is_ground_content = true,
groups = {cracky=2},
- drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
-minetest.register_node("default:stone_with_diamond", {
- description = "Diamond Ore",
- tiles = {"default_stone.png^default_mineral_diamond.png"},
+
+
+minetest.register_node("default:obsidian", {
+ description = "Obsidian",
+ tiles = {"default_obsidian.png"},
is_ground_content = true,
- groups = {cracky=1},
- drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
+ groups = {cracky=1,level=2},
})
-minetest.register_node("default:stonebrick", {
- description = "Stone Brick",
- tiles = {"default_stone_brick.png"},
- groups = {cracky=2, stone=1},
+minetest.register_node("default:obsidianbrick", {
+ description = "Obsidian Brick",
+ tiles = {"default_obsidian_brick.png"},
sounds = default.node_sound_stone_defaults(),
+ groups = {cracky=1,level=2},
})
-minetest.register_node("default:desert_stonebrick", {
- description = "Desert Stone Brick",
- tiles = {"default_desert_stone_brick.png"},
- groups = {cracky=2, stone=1},
- sounds = default.node_sound_stone_defaults(),
+--
+-- Soft / Non-Stone
+--
+
+minetest.register_node("default:dirt", {
+ description = "Dirt",
+ tiles = {"default_dirt.png"},
+ is_ground_content = true,
+ groups = {crumbly=3,soil=1},
+ sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:dirt_with_grass", {
}),
})
-minetest.register_node("default:dirt", {
- description = "Dirt",
- tiles = {"default_dirt.png"},
- is_ground_content = true,
- groups = {crumbly=3,soil=1},
- sounds = default.node_sound_dirt_defaults(),
-})
-
-minetest.register_abm({
- nodenames = {"default:dirt"},
- interval = 2,
- chance = 200,
- action = function(pos, node)
- local above = {x=pos.x, y=pos.y+1, z=pos.z}
- local name = minetest.get_node(above).name
- local nodedef = minetest.registered_nodes[name]
- if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
- and nodedef.liquidtype == "none"
- and (minetest.get_node_light(above) or 0) >= 13 then
- if name == "default:snow" or name == "default:snowblock" then
- minetest.set_node(pos, {name = "default:dirt_with_snow"})
- else
- minetest.set_node(pos, {name = "default:dirt_with_grass"})
- end
- end
- end
-})
-minetest.register_abm({
- nodenames = {"default:dirt_with_grass"},
- interval = 2,
- chance = 20,
- action = function(pos, node)
- local above = {x=pos.x, y=pos.y+1, z=pos.z}
- local name = minetest.get_node(above).name
- local nodedef = minetest.registered_nodes[name]
- if name ~= "ignore" and nodedef
- and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
- and nodedef.liquidtype == "none") then
- minetest.set_node(pos, {name = "default:dirt"})
- end
- end
-})
minetest.register_node("default:sand", {
description = "Sand",
sounds = default.node_sound_sand_defaults(),
})
+
+
minetest.register_node("default:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
}),
})
-minetest.register_node("default:sandstone", {
- description = "Sandstone",
- tiles = {"default_sandstone.png"},
- is_ground_content = true,
- groups = {crumbly=2,cracky=3},
- sounds = default.node_sound_stone_defaults(),
-})
-minetest.register_node("default:sandstonebrick", {
- description = "Sandstone Brick",
- tiles = {"default_sandstone_brick.png"},
- is_ground_content = true,
- groups = {cracky=2},
- sounds = default.node_sound_stone_defaults(),
-})
minetest.register_node("default:clay", {
description = "Clay",
sounds = default.node_sound_dirt_defaults(),
})
-minetest.register_node("default:brick", {
- description = "Brick Block",
- tiles = {"default_brick.png"},
- is_ground_content = false,
+
+
+minetest.register_node("default:snow", {
+ description = "Snow",
+ tiles = {"default_snow.png"},
+ inventory_image = "default_snowball.png",
+ wield_image = "default_snowball.png",
+ is_ground_content = true,
+ paramtype = "light",
+ buildable_to = true,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
+ },
+ },
+ groups = {crumbly=3,falling_node=1},
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_snow_footstep", gain=0.25},
+ dug = {name="default_snow_footstep", gain=0.75},
+ }),
+
+ on_construct = function(pos)
+ pos.y = pos.y - 1
+ if minetest.get_node(pos).name == "default:dirt_with_grass" then
+ minetest.set_node(pos, {name="default:dirt_with_snow"})
+ end
+ end,
+})
+minetest.register_alias("snow", "default:snow")
+
+minetest.register_node("default:snowblock", {
+ description = "Snow Block",
+ tiles = {"default_snow.png"},
+ is_ground_content = true,
+ groups = {crumbly=3},
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_snow_footstep", gain=0.25},
+ dug = {name="default_snow_footstep", gain=0.75},
+ }),
+})
+
+
+
+minetest.register_node("default:ice", {
+ description = "Ice",
+ tiles = {"default_ice.png"},
+ is_ground_content = true,
+ paramtype = "light",
groups = {cracky=3},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_glass_defaults(),
})
+--
+-- Trees
+--
+
minetest.register_node("default:tree", {
description = "Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
-})
-minetest.register_node("default:jungletree", {
- description = "Jungle Tree",
- tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
- sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
-minetest.register_node("default:junglewood", {
- description = "Junglewood Planks",
- tiles = {"default_junglewood.png"},
+minetest.register_node("default:wood", {
+ description = "Wooden Planks",
+ tiles = {"default_wood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
-minetest.register_node("default:jungleleaves", {
- description = "Jungle Leaves",
- drawtype = "allfaces_optional",
- waving = 1,
- visual_scale = 1.3,
- tiles = {"default_jungleleaves.png"},
+minetest.register_node("default:sapling", {
+ description = "Sapling",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles = {"default_sapling.png"},
+ inventory_image = "default_sapling.png",
+ wield_image = "default_sapling.png",
paramtype = "light",
- is_ground_content = false,
+ walkable = false,
+ is_ground_content = true,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ },
+ groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:leaves", {
+ description = "Leaves",
+ drawtype = "allfaces_optional",
+ waving = 1,
+ visual_scale = 1.3,
+ tiles = {"default_leaves.png"},
+ paramtype = "light",
+ is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
- items = {'default:junglesapling'},
+ items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
- items = {'default:jungleleaves'},
+ items = {'default:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
+
after_place_node = default.after_place_leaves,
})
-minetest.register_node("default:junglesapling", {
- description = "Jungle Sapling",
+minetest.register_node("default:apple", {
+ description = "Apple",
drawtype = "plantlike",
visual_scale = 1.0,
- tiles = {"default_junglesapling.png"},
- inventory_image = "default_junglesapling.png",
- wield_image = "default_junglesapling.png",
+ tiles = {"default_apple.png"},
+ inventory_image = "default_apple.png",
paramtype = "light",
+ sunlight_propagates = true,
walkable = false,
+ is_ground_content = true,
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
- groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+ groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
+ on_use = minetest.item_eat(1),
sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = function(pos, placer, itemstack)
+ if placer:is_player() then
+ minetest.set_node(pos, {name="default:apple", param2=1})
+ end
+ end,
})
-minetest.register_node("default:junglegrass", {
- description = "Jungle Grass",
- drawtype = "plantlike",
- waving = 1,
- visual_scale = 1.3,
- tiles = {"default_junglegrass.png"},
- inventory_image = "default_junglegrass.png",
- wield_image = "default_junglegrass.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- groups = {snappy=3,flammable=2,flora=1,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
+
+
+minetest.register_node("default:jungletree", {
+ description = "Jungle Tree",
+ tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+ paramtype2 = "facedir",
+ is_ground_content = false,
+ groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+ sounds = default.node_sound_wood_defaults(),
+
+ on_place = minetest.rotate_node
})
-minetest.register_node("default:leaves", {
- description = "Leaves",
+minetest.register_node("default:junglewood", {
+ description = "Junglewood Planks",
+ tiles = {"default_junglewood.png"},
+ groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:jungleleaves", {
+ description = "Jungle Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
- tiles = {"default_leaves.png"},
+ tiles = {"default_jungleleaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
items = {
{
-- player will get sapling with 1/20 chance
- items = {'default:sapling'},
+ items = {'default:junglesapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
- items = {'default:leaves'},
+ items = {'default:jungleleaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
-})
-minetest.register_node("default:cactus", {
- description = "Cactus",
- tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
- paramtype2 = "facedir",
- is_ground_content = true,
- groups = {snappy=1,choppy=3,flammable=2},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node,
- after_dig_node = function(pos, node, metadata, digger)
- default.dig_up(pos, node, digger)
- end,
+ after_place_node = default.after_place_leaves,
})
-minetest.register_node("default:papyrus", {
- description = "Papyrus",
+minetest.register_node("default:junglesapling", {
+ description = "Jungle Sapling",
drawtype = "plantlike",
- tiles = {"default_papyrus.png"},
- inventory_image = "default_papyrus.png",
- wield_image = "default_papyrus.png",
+ visual_scale = 1.0,
+ tiles = {"default_junglesapling.png"},
+ inventory_image = "default_junglesapling.png",
+ wield_image = "default_junglesapling.png",
paramtype = "light",
walkable = false,
- is_ground_content = true,
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
- groups = {snappy=3,flammable=2},
+ groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
- after_dig_node = function(pos, node, metadata, digger)
- default.dig_up(pos, node, digger)
- end,
})
-default.bookshelf_formspec =
- "size[8,7;]"..
- default.gui_bg..
- default.gui_bg_img..
- default.gui_slots..
- "list[context;books;0,0.3;8,2;]"..
- "list[current_player;main;0,2.85;8,1;]"..
- "list[current_player;main;0,4.08;8,3;8]"..
- default.get_hotbar_bg(0,2.85)
-minetest.register_node("default:bookshelf", {
- description = "Bookshelf",
- tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+
+minetest.register_node("default:pinetree", {
+ description = "Pine Tree",
+ tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
+ paramtype2 = "facedir",
is_ground_content = false,
- groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+ groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", default.bookshelf_formspec)
- local inv = meta:get_inventory()
- inv:set_size("books", 8*2)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("books")
- end,
-
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local to_stack = inv:get_stack(listname, index)
- if listname == "books" then
- if minetest.get_item_group(stack:get_name(), "book") ~= 0
- and to_stack:is_empty() then
- return 1
- else
- return 0
- end
- end
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local stack = inv:get_stack(from_list, from_index)
- local to_stack = inv:get_stack(to_list, to_index)
- if to_list == "books" then
- if stack:get_name() == "default:book" and to_stack:is_empty() then
- return 1
- else
- return 0
- end
- end
- end,
+ on_place = minetest.rotate_node
+})
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in bookshelf at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to bookshelf at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from bookshelf at "..minetest.pos_to_string(pos))
- end,
+minetest.register_node("default:pinewood", {
+ description = "Pinewood Planks",
+ tiles = {"default_pinewood.png"},
+ groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+ sounds = default.node_sound_wood_defaults(),
})
-minetest.register_node("default:glass", {
- description = "Glass",
- drawtype = "glasslike_framed_optional",
- tiles = {"default_glass.png", "default_glass_detail.png"},
- inventory_image = minetest.inventorycube("default_glass.png"),
+minetest.register_node("default:pine_needles",{
+ description = "Pine Needles",
+ drawtype = "allfaces_optional",
+ visual_scale = 1.3,
+ tiles = {"default_pine_needles.png"},
+ waving = 1,
paramtype = "light",
- sunlight_propagates = true,
is_ground_content = false,
- groups = {cracky=3,oddly_breakable_by_hand=3},
- sounds = default.node_sound_glass_defaults(),
+ groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+ drop = {
+ max_items = 1,
+ items = {
+ {
+ -- player will get sapling with 1/20 chance
+ items = {"default:pine_sapling"},
+ rarity = 20,
+ },
+ {
+ -- player will get leaves only if he get no saplings,
+ -- this is because max_items is 1
+ items = {"default:pine_needles"},
+ }
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+
+ after_place_node = default.after_place_leaves,
})
-local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
-minetest.register_node("default:fence_wood", {
- description = "Wooden Fence",
- drawtype = "fencelike",
- tiles = {"default_wood.png"},
- inventory_image = fence_texture,
- wield_image = fence_texture,
+minetest.register_node("default:pine_sapling", {
+ description = "Pine Sapling",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles = {"default_pine_sapling.png"},
+ inventory_image = "default_pine_sapling.png",
+ wield_image = "default_pine_sapling.png",
paramtype = "light",
- is_ground_content = false,
+ walkable = false,
+ is_ground_content = true,
selection_box = {
type = "fixed",
- fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
- groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
- sounds = default.node_sound_wood_defaults(),
+ groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+ sounds = default.node_sound_leaves_defaults(),
})
-minetest.register_node("default:rail", {
- description = "Rail",
- drawtype = "raillike",
- tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
- inventory_image = "default_rail.png",
- wield_image = "default_rail.png",
+--
+-- Ores
+--
+
+minetest.register_node("default:stone_with_coal", {
+ description = "Coal Ore",
+ tiles = {"default_stone.png^default_mineral_coal.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:coal_lump',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coalblock", {
+ description = "Coal Block",
+ tiles = {"default_coal_block.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+
+
+minetest.register_node("default:stone_with_iron", {
+ description = "Iron Ore",
+ tiles = {"default_stone.png^default_mineral_iron.png"},
+ is_ground_content = true,
+ groups = {cracky=2},
+ drop = 'default:iron_lump',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:steelblock", {
+ description = "Steel Block",
+ tiles = {"default_steel_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+
+
+minetest.register_node("default:stone_with_copper", {
+ description = "Copper Ore",
+ tiles = {"default_stone.png^default_mineral_copper.png"},
+ is_ground_content = true,
+ groups = {cracky=2},
+ drop = 'default:copper_lump',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:copperblock", {
+ description = "Copper Block",
+ tiles = {"default_copper_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:bronzeblock", {
+ description = "Bronze Block",
+ tiles = {"default_bronze_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+
+
+minetest.register_node("default:stone_with_mese", {
+ description = "Mese Ore",
+ tiles = {"default_stone.png^default_mineral_mese.png"},
+ is_ground_content = true,
+ groups = {cracky=1},
+ drop = "default:mese_crystal",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:mese", {
+ description = "Mese Block",
+ tiles = {"default_mese_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+minetest.register_alias("default:mese_block", "default:mese")
+
+
+
+minetest.register_node("default:stone_with_gold", {
+ description = "Gold Ore",
+ tiles = {"default_stone.png^default_mineral_gold.png"},
+ is_ground_content = true,
+ groups = {cracky=2},
+ drop = "default:gold_lump",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:goldblock", {
+ description = "Gold Block",
+ tiles = {"default_gold_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+
+
+minetest.register_node("default:stone_with_diamond", {
+ description = "Diamond Ore",
+ tiles = {"default_stone.png^default_mineral_diamond.png"},
+ is_ground_content = true,
+ groups = {cracky=1},
+ drop = "default:diamond",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:diamondblock", {
+ description = "Diamond Block",
+ tiles = {"default_diamond_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+--
+-- Plantlife (non-cubic)
+--
+
+minetest.register_node("default:cactus", {
+ description = "Cactus",
+ tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
+ paramtype2 = "facedir",
+ is_ground_content = true,
+ groups = {snappy=1,choppy=3,flammable=2},
+ sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node,
+
+ after_dig_node = function(pos, node, metadata, digger)
+ default.dig_up(pos, node, digger)
+ end,
+})
+
+minetest.register_node("default:papyrus", {
+ description = "Papyrus",
+ drawtype = "plantlike",
+ tiles = {"default_papyrus.png"},
+ inventory_image = "default_papyrus.png",
+ wield_image = "default_papyrus.png",
paramtype = "light",
walkable = false,
- is_ground_content = false,
+ is_ground_content = true,
selection_box = {
type = "fixed",
- -- but how to specify the dimensions for curved and sideways rails?
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
- groups = {bendy=2,dig_immediate=2,attached_node=1},
+ groups = {snappy=3,flammable=2},
+ sounds = default.node_sound_leaves_defaults(),
+
+ after_dig_node = function(pos, node, metadata, digger)
+ default.dig_up(pos, node, digger)
+ end,
})
-minetest.register_node("default:ladder", {
- description = "Ladder",
- drawtype = "signlike",
- tiles = {"default_ladder.png"},
- inventory_image = "default_ladder.png",
- wield_image = "default_ladder.png",
+minetest.register_node("default:dry_shrub", {
+ description = "Dry Shrub",
+ drawtype = "plantlike",
+ waving = 1,
+ visual_scale = 1.0,
+ tiles = {"default_dry_shrub.png"},
+ inventory_image = "default_dry_shrub.png",
+ wield_image = "default_dry_shrub.png",
paramtype = "light",
- paramtype2 = "wallmounted",
walkable = false,
- climbable = true,
- is_ground_content = false,
+ is_ground_content = true,
+ buildable_to = true,
+ groups = {snappy=3,flammable=3,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
selection_box = {
- type = "wallmounted",
- --wall_top = = <default>
- --wall_bottom = = <default>
- --wall_side = = <default>
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
- groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
- legacy_wallmounted = true,
- sounds = default.node_sound_wood_defaults(),
})
-minetest.register_node("default:wood", {
- description = "Wooden Planks",
- tiles = {"default_wood.png"},
- groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
- sounds = default.node_sound_wood_defaults(),
+minetest.register_node("default:junglegrass", {
+ description = "Jungle Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ visual_scale = 1.3,
+ tiles = {"default_junglegrass.png"},
+ inventory_image = "default_junglegrass.png",
+ wield_image = "default_junglegrass.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ groups = {snappy=3,flammable=2,flora=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
})
-minetest.register_node("default:cloud", {
- description = "Cloud",
- tiles = {"default_cloud.png"},
- sounds = default.node_sound_defaults(),
- groups = {not_in_creative_inventory=1},
+minetest.register_node("default:grass_1", {
+ description = "Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_grass_1.png"},
+ -- use a bigger inventory image
+ inventory_image = "default_grass_3.png",
+ wield_image = "default_grass_3.png",
+ paramtype = "light",
+ walkable = false,
+ is_ground_content = true,
+ buildable_to = true,
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+
+ on_place = function(itemstack, placer, pointed_thing)
+ -- place a random grass node
+ local stack = ItemStack("default:grass_"..math.random(1,5))
+ local ret = minetest.item_place(stack, placer, pointed_thing)
+ return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
+ end,
})
-minetest.register_node("default:water_flowing", {
- description = "Flowing Water",
+for i=2,5 do
+ minetest.register_node("default:grass_"..i, {
+ description = "Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_grass_"..i..".png"},
+ inventory_image = "default_grass_"..i..".png",
+ wield_image = "default_grass_"..i..".png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = "default:grass_1",
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ })
+end
+
+--
+-- Liquids
+--
+
+minetest.register_node("default:water_source", {
+ description = "Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
- drawtype = "flowingliquid",
- tiles = {"default_water.png"},
- special_tiles = {
+ drawtype = "liquid",
+ tiles = {
{
- image="default_water_flowing_animated.png",
- backface_culling=false,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
+ name = "default_water_source_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 2.0
+ },
},
+ },
+ special_tiles = {
+ -- New-style water source material (mostly unused)
{
- image="default_water_flowing_animated.png",
- backface_culling=true,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
+ name = "default_water_source_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 2.0
+ },
+ backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
- paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
- liquidtype = "flowing",
+ liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
+ groups = {water=3, liquid=3, puts_out_fire=1},
})
-minetest.register_node("default:water_source", {
- description = "Water Source",
+minetest.register_node("default:water_flowing", {
+ description = "Flowing Water",
inventory_image = minetest.inventorycube("default_water.png"),
- drawtype = "liquid",
- tiles = {
- {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
- },
+ drawtype = "flowingliquid",
+ tiles = {"default_water.png"},
special_tiles = {
- -- New-style water source material (mostly unused)
{
- name="default_water_source_animated.png",
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
+ image = "default_water_flowing_animated.png",
backface_culling = false,
- }
+ animation = {
+ type =" vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 0.8
+ },
+ },
+ {
+ image = "default_water_flowing_animated.png",
+ backface_culling = true,
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 0.8
+ },
+ },
},
alpha = 160,
paramtype = "light",
+ paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
- liquidtype = "source",
+ liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1},
+ groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
-minetest.register_node("default:lava_flowing", {
- description = "Flowing Lava",
+
+
+minetest.register_node("default:lava_source", {
+ description = "Lava Source",
inventory_image = minetest.inventorycube("default_lava.png"),
- drawtype = "flowingliquid",
- tiles = {"default_lava.png"},
- special_tiles = {
+ drawtype = "liquid",
+ tiles = {
{
- image="default_lava_flowing_animated.png",
- backface_culling=false,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
+ name = "default_lava_source_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 3.0
+ },
},
+ },
+ special_tiles = {
+ -- New-style lava source material (mostly unused)
{
- image="default_lava_flowing_animated.png",
- backface_culling=true,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
+ name = "default_lava_source_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 3.0
+ },
+ backface_culling = false,
},
},
paramtype = "light",
- paramtype2 = "flowingliquid",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
buildable_to = true,
drop = "",
drowning = 1,
- liquidtype = "flowing",
+ liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
- damage_per_second = 4*2,
+ damage_per_second = 4 * 2,
post_effect_color = {a=192, r=255, g=64, b=0},
- groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
+ groups = {lava=3, liquid=2, hot=3, igniter=1},
})
-minetest.register_node("default:lava_source", {
- description = "Lava Source",
+minetest.register_node("default:lava_flowing", {
+ description = "Flowing Lava",
inventory_image = minetest.inventorycube("default_lava.png"),
- drawtype = "liquid",
- tiles = {
- {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
- },
+ drawtype = "flowingliquid",
+ tiles = {"default_lava.png"},
special_tiles = {
- -- New-style lava source material (mostly unused)
{
- name="default_lava_source_animated.png",
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
+ image = "default_lava_flowing_animated.png",
backface_culling = false,
- }
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 3.3
+ },
+ },
+ {
+ image = "default_lava_flowing_animated.png",
+ backface_culling = true,
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 3.3
+ },
+ },
},
paramtype = "light",
+ paramtype2 = "flowingliquid",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
buildable_to = true,
drop = "",
drowning = 1,
- liquidtype = "source",
+ liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
- damage_per_second = 4*2,
+ damage_per_second = 4 * 2,
post_effect_color = {a=192, r=255, g=64, b=0},
- groups = {lava=3, liquid=2, hot=3, igniter=1},
+ groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
})
+--
+-- Tools / "Advanced" crafting / Non-"natural"
+--
+
minetest.register_node("default:torch", {
description = "Torch",
drawtype = "torchlike",
- --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
tiles = {
- {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
- {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
- {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
- },
- inventory_image = "default_torch_on_floor.png",
- wield_image = "default_torch_on_floor.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- is_ground_content = false,
- walkable = false,
- light_source = default.LIGHT_MAX - 1,
- selection_box = {
- type = "wallmounted",
- wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
- wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
- wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
- },
- groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
- legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sign_wall", {
- description = "Sign",
- drawtype = "nodebox",
- tiles = {"default_sign.png"},
- inventory_image = "default_sign_wall.png",
- wield_image = "default_sign_wall.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- is_ground_content = false,
- walkable = false,
- node_box = {
- type = "wallmounted",
- wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
- wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
- wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
+ {
+ name = "default_torch_on_floor_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 3.0
+ },
+ },
+ {
+ name="default_torch_on_ceiling_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 3.0
+ },
+ },
+ {
+ name="default_torch_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 3.0
+ },
+ },
},
- groups = {choppy=2,dig_immediate=2,attached_node=1},
- legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
- on_construct = function(pos)
- --local n = minetest.get_node(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "field[text;;${text}]")
- meta:set_string("infotext", "\"\"")
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
- if minetest.is_protected(pos, sender:get_player_name()) then
- minetest.record_protection_violation(pos, sender:get_player_name())
- return
- end
- local meta = minetest.get_meta(pos)
- if not fields.text then return end
- minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
- "\" to sign at "..minetest.pos_to_string(pos))
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"'..fields.text..'"')
- end,
+ inventory_image = "default_torch_on_floor.png",
+ wield_image = "default_torch_on_floor.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ is_ground_content = false,
+ walkable = false,
+ light_source = default.LIGHT_MAX - 1,
+ selection_box = {
+ type = "wallmounted",
+ wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
+ wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
+ wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
+ },
+ groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_defaults(),
})
-default.chest_formspec =
+
+
+local chest_formspec =
"size[8,9]"..
default.gui_bg..
default.gui_bg_img..
"list[current_player;main;0,6.08;8,3;8]"..
default.get_hotbar_bg(0,4.85)
-function default.get_locked_chest_formspec(pos)
+local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
return formspec
end
+local function has_locked_chest_privilege(meta, player)
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
+end
minetest.register_node("default:chest", {
description = "Chest",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
+
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec",default.chest_formspec)
+ meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
})
-local function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
- return true
-end
+
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
+
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
- default.get_locked_chest_formspec(pos)
+ get_locked_chest_formspec(pos)
)
end
end,
})
-minetest.register_node("default:cobble", {
- description = "Cobblestone",
- tiles = {"default_cobble.png"},
- is_ground_content = true,
- groups = {cracky=3, stone=2},
- sounds = default.node_sound_stone_defaults(),
-})
-minetest.register_node("default:desert_cobble", {
- description = "Desert Cobblestone",
- tiles = {"default_desert_cobble.png"},
- is_ground_content = true,
- groups = {cracky=3, stone=2},
- sounds = default.node_sound_stone_defaults(),
-})
-minetest.register_node("default:mossycobble", {
- description = "Mossy Cobblestone",
- tiles = {"default_mossycobble.png"},
- is_ground_content = true,
- groups = {cracky=3},
- sounds = default.node_sound_stone_defaults(),
-})
+local bookshelf_formspec =
+ "size[8,7;]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[context;books;0,0.3;8,2;]"..
+ "list[current_player;main;0,2.85;8,1;]"..
+ "list[current_player;main;0,4.08;8,3;8]"..
+ default.get_hotbar_bg(0,2.85)
-minetest.register_node("default:coalblock", {
- description = "Coal Block",
- tiles = {"default_coal_block.png"},
- is_ground_content = true,
- groups = {cracky=3},
- sounds = default.node_sound_stone_defaults(),
-})
+minetest.register_node("default:bookshelf", {
+ description = "Bookshelf",
+ tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+ is_ground_content = false,
+ groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
-minetest.register_node("default:steelblock", {
- description = "Steel Block",
- tiles = {"default_steel_block.png"},
- is_ground_content = true,
- groups = {cracky=1,level=2},
- sounds = default.node_sound_stone_defaults(),
-})
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", bookshelf_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("books", 8*2)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("books")
+ end,
-minetest.register_node("default:copperblock", {
- description = "Copper Block",
- tiles = {"default_copper_block.png"},
- is_ground_content = true,
- groups = {cracky=1,level=2},
- sounds = default.node_sound_stone_defaults(),
-})
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local to_stack = inv:get_stack(listname, index)
+ if listname == "books" then
+ if minetest.get_item_group(stack:get_name(), "book") ~= 0
+ and to_stack:is_empty() then
+ return 1
+ else
+ return 0
+ end
+ end
+ end,
-minetest.register_node("default:bronzeblock", {
- description = "Bronze Block",
- tiles = {"default_bronze_block.png"},
- is_ground_content = true,
- groups = {cracky=1,level=2},
- sounds = default.node_sound_stone_defaults(),
-})
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local stack = inv:get_stack(from_list, from_index)
+ local to_stack = inv:get_stack(to_list, to_index)
+ if to_list == "books" then
+ if stack:get_name() == "default:book" and to_stack:is_empty() then
+ return 1
+ else
+ return 0
+ end
+ end
+ end,
-minetest.register_node("default:mese", {
- description = "Mese Block",
- tiles = {"default_mese_block.png"},
- is_ground_content = true,
- groups = {cracky=1,level=2},
- sounds = default.node_sound_stone_defaults(),
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in bookshelf at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to bookshelf at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from bookshelf at "..minetest.pos_to_string(pos))
+ end,
})
-minetest.register_alias("default:mese_block", "default:mese")
-minetest.register_node("default:goldblock", {
- description = "Gold Block",
- tiles = {"default_gold_block.png"},
- is_ground_content = true,
- groups = {cracky=1},
- sounds = default.node_sound_stone_defaults(),
-})
-minetest.register_node("default:diamondblock", {
- description = "Diamond Block",
- tiles = {"default_diamond_block.png"},
- is_ground_content = true,
- groups = {cracky=1,level=3},
- sounds = default.node_sound_stone_defaults(),
-})
-minetest.register_node("default:obsidian_glass", {
- description = "Obsidian Glass",
- drawtype = "glasslike",
- tiles = {"default_obsidian_glass.png"},
+minetest.register_node("default:sign_wall", {
+ description = "Sign",
+ drawtype = "nodebox",
+ tiles = {"default_sign.png"},
+ inventory_image = "default_sign_wall.png",
+ wield_image = "default_sign_wall.png",
paramtype = "light",
- is_ground_content = false,
+ paramtype2 = "wallmounted",
sunlight_propagates = true,
- sounds = default.node_sound_glass_defaults(),
- groups = {cracky=3,oddly_breakable_by_hand=3},
-})
-
-minetest.register_node("default:obsidian", {
- description = "Obsidian",
- tiles = {"default_obsidian.png"},
- is_ground_content = true,
- sounds = default.node_sound_stone_defaults(),
- groups = {cracky=1,level=2},
-})
-
-minetest.register_node("default:obsidianbrick", {
- description = "Obsidian Brick",
- tiles = {"default_obsidian_brick.png"},
- sounds = default.node_sound_stone_defaults(),
- groups = {cracky=1,level=2},
-})
-
-minetest.register_node("default:nyancat", {
- description = "Nyan Cat",
- tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
- "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- is_ground_content = false,
- legacy_facedir_simple = true,
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:nyancat_rainbow", {
- description = "Nyan Cat Rainbow",
- tiles = {"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
- "default_nc_rb.png", "default_nc_rb.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
is_ground_content = false,
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sapling", {
- description = "Sapling",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tiles = {"default_sapling.png"},
- inventory_image = "default_sapling.png",
- wield_image = "default_sapling.png",
- paramtype = "light",
- walkable = false,
- is_ground_content = true,
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
- },
- groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
- sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:apple", {
- description = "Apple",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tiles = {"default_apple.png"},
- inventory_image = "default_apple.png",
- paramtype = "light",
- sunlight_propagates = true,
walkable = false,
- is_ground_content = true,
- selection_box = {
- type = "fixed",
- fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
- },
- groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
- on_use = minetest.item_eat(1),
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = function(pos, placer, itemstack)
- if placer:is_player() then
- minetest.set_node(pos, {name="default:apple", param2=1})
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
+ },
+ groups = {choppy=2,dig_immediate=2,attached_node=1},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_defaults(),
+
+ on_construct = function(pos)
+ --local n = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", "field[text;;${text}]")
+ meta:set_string("infotext", "\"\"")
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
+ if minetest.is_protected(pos, sender:get_player_name()) then
+ minetest.record_protection_violation(pos, sender:get_player_name())
+ return
end
+ local meta = minetest.get_meta(pos)
+ if not fields.text then return end
+ minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
+ "\" to sign at "..minetest.pos_to_string(pos))
+ meta:set_string("text", fields.text)
+ meta:set_string("infotext", '"'..fields.text..'"')
end,
})
-minetest.register_node("default:dry_shrub", {
- description = "Dry Shrub",
- drawtype = "plantlike",
- waving = 1,
- visual_scale = 1.0,
- tiles = {"default_dry_shrub.png"},
- inventory_image = "default_dry_shrub.png",
- wield_image = "default_dry_shrub.png",
+minetest.register_node("default:ladder", {
+ description = "Ladder",
+ drawtype = "signlike",
+ tiles = {"default_ladder.png"},
+ inventory_image = "default_ladder.png",
+ wield_image = "default_ladder.png",
paramtype = "light",
+ paramtype2 = "wallmounted",
walkable = false,
- is_ground_content = true,
- buildable_to = true,
- groups = {snappy=3,flammable=3,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
+ climbable = true,
+ is_ground_content = false,
selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ type = "wallmounted",
+ --wall_top = = <default>
+ --wall_bottom = = <default>
+ --wall_side = = <default>
},
+ groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_wood_defaults(),
})
-minetest.register_node("default:grass_1", {
- description = "Grass",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_grass_1.png"},
- -- use a bigger inventory image
- inventory_image = "default_grass_3.png",
- wield_image = "default_grass_3.png",
+local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
+minetest.register_node("default:fence_wood", {
+ description = "Wooden Fence",
+ drawtype = "fencelike",
+ tiles = {"default_wood.png"},
+ inventory_image = fence_texture,
+ wield_image = fence_texture,
paramtype = "light",
- walkable = false,
- is_ground_content = true,
- buildable_to = true,
- groups = {snappy=3,flammable=3,flora=1,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
+ is_ground_content = false,
selection_box = {
type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
- on_place = function(itemstack, placer, pointed_thing)
- -- place a random grass node
- local stack = ItemStack("default:grass_"..math.random(1,5))
- local ret = minetest.item_place(stack, placer, pointed_thing)
- return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
- end,
+ groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
+ sounds = default.node_sound_wood_defaults(),
})
-for i=2,5 do
- minetest.register_node("default:grass_"..i, {
- description = "Grass",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_grass_"..i..".png"},
- inventory_image = "default_grass_"..i..".png",
- wield_image = "default_grass_"..i..".png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = "default:grass_1",
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
- })
-end
-minetest.register_node("default:ice", {
- description = "Ice",
- tiles = {"default_ice.png"},
- is_ground_content = true,
+
+minetest.register_node("default:glass", {
+ description = "Glass",
+ drawtype = "glasslike_framed_optional",
+ tiles = {"default_glass.png", "default_glass_detail.png"},
+ inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
- groups = {cracky=3},
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
-minetest.register_node("default:snow", {
- description = "Snow",
- tiles = {"default_snow.png"},
- inventory_image = "default_snowball.png",
- wield_image = "default_snowball.png",
- is_ground_content = true,
+minetest.register_node("default:obsidian_glass", {
+ description = "Obsidian Glass",
+ drawtype = "glasslike",
+ tiles = {"default_obsidian_glass.png"},
paramtype = "light",
- buildable_to = true,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
- },
- },
- groups = {crumbly=3,falling_node=1},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_snow_footstep", gain=0.25},
- dug = {name="default_snow_footstep", gain=0.75},
- }),
- on_construct = function(pos)
- pos.y = pos.y - 1
- if minetest.get_node(pos).name == "default:dirt_with_grass" then
- minetest.set_node(pos, {name="default:dirt_with_snow"})
- end
- end,
+ is_ground_content = false,
+ sunlight_propagates = true,
+ sounds = default.node_sound_glass_defaults(),
+ groups = {cracky=3,oddly_breakable_by_hand=3},
})
-minetest.register_alias("snow", "default:snow")
-minetest.register_node("default:snowblock", {
- description = "Snow Block",
- tiles = {"default_snow.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_snow_footstep", gain=0.25},
- dug = {name="default_snow_footstep", gain=0.75},
- }),
-})
-minetest.register_node("default:pine_needles",{
- description = "Pine Needles",
- drawtype = "allfaces_optional",
- visual_scale = 1.3,
- tiles = {"default_pine_needles.png"},
- waving = 1,
- paramtype = "light",
- is_ground_content = false,
- groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {"default:pine_sapling"},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {"default:pine_needles"},
- }
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
-})
-minetest.register_node("default:pine_sapling", {
- description = "Pine Sapling",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tiles = {"default_pine_sapling.png"},
- inventory_image = "default_pine_sapling.png",
- wield_image = "default_pine_sapling.png",
+minetest.register_node("default:rail", {
+ description = "Rail",
+ drawtype = "raillike",
+ tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
+ inventory_image = "default_rail.png",
+ wield_image = "default_rail.png",
paramtype = "light",
walkable = false,
- is_ground_content = true,
+ is_ground_content = false,
selection_box = {
type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ -- but how to specify the dimensions for curved and sideways rails?
+ fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
- groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
- sounds = default.node_sound_leaves_defaults(),
+ groups = {bendy=2,dig_immediate=2,attached_node=1},
})
-minetest.register_node("default:pinetree", {
- description = "Pine Tree",
- tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
- paramtype2 = "facedir",
+
+
+minetest.register_node("default:brick", {
+ description = "Brick Block",
+ tiles = {"default_brick.png"},
is_ground_content = false,
- groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
+ groups = {cracky=3},
+ sounds = default.node_sound_stone_defaults(),
})
-minetest.register_node("default:pinewood", {
- description = "Pinewood Planks",
- tiles = {"default_pinewood.png"},
- groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
- sounds = default.node_sound_wood_defaults(),
+--
+-- Misc
+--
+
+minetest.register_node("default:cloud", {
+ description = "Cloud",
+ tiles = {"default_cloud.png"},
+ sounds = default.node_sound_defaults(),
+ groups = {not_in_creative_inventory=1},
+})
+
+minetest.register_node("default:nyancat", {
+ description = "Nyan Cat",
+ tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
+ "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ is_ground_content = false,
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_defaults(),
})
+minetest.register_node("default:nyancat_rainbow", {
+ description = "Nyan Cat Rainbow",
+ tiles = {
+ "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
+ "default_nc_rb.png", "default_nc_rb.png"
+ },
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ is_ground_content = false,
+ sounds = default.node_sound_defaults(),
+})