math: use float_t and double_t in scalbnf and scalbn
authorSzabolcs Nagy <nsz@port70.net>
Wed, 4 Sep 2013 15:52:54 +0000 (15:52 +0000)
committerSzabolcs Nagy <nsz@port70.net>
Thu, 5 Sep 2013 11:30:08 +0000 (11:30 +0000)
remove STRICT_ASSIGN (c99 semantics is assumed) and use the conventional
union to prepare the scaling factor (so libm.h is no longer needed)

src/math/scalbn.c
src/math/scalbnf.c

index 1fec432f70caa913ef9e3817205c0facd2891c73..530e07c79f051aab246f39b31bfa1571699a8f57 100644 (file)
@@ -1,29 +1,31 @@
-#include "libm.h"
+#include <math.h>
+#include <stdint.h>
 
 double scalbn(double x, int n)
 {
-       double scale;
+       union {double f; uint64_t i;} u;
+       double_t y = x;
 
        if (n > 1023) {
-               x *= 0x1p1023;
+               y *= 0x1p1023;
                n -= 1023;
                if (n > 1023) {
-                       x *= 0x1p1023;
+                       y *= 0x1p1023;
                        n -= 1023;
                        if (n > 1023)
                                n = 1023;
                }
        } else if (n < -1022) {
-               x *= 0x1p-1022;
+               y *= 0x1p-1022;
                n += 1022;
                if (n < -1022) {
-                       x *= 0x1p-1022;
+                       y *= 0x1p-1022;
                        n += 1022;
                        if (n < -1022)
                                n = -1022;
                }
        }
-       INSERT_WORDS(scale, (uint32_t)(0x3ff+n)<<20, 0);
-       STRICT_ASSIGN(double, x, x * scale);
+       u.i = (uint64_t)(0x3ff+n)<<52;
+       x = y * u.f;
        return x;
 }
index c0eeaf840ae8c0459f4796d4914a674fea361bdd..0b62c3c71f85d4b72a21a9b39752fb77ce0caf10 100644 (file)
@@ -1,29 +1,31 @@
-#include "libm.h"
+#include <math.h>
+#include <stdint.h>
 
 float scalbnf(float x, int n)
 {
-       float scale;
+       union {float f; uint32_t i;} u;
+       float_t y = x;
 
        if (n > 127) {
-               x *= 0x1p127f;
+               y *= 0x1p127f;
                n -= 127;
                if (n > 127) {
-                       x *= 0x1p127f;
+                       y *= 0x1p127f;
                        n -= 127;
                        if (n > 127)
                                n = 127;
                }
        } else if (n < -126) {
-               x *= 0x1p-126f;
+               y *= 0x1p-126f;
                n += 126;
                if (n < -126) {
-                       x *= 0x1p-126f;
+                       y *= 0x1p-126f;
                        n += 126;
                        if (n < -126)
                                n = -126;
                }
        }
-       SET_FLOAT_WORD(scale, (uint32_t)(0x7f+n)<<23);
-       STRICT_ASSIGN(float, x, x * scale);
+       u.i = (uint32_t)(0x7f+n)<<23;
+       x = y * u.f;
        return x;
 }