No need to make the server command syntax more complicated than
necessary. If the need ever arise, we'll find some other way to
distinguish the client commands. Also, the /# syntax is deprecated and
will be made obsolete in time.
// Discard empty line
if(text == L"")
return;
-
- // Parse command (server command starts with "/#")
- if(text[0] == L'/' && text[1] != L'#')
- {
- std::wstring reply = L"Local: ";
-
- reply += L"Local commands not yet supported. "
- L"Server prefix is \"/#\".";
-
- m_client->addChatMessage(reply);
- return;
- }
// Send to others
m_client->sendChatMessage(text);
u64 privs = getPlayerPrivs(player);
// Parse commands
- std::wstring commandprefix = L"/#";
- if(message.substr(0, commandprefix.size()) == commandprefix)
+ if(message[0] == L'/')
{
line += L"Server: ";
- message = message.substr(commandprefix.size());
+ size_t strip_size = 1;
+ if (message[1] == L'#') // support old-style commans
+ ++strip_size;
+ message = message.substr(strip_size);
WStrfnd f1(message);
f1.next(L" "); // Skip over /#whatever