Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
authorDanila Shutov <dcbrwn2@gmail.com>
Sun, 19 Apr 2020 16:47:13 +0000 (19:47 +0300)
committerGitHub <noreply@github.com>
Sun, 19 Apr 2020 16:47:13 +0000 (18:47 +0200)
commitcdbe3c5e5784b34e548c58b08579ff55b3096fb9
treeb751e0f348e1fd1461ac05f6ec1e04d0bed1033c
parentc87d52a5fa21f31c2d68795822b48c8bf993ca6b
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
client/shaders/wielded_shader/opengl_fragment.glsl [deleted file]
client/shaders/wielded_shader/opengl_vertex.glsl [deleted file]
src/client/camera.cpp
src/client/content_cao.cpp
src/client/wieldmesh.cpp
src/client/wieldmesh.h