Use range-based fog instead of z-plane based.
authorLars Hofhansl <larsh@apache.org>
Wed, 12 Oct 2016 20:38:53 +0000 (13:38 -0700)
committersfan5 <sfan5@live.de>
Thu, 13 Oct 2016 21:30:15 +0000 (23:30 +0200)
commit0ad40fd484f57ab5d0536f9aaa892997f8aa9bd2
tree9cea566be35320e74b344bf8f93ec9c3f5927c25
parentc9e7a27eeb628be78a835abadf8afe1177eb90c5
Use range-based fog instead of z-plane based.
client/shaders/nodes_shader/opengl_fragment.glsl
client/shaders/water_surface_shader/opengl_fragment.glsl
client/shaders/wielded_shader/opengl_fragment.glsl
src/game.cpp