Add texture bumpmapping feature.
[oweals/minetest.git] / src / game.cpp
index 44ec9ee37f5fbade406a16aabbf843986715f888..0ae323208c8954d29496781845c22244dbebb671 100644 (file)
@@ -804,6 +804,10 @@ public:
                u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
                float daynight_ratio_f = (float)daynight_ratio / 1000.0;
                services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+               
+               // Normal map texture layer
+               int layer = 1;
+               services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer, 1);
        }
 };