Connection
*/
+#define PEER_ID_INEXISTENT 0
+#define PEER_ID_SERVER 1
+
// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
// This disables unit testing of socket and connection.
#define INTERNET_SIMULATOR 0
+#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard
#define CONNECTION_TIMEOUT 30
-#define RESEND_TIMEOUT_MIN 0.333
+#define RESEND_TIMEOUT_MIN 0.1
#define RESEND_TIMEOUT_MAX 3.0
// resend_timeout = avg_rtt * this
#define RESEND_TIMEOUT_FACTOR 4
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8*4)
+// Maximum hit points of a player
+#define PLAYER_MAX_HP 20
+
+// Maximal breath of a player
+#define PLAYER_MAX_BREATH 11
+
+// Number of different files to try to save a player to if the first fails
+// (because of a case-insensitive filesystem)
+// TODO: Use case-insensitive player names instead of this hack.
+#define PLAYER_FILE_ALTERNATE_TRIES 1000
+
+// For screenshots a serial number is appended to the filename + datetimestamp
+// if filename + datetimestamp is not unique.
+// This is the maximum number of attempts to try and add a serial to the end of
+// the file attempting to ensure a unique filename
+#define SCREENSHOT_MAX_SERIAL_TRIES 1000
+
/*
- This is good to be a bit different than 0 so that water level is not
- between two MapBlocks
+ GUI related things
*/
-#define WATER_LEVEL 1
-// Maximum hit points of a player
-#define PLAYER_MAX_HP 20
+// TODO: implement dpi-based scaling for windows and remove this hack
+#if defined(_WIN32)
+ #define TTF_DEFAULT_FONT_SIZE (18)
+#else
+ #define TTF_DEFAULT_FONT_SIZE (15)
+#endif
+#define DEFAULT_FONT_SIZE (10)
#endif