3 Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "../activeobjectmgr.h"
25 #include "serverobject.h"
29 class ActiveObjectMgr : public ::ActiveObjectMgr<ServerActiveObject>
32 void clear(const std::function<bool(ServerActiveObject *, u16)> &cb);
33 void step(float dtime,
34 const std::function<void(ServerActiveObject *)> &f) override;
35 bool registerObject(ServerActiveObject *obj) override;
36 void removeObject(u16 id) override;
38 void getObjectsInsideRadius(
39 const v3f &pos, float radius, std::vector<u16> &result);
41 void getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
42 f32 player_radius, std::set<u16> ¤t_objects,
43 std::queue<u16> &added_objects);