Chest: Redo new chests to use single-tile textures where possible
[oweals/minetest_game.git] / mods / bones / init.lua
1 -- Minetest 0.4 mod: bones
2 -- See README.txt for licensing and other information.
3
4 local function is_owner(pos, name)
5         local owner = minetest.get_meta(pos):get_string("owner")
6         if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
7                 return true
8         end
9         return false
10 end
11
12 local bones_formspec =
13         "size[8,9]" ..
14         default.gui_bg ..
15         default.gui_bg_img ..
16         default.gui_slots ..
17         "list[current_name;main;0,0.3;8,4;]" ..
18         "list[current_player;main;0,4.85;8,1;]" ..
19         "list[current_player;main;0,6.08;8,3;8]" ..
20         "listring[current_name;main]" ..
21         "listring[current_player;main]" ..
22         default.get_hotbar_bg(0,4.85)
23
24 local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200
25 local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4
26
27 minetest.register_node("bones:bones", {
28         description = "Bones",
29         tiles = {
30                 "bones_top.png^[transform2",
31                 "bones_bottom.png",
32                 "bones_side.png",
33                 "bones_side.png",
34                 "bones_rear.png",
35                 "bones_front.png"
36         },
37         paramtype2 = "facedir",
38         groups = {dig_immediate = 2},
39         sounds = default.node_sound_gravel_defaults(),
40
41         can_dig = function(pos, player)
42                 local inv = minetest.get_meta(pos):get_inventory()
43                 local name = ""
44                 if player then
45                         name = player:get_player_name()
46                 end
47                 return is_owner(pos, name) and inv:is_empty("main")
48         end,
49
50         allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
51                 if is_owner(pos, player:get_player_name()) then
52                         return count
53                 end
54                 return 0
55         end,
56
57         allow_metadata_inventory_put = function(pos, listname, index, stack, player)
58                 return 0
59         end,
60
61         allow_metadata_inventory_take = function(pos, listname, index, stack, player)
62                 if is_owner(pos, player:get_player_name()) then
63                         return stack:get_count()
64                 end
65                 return 0
66         end,
67
68         on_metadata_inventory_take = function(pos, listname, index, stack, player)
69                 local meta = minetest.get_meta(pos)
70                 if meta:get_inventory():is_empty("main") then
71                         minetest.remove_node(pos)
72                 end
73         end,
74
75         on_punch = function(pos, node, player)
76                 if not is_owner(pos, player:get_player_name()) then
77                         return
78                 end
79
80                 if minetest.get_meta(pos):get_string("infotext") == "" then
81                         return
82                 end
83
84                 local inv = minetest.get_meta(pos):get_inventory()
85                 local player_inv = player:get_inventory()
86                 local has_space = true
87
88                 for i = 1, inv:get_size("main") do
89                         local stk = inv:get_stack("main", i)
90                         if player_inv:room_for_item("main", stk) then
91                                 inv:set_stack("main", i, nil)
92                                 player_inv:add_item("main", stk)
93                         else
94                                 has_space = false
95                                 break
96                         end
97                 end
98
99                 -- remove bones if player emptied them
100                 if has_space then
101                         if player_inv:room_for_item("main", {name = "bones:bones"}) then
102                                 player_inv:add_item("main", {name = "bones:bones"})
103                         else
104                                 minetest.add_item(pos,"bones:bones")
105                         end
106                         minetest.remove_node(pos)
107                 end
108         end,
109
110         on_timer = function(pos, elapsed)
111                 local meta = minetest.get_meta(pos)
112                 local time = meta:get_int("time") + elapsed
113                 if time >= share_bones_time then
114                         meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
115                         meta:set_string("owner", "")
116                 else
117                         meta:set_int("time", time)
118                         return true
119                 end
120         end,
121         on_blast = function(pos)
122         end,
123 })
124
125 local function may_replace(pos, player)
126         local node_name = minetest.get_node(pos).name
127         local node_definition = minetest.registered_nodes[node_name]
128
129         -- if the node is unknown, we return false
130         if not node_definition then
131                 return false
132         end
133
134         -- allow replacing air and liquids
135         if node_name == "air" or node_definition.liquidtype ~= "none" then
136                 return true
137         end
138
139         -- don't replace filled chests and other nodes that don't allow it
140         local can_dig_func = node_definition.can_dig
141         if can_dig_func and not can_dig_func(pos, player) then
142                 return false
143         end
144
145         -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
146         -- flowers being squished by bones are more realistical than a squished stone, too
147         -- exception are of course any protected buildable_to
148         return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
149 end
150
151 local drop = function(pos, itemstack)
152         local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
153         if obj then
154                 obj:setvelocity({
155                         x = math.random(-10, 10) / 9,
156                         y = 5,
157                         z = math.random(-10, 10) / 9,
158                 })
159         end
160 end
161
162 minetest.register_on_dieplayer(function(player)
163
164         local bones_mode = minetest.setting_get("bones_mode") or "bones"
165         if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
166                 bones_mode = "bones"
167         end
168
169         -- return if keep inventory set or in creative mode
170         if bones_mode == "keep" or (creative and creative.is_enabled_for
171                         and creative.is_enabled_for(player:get_player_name())) then
172                 return
173         end
174
175         local player_inv = player:get_inventory()
176         if player_inv:is_empty("main") and
177                 player_inv:is_empty("craft") then
178                 return
179         end
180
181         local pos = vector.round(player:getpos())
182         local player_name = player:get_player_name()
183
184         -- check if it's possible to place bones, if not find space near player
185         if bones_mode == "bones" and not may_replace(pos, player) then
186                 local air = minetest.find_node_near(pos, 1, {"air"})
187                 if air and not minetest.is_protected(air, player_name) then
188                         pos = air
189                 else
190                         bones_mode = "drop"
191                 end
192         end
193
194         if bones_mode == "drop" then
195
196                 -- drop inventory items
197                 for i = 1, player_inv:get_size("main") do
198                         drop(pos, player_inv:get_stack("main", i))
199                 end
200                 player_inv:set_list("main", {})
201
202                 -- drop crafting grid items
203                 for i = 1, player_inv:get_size("craft") do
204                         drop(pos, player_inv:get_stack("craft", i))
205                 end
206                 player_inv:set_list("craft", {})
207
208                 drop(pos, ItemStack("bones:bones"))
209                 return
210         end
211
212         local param2 = minetest.dir_to_facedir(player:get_look_dir())
213         minetest.set_node(pos, {name = "bones:bones", param2 = param2})
214
215         local meta = minetest.get_meta(pos)
216         local inv = meta:get_inventory()
217         inv:set_size("main", 8 * 4)
218         inv:set_list("main", player_inv:get_list("main"))
219
220         for i = 1, player_inv:get_size("craft") do
221                 local stack = player_inv:get_stack("craft", i)
222                 if inv:room_for_item("main", stack) then
223                         inv:add_item("main", stack)
224                 else
225                         --drop if no space left
226                         drop(pos, stack)
227                 end
228         end
229
230         player_inv:set_list("main", {})
231         player_inv:set_list("craft", {})
232
233         meta:set_string("formspec", bones_formspec)
234         meta:set_string("owner", player_name)
235
236         if share_bones_time ~= 0 then
237                 meta:set_string("infotext", player_name .. "'s fresh bones")
238
239                 if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
240                         meta:set_int("time", 0)
241                 else
242                         meta:set_int("time", (share_bones_time - share_bones_time_early))
243                 end
244
245                 minetest.get_node_timer(pos):start(10)
246         else
247                 meta:set_string("infotext", player_name.."'s bones")
248         end
249 end)