11 #define FBIOGET_VSCREENINFO 0x4600
12 #define FBIOPUT_VSCREENINFO 0x4601
13 #define FBIOGET_FSCREENINFO 0x4602
14 #define FBIOGETCMAP 0x4604
15 #define FBIOPUTCMAP 0x4605
16 #define FBIOPAN_DISPLAY 0x4606
17 #define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
18 #define FBIOGET_CON2FBMAP 0x460F
19 #define FBIOPUT_CON2FBMAP 0x4610
20 #define FBIOBLANK 0x4611
21 #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
22 #define FBIO_ALLOC 0x4613
23 #define FBIO_FREE 0x4614
24 #define FBIOGET_GLYPH 0x4615
25 #define FBIOGET_HWCINFO 0x4616
26 #define FBIOPUT_MODEINFO 0x4617
27 #define FBIOGET_DISPINFO 0x4618
29 #define FB_TYPE_PACKED_PIXELS 0
30 #define FB_TYPE_PLANES 1
31 #define FB_TYPE_INTERLEAVED_PLANES 2
32 #define FB_TYPE_TEXT 3
33 #define FB_TYPE_VGA_PLANES 4
35 #define FB_AUX_TEXT_MDA 0
36 #define FB_AUX_TEXT_CGA 1
37 #define FB_AUX_TEXT_S3_MMIO 2
38 #define FB_AUX_TEXT_MGA_STEP16 3
39 #define FB_AUX_TEXT_MGA_STEP8 4
40 #define FB_AUX_TEXT_SVGA_GROUP 8
41 #define FB_AUX_TEXT_SVGA_MASK 7
42 #define FB_AUX_TEXT_SVGA_STEP2 8
43 #define FB_AUX_TEXT_SVGA_STEP4 9
44 #define FB_AUX_TEXT_SVGA_STEP8 10
45 #define FB_AUX_TEXT_SVGA_STEP16 11
46 #define FB_AUX_TEXT_SVGA_LAST 15
48 #define FB_AUX_VGA_PLANES_VGA4 0
49 #define FB_AUX_VGA_PLANES_CFB4 1
50 #define FB_AUX_VGA_PLANES_CFB8 2
52 #define FB_VISUAL_MONO01 0
53 #define FB_VISUAL_MONO10 1
54 #define FB_VISUAL_TRUECOLOR 2
55 #define FB_VISUAL_PSEUDOCOLOR 3
56 #define FB_VISUAL_DIRECTCOLOR 4
57 #define FB_VISUAL_STATIC_PSEUDOCOLOR 5
59 #define FB_ACCEL_NONE 0
60 #define FB_ACCEL_ATARIBLITT 1
61 #define FB_ACCEL_AMIGABLITT 2
62 #define FB_ACCEL_S3_TRIO64 3
63 #define FB_ACCEL_NCR_77C32BLT 4
64 #define FB_ACCEL_S3_VIRGE 5
65 #define FB_ACCEL_ATI_MACH64GX 6
66 #define FB_ACCEL_DEC_TGA 7
67 #define FB_ACCEL_ATI_MACH64CT 8
68 #define FB_ACCEL_ATI_MACH64VT 9
69 #define FB_ACCEL_ATI_MACH64GT 10
70 #define FB_ACCEL_SUN_CREATOR 11
71 #define FB_ACCEL_SUN_CGSIX 12
72 #define FB_ACCEL_SUN_LEO 13
73 #define FB_ACCEL_IMS_TWINTURBO 14
74 #define FB_ACCEL_3DLABS_PERMEDIA2 15
75 #define FB_ACCEL_MATROX_MGA2064W 16
76 #define FB_ACCEL_MATROX_MGA1064SG 17
77 #define FB_ACCEL_MATROX_MGA2164W 18
78 #define FB_ACCEL_MATROX_MGA2164W_AGP 19
79 #define FB_ACCEL_MATROX_MGAG100 20
80 #define FB_ACCEL_MATROX_MGAG200 21
81 #define FB_ACCEL_SUN_CG14 22
82 #define FB_ACCEL_SUN_BWTWO 23
83 #define FB_ACCEL_SUN_CGTHREE 24
84 #define FB_ACCEL_SUN_TCX 25
85 #define FB_ACCEL_MATROX_MGAG400 26
86 #define FB_ACCEL_NV3 27
87 #define FB_ACCEL_NV4 28
88 #define FB_ACCEL_NV5 29
89 #define FB_ACCEL_CT_6555x 30
90 #define FB_ACCEL_3DFX_BANSHEE 31
91 #define FB_ACCEL_ATI_RAGE128 32
92 #define FB_ACCEL_IGS_CYBER2000 33
93 #define FB_ACCEL_IGS_CYBER2010 34
94 #define FB_ACCEL_IGS_CYBER5000 35
95 #define FB_ACCEL_SIS_GLAMOUR 36
96 #define FB_ACCEL_3DLABS_PERMEDIA3 37
97 #define FB_ACCEL_ATI_RADEON 38
98 #define FB_ACCEL_I810 39
99 #define FB_ACCEL_SIS_GLAMOUR_2 40
100 #define FB_ACCEL_SIS_XABRE 41
101 #define FB_ACCEL_I830 42
102 #define FB_ACCEL_NV_10 43
103 #define FB_ACCEL_NV_20 44
104 #define FB_ACCEL_NV_30 45
105 #define FB_ACCEL_NV_40 46
106 #define FB_ACCEL_XGI_VOLARI_V 47
107 #define FB_ACCEL_XGI_VOLARI_Z 48
108 #define FB_ACCEL_OMAP1610 49
109 #define FB_ACCEL_TRIDENT_TGUI 50
110 #define FB_ACCEL_TRIDENT_3DIMAGE 51
111 #define FB_ACCEL_TRIDENT_BLADE3D 52
112 #define FB_ACCEL_TRIDENT_BLADEXP 53
113 #define FB_ACCEL_CIRRUS_ALPINE 53
114 #define FB_ACCEL_NEOMAGIC_NM2070 90
115 #define FB_ACCEL_NEOMAGIC_NM2090 91
116 #define FB_ACCEL_NEOMAGIC_NM2093 92
117 #define FB_ACCEL_NEOMAGIC_NM2097 93
118 #define FB_ACCEL_NEOMAGIC_NM2160 94
119 #define FB_ACCEL_NEOMAGIC_NM2200 95
120 #define FB_ACCEL_NEOMAGIC_NM2230 96
121 #define FB_ACCEL_NEOMAGIC_NM2360 97
122 #define FB_ACCEL_NEOMAGIC_NM2380 98
124 #define FB_ACCEL_SAVAGE4 0x80
125 #define FB_ACCEL_SAVAGE3D 0x81
126 #define FB_ACCEL_SAVAGE3D_MV 0x82
127 #define FB_ACCEL_SAVAGE2000 0x83
128 #define FB_ACCEL_SAVAGE_MX_MV 0x84
129 #define FB_ACCEL_SAVAGE_MX 0x85
130 #define FB_ACCEL_SAVAGE_IX_MV 0x86
131 #define FB_ACCEL_SAVAGE_IX 0x87
132 #define FB_ACCEL_PROSAVAGE_PM 0x88
133 #define FB_ACCEL_PROSAVAGE_KM 0x89
134 #define FB_ACCEL_S3TWISTER_P 0x8a
135 #define FB_ACCEL_S3TWISTER_K 0x8b
136 #define FB_ACCEL_SUPERSAVAGE 0x8c
137 #define FB_ACCEL_PROSAVAGE_DDR 0x8d
138 #define FB_ACCEL_PROSAVAGE_DDRK 0x8e
140 struct fb_fix_screeninfo {
142 unsigned long smem_start;
150 uint32_t line_length;
151 unsigned long mmio_start;
154 uint16_t reserved[3];
163 #define FB_NONSTD_HAM 1
164 #define FB_NONSTD_REV_PIX_IN_B 2
166 #define FB_ACTIVATE_NOW 0
167 #define FB_ACTIVATE_NXTOPEN 1
168 #define FB_ACTIVATE_TEST 2
169 #define FB_ACTIVATE_MASK 15
170 #define FB_ACTIVATE_VBL 16
171 #define FB_CHANGE_CMAP_VBL 32
172 #define FB_ACTIVATE_ALL 64
173 #define FB_ACTIVATE_FORCE 128
174 #define FB_ACTIVATE_INV_MODE 256
176 #define FB_ACCELF_TEXT 1
178 #define FB_SYNC_HOR_HIGH_ACT 1
179 #define FB_SYNC_VERT_HIGH_ACT 2
180 #define FB_SYNC_EXT 4
181 #define FB_SYNC_COMP_HIGH_ACT 8
182 #define FB_SYNC_BROADCAST 16
183 #define FB_SYNC_ON_GREEN 32
185 #define FB_VMODE_NONINTERLACED 0
186 #define FB_VMODE_INTERLACED 1
187 #define FB_VMODE_DOUBLE 2
188 #define FB_VMODE_ODD_FLD_FIRST 4
189 #define FB_VMODE_MASK 255
191 #define FB_VMODE_YWRAP 256
192 #define FB_VMODE_SMOOTH_XPAN 512
193 #define FB_VMODE_CONUPDATE 512
195 #define FB_ROTATE_UR 0
196 #define FB_ROTATE_CW 1
197 #define FB_ROTATE_UD 2
198 #define FB_ROTATE_CCW 3
200 #define PICOS2KHZ(a) (1000000000UL/(a))
201 #define KHZ2PICOS(a) (1000000000UL/(a))
203 struct fb_var_screeninfo {
206 uint32_t xres_virtual;
207 uint32_t yres_virtual;
211 uint32_t bits_per_pixel;
214 struct fb_bitfield red;
215 struct fb_bitfield green;
216 struct fb_bitfield blue;
217 struct fb_bitfield transp;
226 uint32_t accel_flags;
229 uint32_t left_margin;
230 uint32_t right_margin;
231 uint32_t upper_margin;
232 uint32_t lower_margin;
238 uint32_t reserved[5];
250 struct fb_con2fbmap {
252 uint32_t framebuffer;
255 #define VESA_NO_BLANKING 0
256 #define VESA_VSYNC_SUSPEND 1
257 #define VESA_HSYNC_SUSPEND 2
258 #define VESA_POWERDOWN 3
260 #define FB_BLANK_UNBLANK VESA_NO_BLANKING
261 #define FB_BLANK_NORMAL (VESA_NO_BLANKING + 1)
262 #define FB_BLANK_VSYNC_SUSPEND (VESA_VSYNC_SUSPEND + 1)
263 #define FB_BLANK_HSYNC_SUSPEND (VESA_HSYNC_SUSPEND + 1)
264 #define FB_BLANK_POWERDOWN (VESA_POWERDOWN + 1)
266 #define FB_VBLANK_VBLANKING 0x001
267 #define FB_VBLANK_HBLANKING 0x002
268 #define FB_VBLANK_HAVE_VBLANK 0x004
269 #define FB_VBLANK_HAVE_HBLANK 0x008
270 #define FB_VBLANK_HAVE_COUNT 0x010
271 #define FB_VBLANK_HAVE_VCOUNT 0x020
272 #define FB_VBLANK_HAVE_HCOUNT 0x040
273 #define FB_VBLANK_VSYNCING 0x080
274 #define FB_VBLANK_HAVE_VSYNC 0x100
281 uint32_t reserved[4];
317 #define FB_CUR_SETIMAGE 0x01
318 #define FB_CUR_SETPOS 0x02
319 #define FB_CUR_SETHOT 0x04
320 #define FB_CUR_SETCMAP 0x08
321 #define FB_CUR_SETSHAPE 0x10
322 #define FB_CUR_SETSIZE 0x20
323 #define FB_CUR_SETALL 0xFF
335 struct fb_image image;
338 #define FB_BACKLIGHT_LEVELS 128
339 #define FB_BACKLIGHT_MAX 0xFF