int sandbox_sdl_key_pressed(int keycode);
/**
- * sandbox_sdl_sound_start() - start playing a sound
+ * sandbox_sdl_sound_play() - Play a sound
*
- * @frequency: Frequency of sounds in Hertz
- * @return 0 if OK, -ENODEV if no sound is available
+ * @data: Data to play (typically 16-bit)
+ * @count: Number of bytes in data
*/
-int sandbox_sdl_sound_start(uint frequency);
+int sandbox_sdl_sound_play(const void *data, uint count);
/**
* sandbox_sdl_sound_stop() - stop playing a sound
*/
int sandbox_sdl_sound_stop(void);
-/**
- * sandbox_sdl_sound_play() - Play a sound
- *
- * @data: Data to play (typically 16-bit)
- * @count: Number of bytes in data
- */
-int sandbox_sdl_sound_play(const void *data, uint count);
-
/**
* sandbox_sdl_sound_init() - set up the sound system
*
return -ENODEV;
}
+int sandbox_sdl_sound_play(const void *data, uint count)
+{
+ return -ENODEV;
+}
+
static inline int sandbox_sdl_sound_stop(void)
{
return -ENODEV;