+// SPDX-License-Identifier: GPL-2.0+
/*
* (C) Copyright 2010-2015
* NVIDIA Corporation <www.nvidia.com>
- *
- * SPDX-License-Identifier: GPL-2.0+
*/
/* Tegra30 Clock control functions */
#include <common.h>
#include <errno.h>
+#include <init.h>
+#include <log.h>
#include <asm/io.h>
#include <asm/arch/clock.h>
#include <asm/arch/tegra.h>
#include <asm/arch-tegra/timer.h>
#include <div64.h>
#include <fdtdec.h>
+#include <linux/delay.h>
/*
* Clock types that we can use as a source. The Tegra30 has muxes for the
} while (--timeout);
if (timeout == 0) {
- error("timeout waiting for PLLE to become ready");
+ pr_err("timeout waiting for PLLE to become ready");
return -ETIMEDOUT;
}
if ((value & PLLE_MISC_PLL_READY) == 0) {
err = tegra_plle_train();
if (err < 0) {
- error("failed to train PLLE: %d", err);
+ pr_err("failed to train PLLE: %d", err);
return err;
}
}
} while (--timeout);
if (timeout == 0) {
- error("timeout waiting for PLLE to lock");
+ pr_err("timeout waiting for PLLE to lock");
return -ETIMEDOUT;
}