From 0eceee6a66b28535a9c44d282e07a5825c7a1f04 Mon Sep 17 00:00:00 2001 From: Guus Sliepen Date: Tue, 13 Nov 2012 15:05:41 +0100 Subject: [PATCH] Send broadcast packets using a random socket, and properly support IPv6. Before it would always use the first socket, and always send an IPv4 broadcast packet. That works fine in a lot of situations, but it is better to try all sockets, and to send IPv6 packets on IPv6 sockets. This is especially important for users that are on IPv6-only networks or that have multiple physical network interfaces, although in the latter case it probably requires them to use the ListenAddress variable to create a separate socket for each interface. Conflicts: src/net_packet.c --- src/net_packet.c | 20 +++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) diff --git a/src/net_packet.c b/src/net_packet.c index 7a473ab..2780f51 100644 --- a/src/net_packet.c +++ b/src/net_packet.c @@ -505,12 +505,22 @@ static void send_udppacket(node_t *n, vpn_packet_t *origpkt) { /* Overloaded use of priority field: -1 means local broadcast */ if(origpriority == -1 && n->prevedge) { - broadcast.in.sin_family = AF_INET; - broadcast.in.sin_addr.s_addr = -1; - broadcast.in.sin_port = n->prevedge->address.in.sin_port; + sock = rand() % listen_sockets; + memset(&broadcast, 0, sizeof broadcast); + if(listen_socket[sock].sa.sa.sa_family == AF_INET6) { + broadcast.in6.sin6_family = AF_INET6; + broadcast.in6.sin6_addr.s6_addr[0x0] = 0xff; + broadcast.in6.sin6_addr.s6_addr[0x1] = 0x02; + broadcast.in6.sin6_addr.s6_addr[0xf] = 0x01; + broadcast.in6.sin6_port = n->prevedge->address.in.sin_port; + broadcast.in6.sin6_scope_id = listen_socket[sock].sa.in6.sin6_scope_id; + } else { + broadcast.in.sin_family = AF_INET; + broadcast.in.sin_addr.s_addr = -1; + broadcast.in.sin_port = n->prevedge->address.in.sin_port; + } sa = &broadcast.sa; - sl = sizeof broadcast.in; - sock = 0; + sl = SALEN(broadcast.sa); } else { if(origpriority == -1) origpriority = 0; -- 2.25.1