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Game_api.txt: Add API information for sethome functions
2016-07-05
tenplus1
Game_api.txt: Add API information for sethome functions
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2016-07-05
paramat
Default/mapgen: Simplify iron ore registrations
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2016-07-05
paramat
Default/mapgen: Add ores above y = 1024
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2016-07-05
paramat
Default/mapgen: Clean up ore registrations
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2016-07-05
tenplus1
Bucket: Correct liquid placing in protected areas
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2016-07-01
paramat
Flowers: Make waterlily floodable
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2016-07-01
Thomas--S
Doors: Remove use_texture_alpha from door definition
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2016-07-01
HybridDog
Wool: Use adv- and optipng to optimise texture files
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tree
2016-07-01
HybridDog
Wool: Clean up code
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tree
2016-06-27
paramat
Doors: Add dedicated sounds for glass doors
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tree
2016-06-27
paramat
Default: New aspen tree schematics
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2016-06-27
tenplus1
Default: Enable crafting of mese crystal fragments...
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2016-06-27
tenplus1
Default: Craft locked chest from chest plus steel ingot
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2016-06-27
tenplus1
Creative: Document creative.formspec_add in game_api.txt
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2016-06-26
paramat
Stairs: Code cleanup, fix various errors
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2016-06-26
paramat
Stairs: Register stone / desert stone / sandstone ...
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2016-06-26
Tim
Gitignore: Update to ignore additional ide/editors
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2016-06-25
paramat
Default: Add stone / desert stone / sandstone / obsidian...
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2016-06-22
paramat
Stairs: Stair recipe returns 8 stairs not 6
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2016-06-22
Xunto
Default: Fix character model uv-mapping
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2016-06-22
paramat
Default: Remove mortar from stone brick, desert stone...
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2016-06-21
Yutao Yuan
Flowers: Fix misaligned waterlily texture
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2016-06-21
Auke Kok
Doors: Clean up nodedef usage
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2016-06-17
cd2
Farming: Add negative fall_damage_add_percent to straw
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2016-06-17
Auke Kok
Default: Make brick and plank nodes rotatable
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2016-06-14
paramat
Creative: Add missing 'formspec_escape' to fix bug
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2016-06-14
paramat
Boats: Raise collisionbox top surface to fix boat behaviour
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2016-06-14
Auke Kok
Stairs: Add mossy cobble slab and stair
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2016-06-05
paramat
Mapgen: Add biome fields for riverbed node and depth
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2016-06-04
Auke Kok
Farming: allow LBM's for other mods as well.
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2016-06-04
paramat
Fire: Ignite tnt, gunpowder, permanent flame above...
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2016-05-30
Auke Kok
Doors: Pass pointed_thing to on_rightclick() callback
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2016-05-30
paramat
Default: New mese texture. Add missing texture credits
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2016-05-28
paramat
Default: Bookshelf has 2 openings instead of 4
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2016-05-28
Auke Kok
Fire: move fire node removal out of ABM.
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2016-05-25
Auke Kok
Default: Convert saplings to use node timers
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2016-05-25
Auke Kok
Farming: Convert plants to use node timers
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2016-05-23
Auke Kok
Boats: Lower boat collision box top
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2016-05-23
paramat
Vessels: Improve code style
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2016-05-23
paramat
Vessels: Make shelf open on 2 sides not impossible...
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2016-05-23
Duane Robertson
Doors: Fix uninitialized state variable
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2016-05-21
Thomas--S
Vessels: Smaller/improved textures, remove duplicated...
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2016-05-21
red-001
Creative: Reset 'start_i' to 1 when the inventory filter...
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2016-05-21
paramat
Default: Remove unnecessary infotexts for chests and...
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2016-05-08
paramat
Tnt: Avoid divide-by-zero errors in calc_velocity()
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2016-05-07
tenplus1
Creative: Fix inventory crash after toggling creative...
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2016-05-07
tenplus1
Creative: Fix '-' glitch in playername
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2016-05-07
tenplus1
Creative: Add global variable creative.formspec_add
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2016-05-05
paramat
Stairs/default: Make sandstone(brick) groups consistent
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2016-05-05
Foz
Tnt: Fix bug in dropped item counting
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2016-05-05
paramat
Default: Lower grass_side and snow_side textures
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2016-05-01
rubenwardy
Add give_initial_items API
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2016-05-01
Auke Kok
TNT: Combine adjacent TNT into the explosion
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2016-04-30
Auke Kok
TNT: Allow mods to override entity physics.
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2016-04-30
Auke Kok
TNT: Fix multiple explosions erasing drops
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2016-04-29
Foz
Default: Add function 'node_sound_gravel_defaults()'
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2016-04-29
paramat
Default: New grass and grass_side textures
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2016-04-29
tenplus1
Beds: Quicker saves with tidy output
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2016-04-26
Auke Kok
TNT: make tnt:boom visual a particle, and larger
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2016-04-26
Auke Kok
TNT: lower smoke particle count and speed.
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2016-04-26
Auke Kok
TNT: self-start boom removal timer.
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2016-04-26
Auke Kok
TNT: make tnt:burning a falling node.
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2016-04-26
Auke Kok
TNT: randomly vary ejecting velocity
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2016-04-26
Auke Kok
TNT: Damage mobs, knock back players
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2016-04-26
Auke Kok
TNT: Whitespace cleanup
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2016-04-26
Auke Kok
TNT: Add on_blast to all nodes with an inventory
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2016-04-23
paramat
Farming: Add quiet sounds to seeds
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2016-04-23
kilbith
Flowers: Fix waterlily node's duplication with stack...
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2016-04-23
KevDoy
Default: New heart texture
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2016-04-19
paramat
Fire: Higher chance of removing flammable nodes
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2016-04-19
paramat
Flowers: Make flower spread a public function to enable...
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2016-04-19
Auke Kok
Doors: Use LBM instead of ABM to convert doors.
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2016-04-18
paramat
Default: Create 'grass', 'dry_grass' groups, use in...
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2016-04-18
Auke Kok
Character: Fix boat leg wobble.
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2016-04-16
paramat
Boats: Increase maximum velocity to 5n/s
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2016-04-16
tenplus1
Flowers: Tweak flower and mushroom spreading
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2016-04-16
Auke Kok
Change how dirt turns to dirt_with_(something)
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2016-04-16
Auke Kok
Remove "grass under snow" from default:dirt_with_snow...
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2016-04-16
Auke Kok
Call nodeupdate on the entire blast zone
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2016-04-16
Auke Kok
Limit entity speed to 250m/s.
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2016-04-16
Auke Kok
TNT: Move timer start to on_create() for burning nodes.
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2016-04-16
Auke Kok
TNT: Fix up nil derefs
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2016-04-16
Auke Kok
Fix API docs after various changes.
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2016-04-16
red-001
Restructure code to only check `def` once.
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2016-04-16
Auke Kok
Calculate blast intensity at all locations.
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2016-04-16
Auke Kok
TNT: Limit amount of stacks ejected.
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2016-04-16
Auke Kok
TNT: Chain reaction
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2016-04-16
Auke Kok
TNT particles: use drops list smartly
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2016-04-16
Auke Kok
TNT: Spacing / codestyle fixes
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2016-04-16
red-001
Make TNT faster by using `VoxelManip()` for removing...
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2016-04-16
red-001
Fix TNT mod calculate blast intensity.
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2016-04-16
red-001
Add TNT API.
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2016-04-16
Auke Kok
TNT: add some depth to the explosion effect
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2016-04-16
Auke Kok
Make TNT a bit more fun.
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2016-04-16
Auke Kok
Allow the on_blast API to pass an itemstack.
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2016-04-14
Auke Kok
Remove composed shelf side.
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2016-04-14
kilbith
Books: Split text per page relatively to number of...
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2016-04-12
kilbith
Flowers: Fix itemstack when waterlily is placed
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2016-04-12
tenplus1
default: Strengthen obsidian glass Remove group 'oddly_break...
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2016-04-08
kilbith
Flowers: Cleaning of waterlily's placement
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