oweals/minetest_game.git
5 years agoDoors: Allow on_rightclick to be overidden
Ryan Nolan [Thu, 20 Dec 2018 22:45:24 +0000 (22:45 +0000)]
Doors: Allow on_rightclick to be overidden

Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.

5 years agoRemove now-unused 'puts out fire' group
Paramat [Sat, 8 Dec 2018 04:00:38 +0000 (04:00 +0000)]
Remove now-unused 'puts out fire' group

5 years agoPrevent crash if some mod inadvertently allowed doors to rotate
sofar [Thu, 6 Dec 2018 23:29:43 +0000 (15:29 -0800)]
Prevent crash if some mod inadvertently allowed doors to rotate

5 years agoAdd sfinv.get_page()
rubenwardy [Wed, 28 Nov 2018 14:14:33 +0000 (14:14 +0000)]
Add sfinv.get_page()

5 years agoRemove double inner/outer in stairs descriptions
Paul Ouellette [Fri, 16 Nov 2018 18:50:10 +0000 (13:50 -0500)]
Remove double inner/outer in stairs descriptions

5 years agoAdd plantlike_rooted coral
Ezhh [Thu, 15 Nov 2018 00:49:16 +0000 (00:49 +0000)]
Add plantlike_rooted coral

5 years agoFix sRGB profiles for obsidian glass stair textures
TumeniNodes [Fri, 9 Nov 2018 18:53:23 +0000 (13:53 -0500)]
Fix sRGB profiles for obsidian glass stair textures

5 years agoNew glass, glass stair/slab, and glass door textures
SmallJoker [Fri, 2 Nov 2018 17:22:54 +0000 (18:22 +0100)]
New glass, glass stair/slab, and glass door textures

5 years agoBeds: Use mod textures instead of default_wood.png
TumeniNodes [Mon, 29 Oct 2018 22:08:25 +0000 (18:08 -0400)]
Beds: Use mod textures instead of default_wood.png

No longer use default_wood.png for one side of the bed head and
one side of the bed bottom node.
Add a new texture for the underside of both beds.

5 years agoLiquid sources: Backface-cull sides and base. Remove unused special tiles
Paramat [Sat, 27 Oct 2018 12:57:16 +0000 (13:57 +0100)]
Liquid sources: Backface-cull sides and base. Remove unused special tiles

Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.

5 years agoChests: Fix crash on empty key metadata
SmallJoker [Thu, 18 Oct 2018 04:45:35 +0000 (06:45 +0200)]
Chests: Fix crash on empty key metadata

5 years agoSpawn mod: Avoid respawn conflict with beds mod (#2240)
Paramat [Sun, 14 Oct 2018 01:36:40 +0000 (02:36 +0100)]
Spawn mod: Avoid respawn conflict with beds mod (#2240)

5 years agoStairs: Remove combine slabs code
TumeniNodes [Thu, 11 Oct 2018 18:33:33 +0000 (14:33 -0400)]
Stairs: Remove combine slabs code

5 years agoFence rails: Allow connections to walls
TumeniNodes [Thu, 11 Oct 2018 18:31:35 +0000 (14:31 -0400)]
Fence rails: Allow connections to walls

5 years agoAdd blueberry bushes
random-geek [Tue, 9 Oct 2018 19:54:22 +0000 (12:54 -0700)]
Add blueberry bushes

5 years agoStairs: Add glass and obsidian glass. Fix slab combine bug
TumeniNodes [Tue, 9 Oct 2018 19:44:15 +0000 (15:44 -0400)]
Stairs: Add glass and obsidian glass. Fix slab combine bug

Fix slabs combining into a cube: Facedir is only set for the cube if it has
paramtype2 = "facedir". This avoids liquid appearing in connected
framed glasslike.

5 years agoStairs: Add field to determine world-aligned textures (#2219)
Paramat [Wed, 3 Oct 2018 23:33:11 +0000 (00:33 +0100)]
Stairs: Add field to determine world-aligned textures (#2219)

All stair/slab nodes with parent nodes that are rotatable (wood and bricks)
are reverted to not having world-aligned textures, to fix the breakage of
rotated stair/slab appearence in worlds.

Update, and add missing documentation to, game_api.txt.

5 years agoFence rail: Only connect to fences. Update map mod README recipe
Paramat [Tue, 25 Sep 2018 18:42:19 +0000 (19:42 +0100)]
Fence rail: Only connect to fences. Update map mod README recipe

Fence rail: Only connect to 'group:fence'.
Update map mod README crafting recipe documentation.

5 years agomap: Use wood group crafting recipe
SmallJoker [Mon, 24 Sep 2018 19:13:01 +0000 (21:13 +0200)]
map: Use wood group crafting recipe

5 years agoRemove cave ice from creative inventory
Ezhh [Fri, 21 Sep 2018 17:52:55 +0000 (18:52 +0100)]
Remove cave ice from creative inventory

5 years agoFire: Remove the ABM active when fire mod is disabled (#2209)
Paramat [Fri, 14 Sep 2018 17:33:46 +0000 (18:33 +0100)]
Fire: Remove the ABM active when fire mod is disabled (#2209)

5 years agoPlayer_api: New hotbar textures (#2207)
Paramat [Fri, 14 Sep 2018 16:59:49 +0000 (17:59 +0100)]
Player_api: New hotbar textures (#2207)

5 years agoStairs: Safer slab name check
12Me21 [Mon, 3 Sep 2018 02:34:56 +0000 (22:34 -0400)]
Stairs: Safer slab name check

Before, it checked if the node name *contained* "stairs:slab_", which could detect
things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".

5 years agoFire: Make flames floodable, remove extinguish ABM
Paramat [Sun, 2 Sep 2018 01:43:59 +0000 (02:43 +0100)]
Fire: Make flames floodable, remove extinguish ABM

5 years agoGame_api.txt: Update and improve dye documentation
Paramat [Tue, 28 Aug 2018 18:12:10 +0000 (19:12 +0100)]
Game_api.txt: Update and improve dye documentation

5 years agoRename 'killme' mod to 'game_commands', add README and license files 2204/head
Paramat [Fri, 24 Aug 2018 18:08:06 +0000 (19:08 +0100)]
Rename 'killme' mod to 'game_commands', add README and license files

5 years agoWool mod: Remove 'basecolor', 'excolor', 'unicolor' groups
tenplus1 [Thu, 23 Aug 2018 19:42:36 +0000 (20:42 +0100)]
Wool mod: Remove 'basecolor', 'excolor', 'unicolor' groups

5 years agoDye mod: Remove 'basecolor', 'excolor', 'unicolor' groups
tenplus1 [Thu, 23 Aug 2018 19:39:16 +0000 (20:39 +0100)]
Dye mod: Remove 'basecolor', 'excolor', 'unicolor' groups

5 years agoREADME.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL'
Paramat [Wed, 22 Aug 2018 00:23:00 +0000 (01:23 +0100)]
README.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL'

5 years agoAdd new dirt texture by random-geek
Paramat [Tue, 21 Aug 2018 19:41:26 +0000 (20:41 +0100)]
Add new dirt texture by random-geek

5 years agoNew wider apple tree schematic
Paramat [Mon, 20 Aug 2018 22:56:00 +0000 (23:56 +0100)]
New wider apple tree schematic

Precisely reduce trees and logs per mapchunk division to compensate.

5 years agoAdd 'schematic_tables.txt' document
Paramat [Sat, 11 Aug 2018 21:32:23 +0000 (22:32 +0100)]
Add 'schematic_tables.txt' document

5 years agoPine bush: Do not force-place needles nodes
Paramat [Sat, 4 Aug 2018 19:26:30 +0000 (20:26 +0100)]
Pine bush: Do not force-place needles nodes

5 years agosfinv, player_api mods: Fix and cleanup README and license files
Paramat [Tue, 31 Jul 2018 09:55:28 +0000 (10:55 +0100)]
sfinv, player_api mods: Fix and cleanup README and license files

sfinv:
Move license information to create the missing license.txt file.
Make README consistent with other Minetest Game mods.

player_api:
Add missing texture and sound credits to README.
Update and add extra license information.

default:
Remove credit for 'player_damage.ogg' sound.

5 years agoBoats, carts mods: Use 'initial_properties' table
Paramat [Sun, 29 Jul 2018 23:32:18 +0000 (00:32 +0100)]
Boats, carts mods: Use 'initial_properties' table

5 years agowall.register: Allow table as texture value
kakalak-lumberJack [Thu, 26 Jul 2018 19:50:51 +0000 (15:50 -0400)]
wall.register: Allow table as texture value

5 years agoMake apple log shorter, to be no longer than appletree trunk
Paramat [Tue, 24 Jul 2018 15:14:52 +0000 (16:14 +0100)]
Make apple log shorter, to be no longer than appletree trunk

5 years agoFlora spread: Reduce maximum density
Paramat [Tue, 17 Jul 2018 04:04:46 +0000 (05:04 +0100)]
Flora spread: Reduce maximum density

Previously, maximum flora density was chosen based on the extremely rare
occurrence of all 8 flowers being at high density at one location. This
caused flora everywhere to spread to an unacceptably high density.

Revert the threshold to 3, which in testing results in a more acceptable
maximum density of 7 flora per 9x9 area.

5 years agoBoats: Use driver name string instead of objectref
Paramat [Sun, 15 Jul 2018 20:50:07 +0000 (21:50 +0100)]
Boats: Use driver name string instead of objectref

5 years agoDefault: Credit schematics and licence as media
Paramat [Sat, 14 Jul 2018 21:52:12 +0000 (22:52 +0100)]
Default: Credit schematics and licence as media

5 years agoBiomes: Add pine bush to taiga and snowy grassland
TumeniNodes [Fri, 13 Jul 2018 00:17:07 +0000 (20:17 -0400)]
Biomes: Add pine bush to taiga and snowy grassland

Replaces 'bush' in snowy grassland.

5 years agoMove chests to a new file. Update credits for chests and torches
Paramat [Tue, 10 Jul 2018 22:02:22 +0000 (23:02 +0100)]
Move chests to a new file. Update credits for chests and torches

Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.

5 years agoRemove coral air-death ABM
Paramat [Tue, 10 Jul 2018 02:51:41 +0000 (03:51 +0100)]
Remove coral air-death ABM

5 years agoFence rails: Add fence rail textures
Paramat [Sun, 8 Jul 2018 21:22:07 +0000 (22:22 +0100)]
Fence rails: Add fence rail textures

Minor clean up of README.txt, including deletion of credits for removed
torch textures.

5 years agoBoats: Properly use 'dtime' for consistent responsiveness
Paramat [Sat, 7 Jul 2018 20:00:31 +0000 (21:00 +0100)]
Boats: Properly use 'dtime' for consistent responsiveness

Previously, boat responsiveness varied greatly depending on server
lag and singleplayer / multiplayer.
'dtime' is the time from the last execution of the boat entity
'on step' function, so must multiply acceleration and yaw change.

Retune acceleration, turn rate and drift deceleration.

Make reversed turn only happen with significant backwards speed.

5 years agoAdd fence rails
TumeniNodes [Sat, 7 Jul 2018 18:03:33 +0000 (14:03 -0400)]
Add fence rails

Dedicated fence rail textures coming in a follow-up PR.

5 years agoUpdate carts from boost_cart
SmallJoker [Sat, 7 Jul 2018 01:08:36 +0000 (03:08 +0200)]
Update carts from boost_cart

Better pathfinder algorithm, allows tuning the lag spike compensation.
Smoother movement (when it's laggy).
Set the player animation to stand on attach.
Remove driver when they leave.
Only update velocity when it's necessary.

5 years agoBoats: Add cruise mode (boat autoforward)
Paramat [Tue, 3 Jul 2018 18:52:28 +0000 (19:52 +0100)]
Boats: Add cruise mode (boat autoforward)

Document controls in README.txt.

Optimise 'get yaw' and 'set yaw' code.

5 years agoBeds: Fix input checking for "Force night skip"
beyondlimits [Tue, 3 Jul 2018 18:50:16 +0000 (20:50 +0200)]
Beds: Fix input checking for "Force night skip"

5 years agoReplace deprecated function calls
SmallJoker [Sun, 1 Jul 2018 19:44:03 +0000 (21:44 +0200)]
Replace deprecated function calls

5 years agoMake hidden fireflies floodable
Ezhh [Mon, 25 Jun 2018 20:29:24 +0000 (21:29 +0100)]
Make hidden fireflies floodable

5 years agoAdd butterflies mod
Ezhh [Mon, 25 Jun 2018 20:28:39 +0000 (21:28 +0100)]
Add butterflies mod

5 years agoDisallow digging a bed if in use
bell07 [Tue, 19 Jun 2018 21:07:01 +0000 (23:07 +0200)]
Disallow digging a bed if in use

Use a new table beds.bed_position to check if a bed is in use.

5 years agoAdd longer log schematics
Ezhh [Fri, 15 Jun 2018 06:25:43 +0000 (07:25 +0100)]
Add longer log schematics

These use 'spawn_by' to avoid steep slopes.

5 years agoSpawn mod: Also reposition players on respawn
Paramat [Thu, 7 Jun 2018 03:14:56 +0000 (04:14 +0100)]
Spawn mod: Also reposition players on respawn

To avoid respawn position being possibly very distant from new player
spawn position.

5 years agoSettings: Add missing settings to settingtypes.txt
Paramat [Sun, 3 Jun 2018 23:01:56 +0000 (00:01 +0100)]
Settings: Add missing settings to settingtypes.txt

Conf.example: Remove quotes from bones modes. Setting does not work
if quotes are used.

5 years agoAdd optional bones messages for player and log 2082/head
Jacob Gustafson [Sat, 2 Jun 2018 07:54:45 +0000 (09:54 +0200)]
Add optional bones messages for player and log

5 years agoTNT: Raise cost of TNT by adding a TNT stick crafting stage
Paramat [Fri, 1 Jun 2018 22:41:45 +0000 (23:41 +0100)]
TNT: Raise cost of TNT by adding a TNT stick crafting stage

6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.

5 years agoBiomes: Make beaches snowy in snowy biomes
Paramat [Fri, 1 Jun 2018 21:39:50 +0000 (22:39 +0100)]
Biomes: Make beaches snowy in snowy biomes

5 years agoSnow: Make players sink into 'default:snow' by 3/16 node
Paramat [Thu, 31 May 2018 02:14:46 +0000 (03:14 +0100)]
Snow: Make players sink into 'default:snow' by 3/16 node

5 years agoPlace hidden instead of visible fireflies on mapgen
Ezhh [Fri, 25 May 2018 21:33:03 +0000 (22:33 +0100)]
Place hidden instead of visible fireflies on mapgen

5 years agoKelp: Add 'paramtype = light' to avoid black plantlike extension
Paramat [Sat, 19 May 2018 17:57:01 +0000 (18:57 +0100)]
Kelp: Add 'paramtype = light' to avoid black plantlike extension

5 years agoBiomes: Add vertical biome blends (#2120)
Paramat [Tue, 15 May 2018 21:27:39 +0000 (22:27 +0100)]
Biomes: Add vertical biome blends (#2120)

Alter a few biome y-limits for consistency.

5 years agoEnable regrowth of apples
Ezhh [Fri, 11 May 2018 15:42:28 +0000 (16:42 +0100)]
Enable regrowth of apples

Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.

5 years agoBiomes: Add tundra lowland with permafrost, stones, moss and snow
Paramat [Fri, 4 May 2018 22:05:47 +0000 (23:05 +0100)]
Biomes: Add tundra lowland with permafrost, stones, moss and snow

Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.

5 years agoRemove commented lines from biome definitions
Ezhh [Mon, 30 Apr 2018 21:14:23 +0000 (22:14 +0100)]
Remove commented lines from biome definitions

6 years agoUse stratum ore to add the missing sandstone types
Paramat [Sun, 29 Apr 2018 06:15:11 +0000 (07:15 +0100)]
Use stratum ore to add the missing sandstone types

Add silver sandstone strata to 'cold desert' biome.
Add sandstone and desert_sandstone strata to 'desert' biome.

6 years agoRebalance bronze and steel tools, swap ore depths
Paramat [Fri, 20 Apr 2018 19:13:16 +0000 (20:13 +0100)]
Rebalance bronze and steel tools, swap ore depths

Reduce bronze tool capabilities to be between stone and steel.
Swap depths of iron ore and tin / copper ores for corresponding
progression.

6 years agoAdd 'spawn' mod to spawn new players in suitable starting biomes (#2091)
Paramat [Fri, 13 Apr 2018 01:21:43 +0000 (02:21 +0100)]
Add 'spawn' mod to spawn new players in suitable starting biomes  (#2091)

Disabled in mgv6 and singlenode mapgens, by setting, or if
'static_spawnpoint' is set.

Cleanup format of minetest.conf.example.

6 years agoOre distribution: Deeper iron, diamond and mese block, tune gold (#2107)
Paramat [Wed, 11 Apr 2018 23:51:56 +0000 (00:51 +0100)]
Ore distribution: Deeper iron, diamond and mese block, tune gold (#2107)

Iron at y = 0 was far too easy to find.
Adjust gold lower region to be twice the depth of highest level, like
all other ores.
Diamond at y = -500 was too easy to progress to.
Make diamond and mese block deeper to create a depth progression from
mese crystal to diamond, to reflect tool progression.
This all creates a satisfying 2^n depth progression, with lower regions
being at twice the depth of highest levels.

6 years agoPrevent divide by zero (#2106)
sofar [Sun, 8 Apr 2018 16:57:00 +0000 (09:57 -0700)]
Prevent divide by zero (#2106)

This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.

6 years agoFarming: Deprecate bronze, mese and diamond hoes. Tune steel uses (#2103)
Paramat [Sun, 8 Apr 2018 16:55:19 +0000 (17:55 +0100)]
Farming: Deprecate bronze, mese and diamond hoes. Tune steel uses (#2103)

Remove unnecessary "air" fallback recipe for hoes to avoid this showing
in crafting guides.

6 years agoAdd food_* groups to default edibles (#2089)
tenplus1 [Wed, 4 Apr 2018 08:59:15 +0000 (09:59 +0100)]
Add food_* groups to default edibles (#2089)

6 years agoAdd formspec theming, remove sfinv's dependency on default
Andrew Ward [Wed, 28 Mar 2018 17:28:26 +0000 (18:28 +0100)]
Add formspec theming, remove sfinv's dependency on default

6 years agoXpanes: Description 'Iron Bar' -> 'Steel Bars'
Paramat [Wed, 28 Mar 2018 11:09:44 +0000 (12:09 +0100)]
Xpanes: Description 'Iron Bar' -> 'Steel Bars'

6 years agoFix creative mode check again
sfan5 [Sun, 25 Mar 2018 12:05:25 +0000 (14:05 +0200)]
Fix creative mode check again

6 years agoFix creative mode check in fireflies mod
sfan5 [Sun, 25 Mar 2018 11:47:20 +0000 (13:47 +0200)]
Fix creative mode check in fireflies mod

6 years agoHide fireflies during day time
Ezhh [Thu, 22 Mar 2018 20:33:54 +0000 (20:33 +0000)]
Hide fireflies during day time

6 years agoAdd names for register_decoration
Ezhh [Sun, 18 Mar 2018 00:25:16 +0000 (00:25 +0000)]
Add names for register_decoration

6 years agoAdd new pine needles texture by Splizard
Paramat [Tue, 13 Mar 2018 20:02:18 +0000 (20:02 +0000)]
Add new pine needles texture by Splizard

6 years agoRename 'subgame' to 'game'
Paramat [Tue, 13 Mar 2018 20:00:29 +0000 (20:00 +0000)]
Rename 'subgame' to 'game'

6 years agoPine trees: Add small pine tree and mix into coniferous forests
paramat [Sun, 4 Mar 2018 19:47:06 +0000 (19:47 +0000)]
Pine trees: Add small pine tree and mix into coniferous forests

Use noises to create a varying mix in coniferous forest biomes:
Areas of large pines only, areas of small pines only, mixed areas.
While also having areas of high and low tree densities.
Saplings grow into large or small pines with equal chance.

6 years agoIcesheet biome: Add 'default:cave_ice' node to enable caves in land ice
paramat [Mon, 26 Feb 2018 19:21:24 +0000 (19:21 +0000)]
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice

Has 'is_ground_content = true'.
Drops 'default:ice'.

6 years agoFireflies: Reduce density in non-mgv6 mapgens
ezhh [Mon, 5 Mar 2018 21:45:45 +0000 (21:45 +0000)]
Fireflies: Reduce density in non-mgv6 mapgens

6 years agoCreative: Fix width of arrow textures
paramat [Thu, 1 Mar 2018 12:02:10 +0000 (12:02 +0000)]
Creative: Fix width of arrow textures

6 years agoOres: Remove region overlaps. Make some regions deeper
paramat [Sun, 25 Feb 2018 18:27:23 +0000 (18:27 +0000)]
Ores: Remove region overlaps. Make some regions deeper

6 years agoFireflies: Add dedicated mgv6 register_decoration
ezhh [Sun, 25 Feb 2018 23:29:16 +0000 (23:29 +0000)]
Fireflies: Add dedicated mgv6 register_decoration

6 years agoWaterlily: Place as Y-offset simple decoration
paramat [Sun, 25 Feb 2018 21:03:54 +0000 (21:03 +0000)]
Waterlily: Place as Y-offset simple decoration

6 years agoFloatland biomes: Add forest, tune beach height
paramat [Sun, 25 Feb 2018 20:19:41 +0000 (20:19 +0000)]
Floatland biomes: Add forest, tune beach height

6 years agoRename intersects_protection to is_area_protected
SmallJoker [Sun, 25 Feb 2018 11:30:36 +0000 (12:30 +0100)]
Rename intersects_protection to is_area_protected

6 years agoRevert "Boats: Prevent entering 'ignore' nodes"
paramat [Mon, 26 Feb 2018 18:47:18 +0000 (18:47 +0000)]
Revert "Boats: Prevent entering 'ignore' nodes"

This reverts commit 7754555707a6a1bf1e8f4b57788e27e57fde1cd8.
Due to recent engine commit boats now collide with 'ignore' nodes.

6 years agoPut y_max above y_min in mapgen registrations (#2051) 2047/head
Ezhh [Sun, 25 Feb 2018 11:25:34 +0000 (11:25 +0000)]
Put y_max above y_min in mapgen registrations (#2051)

Switch y_max and y_min for flowers, fireflies and default

6 years agoBones: Iterate player inventory lists dynamically (#1229)
Tim [Tue, 20 Feb 2018 18:15:03 +0000 (19:15 +0100)]
Bones: Iterate player inventory lists dynamically (#1229)

Avoid hard-coded player inventory lists.
Expose `bones.player_inventory_lists` for mods to look up or change,
which player inventory lists are being dropped or placed into bones.

6 years agoSchematics: Various improvements
paramat [Thu, 15 Feb 2018 06:51:11 +0000 (06:51 +0000)]
Schematics: Various improvements

Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.

Update sapling 'on place' protection checks for acacia and pine trees.

6 years agoRainforest: Add emergent jungle tree and sapling
paramat [Wed, 10 May 2017 07:23:26 +0000 (08:23 +0100)]
Rainforest: Add emergent jungle tree and sapling

Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.

6 years agoFlower spread: Only spread to the same surface node
paramat [Sun, 11 Feb 2018 08:47:15 +0000 (08:47 +0000)]
Flower spread: Only spread to the same surface node

6 years agoBoats: Prevent entering 'ignore' nodes
paramat [Fri, 9 Feb 2018 04:52:54 +0000 (04:52 +0000)]
Boats: Prevent entering 'ignore' nodes

At world edge make boat bounce back into world by inverting speed.
At world base avoid falling into ignore by setting y velocity to 0.

6 years agoKelp: Improve placement/removal and extend selection box
ezhh [Tue, 6 Feb 2018 00:50:12 +0000 (00:50 +0000)]
Kelp: Improve placement/removal and extend selection box

6 years agoAdd marram grass for coastal sand dunes
paramat [Wed, 24 Jan 2018 11:29:02 +0000 (11:29 +0000)]
Add marram grass for coastal sand dunes

Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.

6 years agoConiferous litter: Improve textures
paramat [Fri, 2 Feb 2018 00:53:51 +0000 (00:53 +0000)]
Coniferous litter: Improve textures

Greyer, lighter, reduce lines, remove dark patches.
Shorter and more consistent side texture.