Update translation templates
[oweals/minetest_game.git] / game_api.txt
2020-06-06 sfan5creative: Update for compatibility with minetest.creati...
2020-04-13 bell07Make default.chest.register_chest() usable for other...
2020-04-06 An0n3m0usSort items into correct categories (#2612)
2020-03-17 sfan5player_api: Prevent knockback when player is set as...
2020-01-04 Thomas--SMove duplicate recipe from books to default.register_cr...
2019-09-26 An0n3m0usFix glass panes sides (#2500)
2019-09-18 sfan5Fix more translation strings (#2487)
2019-09-12 sfan5Fix and improve translation strings (#2471)
2019-07-16 sfan5Merge pull request #2322 from Calinou/travis-luacheck...
2019-07-16 sfan5Support for icesheet dungeons in dungeon_loot
2019-05-03 ParamatFix trapdoor side textures and orientations
2019-03-30 HybridDogfire: Document flammable group, a little code cleanup
2018-12-20 Ryan NolanDoors: Allow on_rightclick to be overidden
2018-11-28 rubenwardyAdd sfinv.get_page()
2018-10-09 random-geekAdd blueberry bushes
2018-10-03 ParamatStairs: Add field to determine world-aligned textures...
2018-08-28 ParamatGame_api.txt: Update and improve dye documentation
2018-07-13 TumeniNodesBiomes: Add pine bush to taiga and snowy grassland
2018-06-19 bell07Disallow digging a bed if in use
2018-03-28 Andrew WardAdd formspec theming, remove sfinv's dependency on...
2018-03-13 ParamatRename 'subgame' to 'game'
2018-02-20 TimBones: Iterate player inventory lists dynamically ...
2018-01-02 MarkuBuXpanes: Add optional 'use_texture_alpha' parameter...
2017-11-27 ForbiddenJDefault: Expose open_chests and chest_lid_obstructed
2017-11-06 paramatPlayer API: Set eye height property for new player...
2017-10-27 sfan5Add loot to dungeons (#1921)
2017-10-10 tenplus1TNT: Add tnt.boom defaults
2017-08-26 tenplus1TNT: Add explode_center flag
2017-08-18 tenplus1TNT: Allow a custom explosion sound to be used
2017-08-09 paramatPlayer API: Integrate settable player step height
2017-08-06 paramatPlayer_api: Integrate settable player collisionbox
2017-08-01 rubenwardySeparate player code into new mod
2017-07-16 SmallJokerDefault: Expose the formspec getter functions (#1783)
2017-07-02 DS-MinetestAdd backface_culling to open chests and fencegates
2017-05-01 Fernando Carmona... TNT: Gunpowder (and tnt.burn) will trigger the on_ignit...
2017-04-12 paramatBushes: Add saplings
2017-04-12 paramatPB&J Pup: Remove mod
2017-02-25 MarkuBuLeafdecay: Node timer based implementation, API
2017-02-10 rubenwardyAdd sfinv.set_page, plus other helper functions 1549/head
2017-01-26 rubenwardyCreative: Add creative.is_enabled_for
2016-12-05 rubenwardyAdd sfinv.get_homepage_name(player) 1429/head
2016-11-27 rubenwardySfinv: Add sfinv to allow tabs to be added to the inventory
2016-11-25 Auke KokKeys: Allow easy sharing of access without commands
2016-11-21 Auke KokCarts: Merge boost_cart as "carts" mod
2016-11-07 Fernando Carmona... Fire / tnt: Make flint-and-steel use node on_ignite...
2016-11-02 Fernando Carmona... Bucket: Allow buckets to trigger the on_punch of entiti...
2016-10-25 LNJgame_api.txt: Add new metal sounds func.
2016-10-12 paramatBucket: Add optional 'force-renew' bool to registration
2016-10-11 bas080Store registered plant on namespace
2016-10-10 tenplus1Tnt: Various optimisations
2016-09-10 Auke KokXpanes: Convert to connected nodeboxes
2016-08-05 TimScrewdriver: disallow rotation with `on_rotate = false`
2016-07-18 rubenwardyMove nyancats into a separate mod
2016-07-05 tenplus1Game_api.txt: Add position table reference
2016-07-05 tenplus1Game_api.txt: Add API information for sethome functions
2016-06-27 tenplus1Creative: Document creative.formspec_add in game_api.txt
2016-06-14 Auke KokStairs: Add mossy cobble slab and stair
2016-05-01 rubenwardyAdd give_initial_items API
2016-04-30 Auke KokTNT: Allow mods to override entity physics.
2016-04-26 Auke KokTNT: Add on_blast to all nodes with an inventory
2016-04-16 Auke KokFix API docs after various changes.
2016-04-16 red-001Add TNT API.
2016-03-21 Rui914Create API for registration of fence gate.
2016-03-13 Auke KokBasic stone walls, using NDT_CONNECTED.
2016-03-11 red-001Add an on_burn callback.
2016-03-06 red-001Fix markdown formating in `game_api.txt`.
2016-02-18 Auke KokDoors: Allow arbitrary recipe to be passed, even nil
2016-02-13 Auke KokNew mesh door models, and extensive door API
2016-02-03 Auke KokCreate API for fence.register, and use it.
2015-10-11 PilzAdamFix wrong nomenclature in game_api.txt
2015-09-30 paramatRename to Minetest Game
2015-06-07 WuzzyAdd gunpowder trails
2015-05-14 NovatuxAdd screwdriver callbacks, and code them for doors...
2015-05-14 WuzzyUse connect_to_raillike for rail
2015-02-28 MT-ModderAdd reverse recipes for hoes
2015-02-24 BlockMenAdd beds
2015-02-13 JeijaClean up trapdoors code and make them more flexible... 0.4.12
2015-01-10 PilzAdamAdd tree growing functions to game_api.txt
2015-01-10 PilzAdamRemove weird constants in default
2014-12-06 PilzAdamMove doc for dyes to game_api.txt 370/head
2014-12-06 PilzAdamSet param2 to 1 if player places leaves 367/head
2014-12-06 PilzAdamMove leafdecay doc to game_api.txt
2014-09-16 BlockMenFix xpanes API
2014-08-07 JatAdd API doors : Sound for door open and close.
2014-07-06 BlockMenRename functions, update API
2014-07-06 webdesigner97Add a minetest_game API documentation