# Enable flame sound.
flame_sound (Flame sound) bool true
+# Enable lavacooling.
+enable_lavacooling (Lavacooling) bool true
+
# If enabled, steel tools, torches and cobblestone will be given to new
# players.
give_initial_stuff (Give initial items) bool false
# in beds.
enable_bed_night_skip (Skip night when sleeping) bool true
+# If enabled, fences and walls cannot be jumped over.
+enable_fence_tall (Tall fences and walls) bool false
+
# When TNT explodes, it destroys nearby nodes and damages nearby players.
# This setting is disabled by default on servers.
enable_tnt (TNT) bool true
# The radius in which nodes will be destroyed by a TNT explosion.
tnt_radius (TNT radius) int 3 0
+# Sets the behaviour of the inventory items when a player dies.
+# bones: Store items in a bone node but drop items if inside protected area.
+# drop: Drop items on the ground.
+# keep: Player keeps items.
+bones_mode (Bones mode) enum bones bones,drop,keep
+
# The time in seconds after which the bones of a dead player can be looted
# by everyone.
# Setting this to 0 will disable sharing of bones completely.
-share_bones_time (Bone share time) int 1200 0
+share_bones_time (Bones share time) int 1200 0
+
+# How much earlier the bones of a dead player can be looted by
+# everyone if the player dies in a protected area they don't own.
+# 0 to disable. By default it is "share_bones_time" divide by four.
+share_bones_time_early (Earlier bones share time) int 300 0
+
+# Inform player of condition and location of new bones.
+bones_position_message (Inform player about bones) bool false
# Replaces old stairs with new ones. Only required for older worlds.
enable_stairs_replace_abm (Replace old stairs) bool false
+
+# If enabled, use the engine's spawn search which does not check for a
+# suitable starting biome.
+engine_spawn (Use engine spawn search) bool false
+
+# Whether river water source nodes create flowing sounds.
+# Helps rivers create more sound, especially on level sections.
+river_source_sounds (River source node sounds) bool false
+
+# Enable cloud variation.
+# Non-functional in V6 or Singlenode mapgens.
+enable_weather (Enable weather) bool true