--- mods/default/functions.lua
-
--
-- Sounds
--
{name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
{name = "default_grass_footstep", gain = 0.7}
- table.dig = table.dig or
- {name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
+function default.node_sound_snow_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name = "default_snow_footstep", gain = 0.2}
+ table.dig = table.dig or
+ {name = "default_snow_footstep", gain = 0.3}
+ table.dug = table.dug or
+ {name = "default_snow_footstep", gain = 0.3}
+ table.place = table.place or
+ {name = "default_place_node", gain = 1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+
--
-- Lavacooling
--
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
-minetest.register_abm({
- label = "Lava cooling",
- nodenames = {"default:lava_source", "default:lava_flowing"},
- neighbors = {"group:cools_lava", "group:water"},
- interval = 1,
- chance = 1,
- catch_up = false,
- action = function(...)
- default.cool_lava(...)
- end,
-})
+if minetest.settings:get_bool("enable_lavacooling") ~= false then
+ minetest.register_abm({
+ label = "Lava cooling",
+ nodenames = {"default:lava_source", "default:lava_flowing"},
+ neighbors = {"group:cools_lava", "group:water"},
+ interval = 2,
+ chance = 2,
+ catch_up = false,
+ action = function(...)
+ default.cool_lava(...)
+ end,
+ })
+end
--
--- optimized helper to put all items in an inventory into a drops list
+-- Optimized helper to put all items in an inventory into a drops list
--
function default.get_inventory_drops(pos, inventory, drops)
end
end
+
--
-- Papyrus and cactus growing
--
--- wrapping the functions in abm action is necessary to make overriding them possible
+-- Wrapping the functions in ABM action is necessary to make overriding them possible
function default.grow_cactus(pos, node)
if node.param2 >= 4 then
if height == 4 or node.name ~= "air" then
return
end
+ if minetest.get_node_light(pos) < 13 then
+ return
+ end
minetest.set_node(pos, {name = "default:cactus"})
return true
end
if height == 4 or node.name ~= "air" then
return
end
+ if minetest.get_node_light(pos) < 13 then
+ return
+ end
minetest.set_node(pos, {name = "default:papyrus"})
return true
end
--
--- dig upwards
+-- Dig upwards
--
function default.dig_up(pos, node, digger)
--
-- Fence registration helper
--
+local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
function default.register_fence(name, def)
minetest.register_craft({
drawtype = "nodebox",
node_box = {
type = "connected",
- fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
+ fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
-- connect_top =
-- connect_bottom =
- connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
- {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
- connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
- {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
- connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
- {-1/16,-5/16,1/8,1/16,-3/16,1/2}},
- connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
- {1/8,-5/16,-1/16,1/2,-3/16,1/16}},
+ connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
+ {-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
+ connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
+ {-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
+ connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
+ {-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
+ connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
+ { 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
},
- connects_to = {"group:fence", "group:wood", "group:tree"},
+ collision_box = {
+ type = "connected",
+ fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
+ -- connect_top =
+ -- connect_bottom =
+ connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
+ connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
+ connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
+ connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
+ },
+ connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
inventory_image = fence_texture,
wield_image = fence_texture,
tiles = {def.texture},
groups = {},
}
for k, v in pairs(default_fields) do
- if not def[k] then
+ if def[k] == nil then
+ def[k] = v
+ end
+ end
+
+ -- Always add to the fence group, even if no group provided
+ def.groups.fence = 1
+
+ def.texture = nil
+ def.material = nil
+
+ minetest.register_node(name, def)
+end
+
+
+--
+-- Fence rail registration helper
+--
+
+function default.register_fence_rail(name, def)
+ minetest.register_craft({
+ output = name .. " 16",
+ recipe = {
+ { def.material, def.material },
+ { "", ""},
+ { def.material, def.material },
+ }
+ })
+
+ local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
+ "^default_fence_rail_overlay.png^[makealpha:255,126,126"
+ -- Allow almost everything to be overridden
+ local default_fields = {
+ paramtype = "light",
+ drawtype = "nodebox",
+ node_box = {
+ type = "connected",
+ fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
+ {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
+ -- connect_top =
+ -- connect_bottom =
+ connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
+ {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
+ connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
+ {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
+ connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
+ {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
+ connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
+ { 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
+ },
+ collision_box = {
+ type = "connected",
+ fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
+ -- connect_top =
+ -- connect_bottom =
+ connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
+ connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
+ connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
+ connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
+ },
+ connects_to = {"group:fence", "group:wall"},
+ inventory_image = fence_rail_texture,
+ wield_image = fence_rail_texture,
+ tiles = {def.texture},
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {},
+ }
+ for k, v in pairs(default_fields) do
+ if def[k] == nil then
def[k] = v
end
end
-- Prevent decay of placed leaves
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
- if placer and not placer:get_player_control().sneak then
+ if placer and placer:is_player() then
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
end
--- Leafdecay ABM
-
-minetest.register_abm({
- label = "Leaf decay",
- nodenames = {"group:leafdecay"},
- neighbors = {"air"},
- interval = 2,
- chance = 10,
- catch_up = false,
-
- action = function(pos, node, _, _)
- -- Check if leaf is placed
- if node.param2 ~= 0 then
- return
+-- Leafdecay
+local function leafdecay_after_destruct(pos, oldnode, def)
+ for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
+ vector.add(pos, def.radius), def.leaves)) do
+ local node = minetest.get_node(v)
+ local timer = minetest.get_node_timer(v)
+ if node.param2 ~= 1 and not timer:is_started() then
+ timer:start(math.random(20, 120) / 10)
end
+ end
+end
- local rad = minetest.registered_nodes[node.name].groups.leafdecay
- -- Assume ignore is a trunk, to make this
- -- work at the border of a loaded area
- if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then
- return
- end
- -- Drop stuff
- local itemstacks = minetest.get_node_drops(node.name)
- for _, itemname in ipairs(itemstacks) do
- if itemname ~= node.name or
- minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
- local p_drop = {
- x = pos.x - 0.5 + math.random(),
- y = pos.y - 0.5 + math.random(),
- z = pos.z - 0.5 + math.random(),
- }
- minetest.add_item(p_drop, itemname)
+local function leafdecay_on_timer(pos, def)
+ if minetest.find_node_near(pos, def.radius, def.trunks) then
+ return false
+ end
+
+ local node = minetest.get_node(pos)
+ local drops = minetest.get_node_drops(node.name)
+ for _, item in ipairs(drops) do
+ local is_leaf
+ for _, v in pairs(def.leaves) do
+ if v == item then
+ is_leaf = true
end
end
- -- Remove node
- minetest.remove_node(pos)
- minetest.check_for_falling(pos)
+ if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
+ not is_leaf then
+ minetest.add_item({
+ x = pos.x - 0.5 + math.random(),
+ y = pos.y - 0.5 + math.random(),
+ z = pos.z - 0.5 + math.random(),
+ }, item)
+ end
end
-})
+
+ minetest.remove_node(pos)
+ minetest.check_for_falling(pos)
+end
+
+function default.register_leafdecay(def)
+ assert(def.leaves)
+ assert(def.trunks)
+ assert(def.radius)
+ for _, v in pairs(def.trunks) do
+ minetest.override_item(v, {
+ after_destruct = function(pos, oldnode)
+ leafdecay_after_destruct(pos, oldnode, def)
+ end,
+ })
+ end
+ for _, v in pairs(def.leaves) do
+ minetest.override_item(v, {
+ on_timer = function(pos)
+ leafdecay_on_timer(pos, def)
+ end,
+ })
+ end
+end
--
neighbors = {
"air",
"group:grass",
- "group:dry_grass",
"default:snow",
},
interval = 6,
-- Snow check is cheapest, so comes first
if name == "default:snow" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
- -- Most likely case first
elseif minetest.get_item_group(name, "grass") ~= 0 then
minetest.set_node(pos, {name = "default:dirt_with_grass"})
- elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
- minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
end
end
})
minetest.register_abm({
label = "Grass covered",
- nodenames = {"group:spreading_dirt_type"},
+ nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
interval = 8,
chance = 50,
catch_up = false,
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
nodedef.paramtype == "light") and
nodedef.liquidtype == "none") then
- minetest.set_node(pos, {name = "default:dirt"})
+ if node.name == "default:dry_dirt_with_dry_grass" then
+ minetest.set_node(pos, {name = "default:dry_dirt"})
+ else
+ minetest.set_node(pos, {name = "default:dirt"})
+ end
end
end
})
-- Moss growth on cobble near water
--
+local moss_correspondences = {
+ ["default:cobble"] = "default:mossycobble",
+ ["stairs:slab_cobble"] = "stairs:slab_mossycobble",
+ ["stairs:stair_cobble"] = "stairs:stair_mossycobble",
+ ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
+ ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
+ ["walls:cobble"] = "walls:mossycobble",
+}
minetest.register_abm({
label = "Moss growth",
- nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"},
+ nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
+ "stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
+ "walls:cobble"},
neighbors = {"group:water"},
interval = 16,
chance = 200,
catch_up = false,
action = function(pos, node)
- if node.name == "default:cobble" then
- minetest.set_node(pos, {name = "default:mossycobble"})
- elseif node.name == "stairs:slab_cobble" then
- minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
- elseif node.name == "stairs:stair_cobble" then
- minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
- elseif node.name == "walls:cobble" then
- minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2})
+ node.name = moss_correspondences[node.name]
+ if node.name then
+ minetest.set_node(pos, node)
end
end
})
--
--- Checks if specified volume intersects a protected volume
+-- NOTICE: This method is not an official part of the API yet.
+-- This method may change in future.
--
-function default.intersects_protection(minp, maxp, player_name, interval)
- -- 'interval' is the largest allowed interval for the 3D lattice of checks
-
- -- Compute the optimal float step 'd' for each axis so that all corners and
- -- borders are checked. 'd' will be smaller or equal to 'interval'.
- -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
- -- for loop (which might otherwise not be the case due to rounding errors).
- local d = {}
- for _, c in pairs({"x", "y", "z"}) do
- if maxp[c] > minp[c] then
- d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
- elseif maxp[c] == minp[c] then
- d[c] = 1 -- Any value larger than 0 to avoid division by zero
- else -- maxp[c] < minp[c], print error and treat as protection intersected
- minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
+function default.can_interact_with_node(player, pos)
+ if player and player:is_player() then
+ if minetest.check_player_privs(player, "protection_bypass") then
return true
end
+ else
+ return false
+ end
+
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+
+ if not owner or owner == "" or owner == player:get_player_name() then
+ return true
end
- for zf = minp.z, maxp.z, d.z do
- local z = math.floor(zf + 0.5)
- for yf = minp.y, maxp.y, d.y do
- local y = math.floor(yf + 0.5)
- for xf = minp.x, maxp.x, d.x do
- local x = math.floor(xf + 0.5)
- if minetest.is_protected({x = x, y = y, z = z}, player_name) then
- return true
- end
+ -- Is player wielding the right key?
+ local item = player:get_wielded_item()
+ if item:get_name() == "default:key" then
+ local key_meta = item:get_meta()
+
+ if key_meta:get_string("secret") == "" then
+ local key_oldmeta = item:get_metadata()
+ if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
+ return false
end
+
+ key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
+ item:set_metadata("")
end
+
+ return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
end
return false
end
-
-
---
--- Coral death near air
---
-
-minetest.register_abm({
- nodenames = {"default:coral_brown", "default:coral_orange"},
- neighbors = {"air"},
- interval = 17,
- chance = 5,
- catch_up = false,
- action = function(pos, node)
- minetest.set_node(pos, {name = "default:coral_skeleton"})
- end,
-})