Add wielded (and CAOs) shader
[oweals/minetest.git] / src / wieldmesh.cpp
2015-07-21 RealBadAngelAdd wielded (and CAOs) shader
2015-05-09 kwolekrFix typo in WieldMesh::setItem()
2015-05-08 kwolekrReplace Wieldmesh::setItem assertion that could be...
2015-05-04 Kevin OttAdd a check for animation when getting an extruded...
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-03-31 Aaron SuenMove texture_min_size even further down the pipe. Now...
2015-03-07 Craig RobbinsFor usages of assert() that are meant to persist in...
2015-03-05 Loic BlotReplace std::list to std::vector into tile.cpp (m_textu...
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2015-02-11 Craig RobbinsRevert "Remove workaround in itemdef.cpp to enable...
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2015-01-05 Craig RobbinsPrevent client crashing if an NDT_AIRLIKE node is dropped
2014-12-23 kwolekrSilence misc. warnings
2014-12-23 kwolekrTemporarily fix always bright wieldhand with shaders...
2014-12-20 unknownChange TileSpec::frames to be std::vector not std::map
2014-11-26 KahrlWield: always obey anisotropic_filter setting, not...
2014-11-26 KahrlEMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don...
2014-11-26 KahrlWieldmesh: don't force anisotropic filtering on, instea...
2014-11-13 RealBadAngelWielded fixes. Add shaders support.
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...