Translated using Weblate (Italian)
[oweals/minetest.git] / src / player.cpp
2019-08-07 SmallJokerUnify wield item handling (#8677)
2018-12-31 random-geekExtend pitch fly mode to swimming (#7943)
2018-12-01 Gaël CAdded pitch fly mode (#7817)
2018-11-22 Ben DeutschClient-side autojump. Remove Android-only stepheight...
2018-10-04 SmallJokerPlayer hand list: require init by mods
2018-06-24 SmallJokerFix rtt >= 0.0f assertion and free_move crash
2018-04-18 Ben DeutschPlayerSettings struct for player movement code (#7243)
2017-08-20 paramatMinimap: Add new HUD flag for minimap radar mode
2017-06-18 Loïc BlotCpp11 patchset 11: continue working on constructor...
2016-11-26 TeTpaAkaWieldhand: Allow overriding the hand
2016-10-30 Ner'zhulPlayerSAO/LocalPlayer refactor: (#4612)
2016-10-08 Loic BlotMove RemotePlayer code to its own cpp/header
2016-10-08 Loic BlotRemotePlayer/LocalPlayer Player base class proper separ...
2016-10-04 Loic BlotChat: new settings to prevent spam 4571/head
2016-03-14 HybridDogFix player teleportation bug whilst sneaking
2016-02-14 Loic BlotPlayer::accelerateHorizontal/Vertical should be member... 3708/head
2015-12-15 asl97Get movement setting instead of hard coded value
2015-08-24 ShadowNinjaClean up threading 2613/head
2015-08-13 kwolekrminimap: Add ability to disable from server
2015-07-23 est31Optional reconnect functionality
2015-07-21 Loic BlotRemove profiler.h include where it's not needed. Remove...
2015-06-16 est31Add list-rings 2795/head
2015-03-28 Loic BlotFix uninitialized variable Player::local_animation_speed
2015-03-22 Loic BlotPlayer: Fix a deadlock triggered by previous commit...
2015-03-22 Loic BlotProtect Player::hud from concurrent modifications
2015-02-05 SmallJokerGive full breath after death
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-10-01 ShadowNinjaMake players check inventory modification properly 1535/head
2014-10-01 ShadowNinjaSimplify player modification checks
2014-09-21 ShadowNinjaSplit settings into seperate source and header files
2014-07-02 sapierFix memory leaks in GenericCAO, ShaderSource and Player...
2014-06-28 SmallJokerMake player files saving again
2014-06-23 ShadowNinjaStore the maximum player file tries in a constant 1346/head
2014-06-23 ShadowNinjaOnly try to load from possible player files
2014-06-23 ShadowNinjaOnly keep players loaded while they're connected
2014-05-31 sapierSmall cleanup of hud add/remove code 1332/head
2014-01-16 BlockMenPrevent player jumping into nodes from below
2013-12-03 PilzAdamAdd sneak and sneak_glitch to set_physics_override()
2013-08-14 KahrlOmnicleanup: header cleanup, add ModApiUtil shared...
2013-08-07 KahrlFix various memory access problems detected by valgrind
2013-07-20 RealBadAngelAdd set_breath and get_breath to lua API.
2013-06-28 PilzAdamDont write player files all the time
2013-06-22 PilzAdamPrint playername when failing to read playerfile and...
2013-06-21 WeblateMerge remote-tracking branch 'origin/master'
2013-06-19 PilzAdamAdd drowning 780/head
2013-06-01 WeblateMerge remote-tracking branch 'origin/master'
2013-05-25 KahrlAdd ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT...
2013-05-01 WeblateMerge remote-tracking branch 'origin/master'
2013-04-25 kwolekrGeneralize hud_builtin_enable into hud_set_flags
2013-04-25 sapierMove player collisionbox to player class
2013-04-24 Diego MartínezAdded support to disable built-in HUD elements
2013-04-07 WeblateMerge remote branch 'origin/master'
2013-04-05 MirceaKitsuneAllow modifying movement speed, jump height and gravity...
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2013-02-23 kwolekrMerge pull request #431 from sapier/dtime_clamping
2013-02-16 kwolekrMerge pull request #465 from doserj/mod_selection_empty...
2013-02-15 Perttu AholaSome kind of middleway values for player acceleration...
2013-02-15 Perttu AholaRestore old acceleration behavior until something is...
2013-02-13 MirceaKitsuneImproved Player Physics
2012-09-01 Ilya ZhuravlevAdd InventoryList width property & allow custom craftin...
2012-07-22 Perttu Aholaminetest.register_on_player_receive_fields()
2012-07-19 Perttu AholaAllow defining player's inventory form in Lua
2012-06-17 KahrlCustom boxy nodes (stairs, slabs) and collision changes
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-03-31 Perttu AholaAdd 'fly' and 'fast' privileges and the underlying...
2012-03-29 Perttu AholaSimple fix for camera blinking black when jumping into...
2012-03-29 Kahrladded PlayerSAO and RemotePlayer, removed ServerRemoteP...
2012-03-24 Perttu AholaAdd event manager and use it to trigger sounds
2012-03-24 Perttu AholaLocalPlayer::getStandingNodePos()
2012-03-15 Perttu AholaRevert old 4BS/s walk speed for now
2012-03-10 Perttu AholaFaster player movement and smaller collision box
2012-02-28 celeron55Merge pull request #46 from garrosh/master
2012-02-05 KahrlPlayers stay in environment even when dead, damage...
2012-01-25 KahrlFix craftresult_is_preview flood in log and remove...
2012-01-22 KahrlInventory menu (with dragging) improved. Crafting is...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-12-02 Perttu AholaMove ServerRemotePlayer to a separate file
2011-12-01 Perttu AholaMake players be again visible from a long distance
2011-12-01 Perttu AholaPlayers are more like objects + related stuff
2011-12-01 Perttu AholaPlayer-is-SAO WIP
2011-11-29 Perttu AholaProper player inventory and hp modification tracking...
2011-11-29 KahrlCraftItem rework and Lua interface
2011-11-29 Perttu AholaPlayer movement speed and node access distance checking
2011-11-29 Perttu AholaClean mapnode.h and fix other files accordingly
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaMove ContentFeatures to mapnode_contentfeatures.{h...
2011-11-29 Perttu AholaScripting WIP: dynamic object stuff
2011-11-29 Perttu AholaServerRemotePlayer implements ServerActiveObject
2011-10-16 Perttu AholaBetter player damage prevention when falling on unloade...
2011-10-15 Perttu AholaFix some "Conditional jump or move depends on uninitial...
2011-10-12 Perttu AholaHeader file tweaking; mainly for speed
2011-09-19 KahrlAdded sprite extruder
2011-09-08 Kahrlattempting to merge Queatz/the-wielded-tool and kahrl...
2011-09-07 JacobFDisplay which tool the player is holding
2011-09-06 JacobFPause in unloaded territory instead of collide
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