Some work-in-progress in hp and mobs and a frightening amount of random fixes.
[oweals/minetest.git] / src / mapblock.cpp
2011-04-21 Perttu AholaSome work-in-progress in hp and mobs and a frightening...
2011-04-11 Perttu Aholasupport for format 0 and 1 maps
2011-04-10 Perttu Aholaimplemented rats in new system to verify that it works
2011-04-04 Perttu Aholachanged node metadata format to better accomodate futur...
2011-04-04 Perttu Aholanow the server builds
2011-04-04 Perttu Aholafully implemented the sign with the new framework
2011-04-03 Perttu AholaMade a proper queued thread to client for handling...
2011-04-03 Perttu AholaModified block mesh generation to have clearer input...
2011-04-03 Perttu Aholacommit before some more radical changes
2011-04-03 Perttu AholaRevert mapgen to best working version (2)
2011-04-02 Perttu AholaMapgen is better now. Not a lot, but a bit!
2011-02-28 Perttu AholaA third try on terrain generation. No trees yet.
2011-02-20 Perttu AholaTemporary commit; lots of test code and stuff
2011-02-18 Perttu Aholarandom code cleaning, shouldn't affect anything
2011-02-15 Perttu AholaCtrl+C handling on POSIX, some commands for server...
2011-02-14 Perttu Aholaremoved useless SMaterial parameter from mapblock
2011-02-13 Perttu Aholachanged sky color and made new style leaves a bit more...
2011-02-11 Perttu Aholanow it works nicely
2011-02-11 Perttu Aholafully working i guess
2011-02-11 Perttu Aholanew texture stuff quite working
2011-02-10 Perttu Aholafixes toward mingw compatibility
2011-02-10 Perttu Aholawork-in-progress texture atlas optimization
2011-02-07 Perttu Aholabug-fixin'
2011-02-05 Perttu Aholamapgen stuff
2011-02-03 Perttu Aholanicer looking water
2011-02-03 Perttu Aholawater drawing glitch fix
2011-02-03 Perttu Aholaa little backwards compatibility with coal
2011-02-01 Perttu AholaThis map generator is starting to look pretty good...
2011-02-01 Perttu Aholapartly working chunk-based map generator (doesn't save...
2011-01-29 Perttu Aholamap generation framework under development... not quite...
2011-01-27 Perttu AholaNow texture handling is fast. Also now players are...
2011-01-26 Perttu Aholabacking up some stuff
2011-01-25 Perttu Aholacomments
2011-01-25 Perttu AholaReworked texture, material, mineral and whatever handling
2011-01-25 Perttu Aholaremoved alternative name "pressure" from param2
2011-01-24 Perttu AholaMainly some texture tweaking
2011-01-23 Perttu Aholasmall fixes here and there
2011-01-23 Perttu AholaOMG! Main Menu!
2011-01-17 Perttu Aholaminecraft-style water done (but no texture animation...
2011-01-17 Perttu Aholaold water removed, some fixes here and there
2011-01-17 Perttu Aholacommit before messing with water
2011-01-15 Perttu Aholagenerate-time lighting optimization
2011-01-15 Perttu Aholajust backuppin' a working mapblock.cpp
2011-01-14 Perttu Aholatweaking around, including mapgen, player speed in...
2011-01-07 Perttu AholaAdded a more flexible path system (and fixed some minor...
2010-12-27 Perttu Aholaoops, forgot some test code in
2010-12-27 Perttu Aholabetter debug output in segfaults and stack overflows...
2010-12-26 Perttu Aholabetter grass generation (integration to sunlight propag...
2010-12-26 Perttu Aholaworking good
2010-12-23 Perttu Aholaa mutex added to TempMods which hopefully fixes rare...
2010-12-21 Perttu Aholaorganizing stuff.
2010-12-21 Perttu AholaCracking blocks while digging
2010-12-20 Perttu Aholaframework for modifying textures
2010-12-19 Perttu Aholaadded dedicated server build without irrlicht
2010-12-19 Perttu Aholaday/night working client side
2010-12-18 Perttu Aholabefore daynight mesh cache
2010-12-18 Perttu Aholabefore adding day/night lighting
2010-12-14 Perttu Aholatinkering around
2010-12-13 Perttu Aholabetter graphics, zlib to work on vc++
2010-12-13 Perttu Aholagrass edges workin'
2010-12-13 Perttu Aholain before messing with face drawing orientation
2010-12-13 Perttu Aholacommit before content-tile separation
2010-12-13 Perttu Aholarandom stuff and different node lighting
2010-12-13 Perttu Aholaworking nicely
2010-12-12 Perttu Aholastarting to separate "material" to "content" and "tile"
2010-12-11 Perttu Aholacommit before some radicallish changes to water behavior
2010-11-29 Perttu Aholalicense stuff
2010-11-29 Perttu AholaWindows bug fixes
2010-11-29 Perttu Aholafixed face updating slowness bug
2010-11-29 Perttu Aholareversed meshbuffer cache
2010-11-29 Perttu Aholameshbuffer cache test. No much speed improvement.
2010-11-26 Perttu AholaInitial files