ParticleSpawner: Fix crash when attaching to invisible entity
[oweals/minetest.git] / src / collision.h
2020-05-06 sfan5Expose collided objects in moveresult
2020-04-08 TheTermosCollision various fixes (#9343)
2019-06-10 SmallJokerAdd disable_jump to liquids and ladders (#7688)
2018-11-22 Ben DeutschClient-side autojump. Remove Android-only stepheight...
2017-08-17 Loïc BlotC++ modernize: Pragma once (#6264)
2017-08-17 Loïc Blotclientobject, clouds, collision, clientsimpleobject...
2017-06-16 Loïc BlotC++11 patchset 9: move hardcoded init parameters to...
2016-01-29 est31Don't pass non-const references to collision methods
2015-10-26 BlockMenFix jittering sounds on entities (fixes #2974) 3040/head
2015-07-21 Loic BlotRemove profiler.h include where it's not needed. Remove...
2013-07-20 PilzAdamAdd an option to disable object <-> object collision...
2013-04-18 WeblateMerge remote branch 'origin/master'
2013-04-09 sapierfix objects colliding with its own collision boxes 637/head
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-27 sapierClosed add object <-> object collision handling
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2012-09-01 Perttu AholaAdd bouncy node group
2012-06-17 KahrlCustom boxy nodes (stairs, slabs) and collision changes
2012-06-17 Perttu AholaOptimize headers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2011-11-29 Perttu AholaRelatively snappy object-ground collision detection
2011-11-29 Perttu AholaGameDef compiles
2011-07-14 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-07-14 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-06-26 Perttu Aholareorganized a lot of stuff and modified mapgen and...
2011-06-01 Perttu Aholamerged an old head into main branch
2011-04-21 Perttu AholaSome work-in-progress in hp and mobs and a frightening...
2011-04-10 Perttu Aholaimplemented rats in new system to verify that it works