PlayerSettings &getPlayerSettings() { return m_player_settings; }
static void settingsChangedCallback(const std::string &name, void *data);
+ // Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
+ ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
+ void setWieldIndex(u16 index);
+ u16 getWieldIndex() const { return m_wield_index; }
+
u32 keyPressed = 0;
HudElement* getHud(u32 id);
protected:
char m_name[PLAYERNAME_SIZE];
v3f m_speed;
+ u16 m_wield_index = 0;
std::vector<HudElement *> hud;
private: