Implement adding velocity to player from Lua
[oweals/minetest.git] / src / network / clientopcodes.cpp
index 7f3ab50ed749e0d0ab931b85bb61efe8f7fbd8ef..8641cadecbbc92c0b02820df23fe92ca9bb3752a 100644 (file)
@@ -67,7 +67,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
        null_command_handler,
        { "TOCLIENT_TIME_OF_DAY",              TOCLIENT_STATE_CONNECTED, &Client::handleCommand_TimeOfDay }, // 0x29
        { "TOCLIENT_CSM_RESTRICTION_FLAGS",    TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CSMRestrictionFlags }, // 0x2A
-       null_command_handler,
+       { "TOCLIENT_PLAYER_SPEED",             TOCLIENT_STATE_CONNECTED, &Client::handleCommand_PlayerSpeed }, // 0x2B
        null_command_handler,
        null_command_handler,
        null_command_handler,