class Map;
class ServerMap;
class ClientMap;
+class ScriptApi;
class Environment
{
class ServerEnvironment : public Environment
{
public:
- ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef,
+ ServerEnvironment(ServerMap *map, ScriptApi *iface, IGameDef *gamedef,
IBackgroundBlockEmerger *emerger);
~ServerEnvironment();
ServerMap & getServerMap();
- lua_State* getLua()
- { return m_lua; }
+ //TODO find way to remove this fct!
+ ScriptApi* getScriptIface()
+ { return m_script; }
IGameDef *getGameDef()
{ return m_gamedef; }
// The map
ServerMap *m_map;
// Lua state
- lua_State *m_lua;
+ ScriptApi* m_script;
// Game definition
IGameDef *m_gamedef;
// Background block emerger (the server, in practice)