virtual void addToScene(ITextureSource *tsrc) {}
virtual void removeFromScene(bool permanent) {}
- // 0 <= light_at_pos <= LIGHT_SUN
- virtual void updateLight(u8 light_at_pos) {}
- virtual void updateLightNoCheck(u8 light_at_pos) {}
+
+ virtual void updateLight(u32 day_night_ratio) {}
virtual v3s16 getLightPosition() { return v3s16(0, 0, 0); }
+
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
virtual bool getSelectionBox(aabb3f *toset) const { return false; }
virtual bool collideWithObjects() const { return false; }