oweals/minetest_game.git
2016-04-29 paramatDefault: New grass and grass_side textures
2016-04-29 tenplus1Beds: Quicker saves with tidy output
2016-04-26 Auke KokTNT: make tnt:boom visual a particle, and larger
2016-04-26 Auke KokTNT: lower smoke particle count and speed.
2016-04-26 Auke KokTNT: self-start boom removal timer.
2016-04-26 Auke KokTNT: make tnt:burning a falling node.
2016-04-26 Auke KokTNT: randomly vary ejecting velocity
2016-04-26 Auke KokTNT: Damage mobs, knock back players
2016-04-26 Auke KokTNT: Whitespace cleanup
2016-04-26 Auke KokTNT: Add on_blast to all nodes with an inventory
2016-04-23 paramatFarming: Add quiet sounds to seeds
2016-04-23 kilbithFlowers: Fix waterlily node's duplication with stack...
2016-04-23 KevDoyDefault: New heart texture
2016-04-19 paramatFire: Higher chance of removing flammable nodes
2016-04-19 paramatFlowers: Make flower spread a public function to enable...
2016-04-19 Auke KokDoors: Use LBM instead of ABM to convert doors.
2016-04-18 paramatDefault: Create 'grass', 'dry_grass' groups, use in...
2016-04-18 Auke KokCharacter: Fix boat leg wobble.
2016-04-16 paramatBoats: Increase maximum velocity to 5n/s
2016-04-16 tenplus1Flowers: Tweak flower and mushroom spreading
2016-04-16 Auke KokChange how dirt turns to dirt_with_(something)
2016-04-16 Auke KokRemove "grass under snow" from default:dirt_with_snow...
2016-04-16 Auke KokCall nodeupdate on the entire blast zone
2016-04-16 Auke KokLimit entity speed to 250m/s.
2016-04-16 Auke KokTNT: Move timer start to on_create() for burning nodes.
2016-04-16 Auke KokTNT: Fix up nil derefs
2016-04-16 Auke KokFix API docs after various changes.
2016-04-16 red-001Restructure code to only check `def` once.
2016-04-16 Auke KokCalculate blast intensity at all locations.
2016-04-16 Auke KokTNT: Limit amount of stacks ejected.
2016-04-16 Auke KokTNT: Chain reaction
2016-04-16 Auke KokTNT particles: use drops list smartly
2016-04-16 Auke KokTNT: Spacing / codestyle fixes
2016-04-16 red-001Make TNT faster by using `VoxelManip()` for removing...
2016-04-16 red-001Fix TNT mod calculate blast intensity.
2016-04-16 red-001Add TNT API.
2016-04-16 Auke KokTNT: add some depth to the explosion effect
2016-04-16 Auke KokMake TNT a bit more fun.
2016-04-16 Auke KokAllow the on_blast API to pass an itemstack.
2016-04-14 Auke KokRemove composed shelf side.
2016-04-14 kilbithBooks: Split text per page relatively to number of...
2016-04-12 kilbithFlowers: Fix itemstack when waterlily is placed
2016-04-12 tenplus1default: Strengthen obsidian glass Remove group 'oddly_...
2016-04-08 kilbithFlowers: Cleaning of waterlily's placement 1028/head
2016-04-08 paramatFarming: Override dirt_with_dry_grass to enable cultivation
2016-04-08 paramatDefault/mapgen: Denser rainforest, fewer logs
2016-04-04 kilbithCreative: Add myself in credits
2016-04-04 Auke KokFlood snow with either lava or water.
2016-04-04 tenplus1Fix doors disappearing while underwater
2016-04-04 Auke KokBeds: Check for buildable_to for bottom half
2016-03-30 Auke KokBoats: Optimize, re-UV unwrap.
2016-03-30 RuiFire: Use get_item_group instead of get_node_group
2016-03-30 Auke KokStart timer as well when moving items around.
2016-03-30 tenplus1Add recipe to craft clay block back into lumps
2016-03-30 Jean-Patrick... Shelves: Fix listring functionality + code cleaning
2016-03-25 paramatDefault: Reduce sand footstep and dug sound gains
2016-03-25 Jean-Patrick... Books: Ensure backward compatibility for older written...
2016-03-25 Jean-Patrick... Fire: Allow placing only above flammable blocks
2016-03-22 RuiRename Glass Door (the obisian one) to Obsidian Glass...
2016-03-22 Jean-Patrick... Books: Move page buttons at the bottom
2016-03-22 Jean-Patrick... Wooden Sign: Add group oddly_breakable_by_hand
2016-03-22 paramatDefault: Make some plant nodes non-flammable
2016-03-22 paramatDefault: Fix rotation errors for mapgen aspen and sapli...
2016-03-22 Auke KokDoors: Allow schematic placement of wooden doors.
2016-03-22 Jean-Patrick... Creative: Code cleaning + Fix items moving in virtual...
2016-03-22 tenplus1Changes to Screwdriver to add new drivers.
2016-03-21 paramatFire: Speed up fire spread and burn out
2016-03-21 Auke KokBeds: priv/griefing fixes.
2016-03-21 Jean-Patrick... Books: Add support for multiple pages
2016-03-21 RuiAllow for shift+clicking inventory from bones
2016-03-21 Auke KokDoors: Allow falling nodes to fall onto doors.
2016-03-21 Rui914Create API for registration of fence gate.
2016-03-18 James StevensonRename argument to priv check
2016-03-18 Auke KokWalls: Don't connect to group:cracky
2016-03-18 Auke KokAllow digging of protected doors with "protection_bypass"
2016-03-18 Auke KokRe-export character.b3d without texture linkage.
2016-03-18 Auke KokAllow both sides of the bed to be digged up.
2016-03-18 Auke KokAdd steel door/trapdoor sounds.
2016-03-15 paramatDefault: Colourise desert cobble to be consistent with...
2016-03-15 paramatDoors: Update glass door item textures to new design
2016-03-15 Auke KokFencegate: prevent y-fighting at top.
2016-03-15 Auke KokFire: Optimize spreading ABM.
2016-03-15 Jean-Patrick... Add flint and flint-and-steel
2016-03-13 Auke KokClean up door tops if fire destroys bottom.
2016-03-13 tenplus1Fix bug rotating unknown node
2016-03-13 paramatDye: Add global table of dye names and descriptions
2016-03-13 paramatDye: Make pink dye mixable
2016-03-13 Auke KokAdd "protection_bypass" priv.
2016-03-13 Auke KokBasic stone walls, using NDT_CONNECTED.
2016-03-13 Auke KokAdd a simple, but stylish fence gate.
2016-03-13 Auke KokConvert fences to NDT_CONNECTED.
2016-03-11 Jean-Patrick... Change steel ladder sounds + fix/add missing recipes
2016-03-11 red-001Add an on_burn callback.
2016-03-09 paramatBeds: Fix code style issues
2016-03-09 Jean-Patrick... Add steel sign + Update wooden sign texture
2016-03-06 paramatDefault: New jungletree_top texture
2016-03-06 Jean-Patrick... Add steel ladder
2016-03-06 red-001Fix markdown formating in `game_api.txt`.
2016-03-06 paramatDefault/craftitems: Fix whitespace and code style issues
2016-03-03 tenplus1Fix book formspec to word-wrap lines
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