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oweals/minetest.git
2014-11-26
Kahrl
Wieldmesh: don't force anisotropic filtering on, instea...
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2014-11-26
Craig Davison
Fix some undeclared global variables
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2014-11-26
rubenwardy
Only set the camera update keymap when using a debug...
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2014-11-26
Kodexky
Fix Android main menu crash, and user data directory...
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2014-11-26
Calinou
Increase step smoothing to fit 1:1 stairs (works well...
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2014-11-25
Craig Robbins
Fix client "double saving" simple singleplayer local...
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2014-11-25
KodexKy
Fixes for Android build errors. Enable sensor landscape...
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2014-11-25
dvere
Adjust the values of dirs1 and dirs2 so that rotate_and...
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2014-11-23
ShadowNinja
Make duplicate warning checks file and line specific
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2014-11-23
sapier
Fix console spaming by debug function on mod checking...
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2014-11-22
RealBadAngel
Port createForsythOptimizedMesh from Irrlicht 1.8
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2014-11-22
Craig Robbins
Fix regression with USE_REDIS (refactor_main)
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2014-11-22
Craig Robbins
refactor main.cpp
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2014-11-22
Craig Robbins
Fix smooth lighting (ambient occlusion)
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2014-11-22
Pavel Puchkin
Fix compiling if no endian.h found
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2014-11-21
ShadowNinja
Update credits menu
1671/head
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2014-11-21
Rafael Reilova
serialize.h: use machine native byte swapping if availa...
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2014-11-21
Craig Robbins
Optimise functions from CNodeDefManager and VoxelManipu...
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2014-11-21
Craig Robbins
Optimise getTileInfo()
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2014-11-21
paramat
Mgv5 1 up 1 down overgeneration for biome surface conti...
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2014-11-21
paramat
Mgv5 get ground level at point function. Fast spawn...
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2014-11-20
ShadowNinja
Simplify loading of Android version of menu
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2014-11-20
ShadowNinja
Fix leaking global in texture pack menu
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2014-11-20
Kodexky
Fix raillike bug (currently manifests itself on Android...
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2014-11-19
ShadowNinja
Clean up rollback
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2014-11-19
ShadowNinja
Fix wallmounted mesh rotations
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2014-11-19
ShadowNinja
Add strict module
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2014-11-19
ShadowNinja
Tweak core.serialize
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2014-11-19
sfan5
Add (optional) client-side saving of server map to...
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2014-11-19
ShadowNinja
Fix Belarusian translation header
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2014-11-19
ShadowNinja
Add gettext to Travis build
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2014-11-19
Kahrl
Remove unused rangelim function (the macro still exists)
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2014-11-18
SmallJoker
Fix indonesian language errors
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2014-11-18
srifqi
Update Indonesian Language
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2014-11-15
Craig Robbins
Fix double free bug when server is shut down
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2014-11-15
kwolekr
Fix NoisePerlin3DEased return value
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2014-11-14
kwolekr
Fix warnings and other misc. minor changes
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2014-11-14
Craig Robbins
Remove most exceptions from getNode() (and variants)
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2014-11-13
Wouters Dorian
Improved VoxelArea variable locality, thus performance
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2014-11-13
SmallJoker
Add option 'eased' to NoiseParams
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2014-11-13
kwolekr
Fix compilation under some Linux distributions
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2014-11-13
kwolekr
Mapgen v7: Fix uninitialized spflags
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2014-11-13
kwolekr
Add eased 3d point-value noise functions
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2014-11-13
kwolekr
Add Generator Element Management framework
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2014-11-13
RealBadAngel
Wielded fixes. Add shaders support.
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2014-11-11
Craig Robbins
Fix profiler values not being updated (F6) and not...
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2014-11-10
Kahrl
Serverlist: announce mg_name from map_meta.txt instead...
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2014-11-10
Zeno-
Merge pull request #1825 from Zeno-/control_key_cache
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2014-11-10
Craig Robbins
Create faster key cache for main game loop (client)
1825/head
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2014-11-10
paramat
Tune cave noise scales to 6. Fix blobs spflag, now...
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2014-11-09
Wuzzy
Add tooltips to main menu subgames button bar
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2014-11-08
Kahrl
Implement WieldMeshSceneNode which improves wield mesh...
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2014-11-08
Craig Robbins
Stop inserting empty lines at end of minetest.conf...
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2014-11-08
Craig Robbins
Fix regressions and minor improvements in refactor_the_game
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2014-11-08
paramat
Add mgv5. New noise code, uses biome API. Eased 3d...
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2014-11-08
RealBadAngel
Speed up removing a node (less block mesh updates).
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2014-11-08
ShadowNinja
Fix dump() indentation with non-tab indents
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2014-11-08
Ryan Newell
Add last_login field to auth.txt
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2014-11-08
SmallJoker
Replace setting unlimited_player_transfer_distance...
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2014-11-03
Craig Robbins
Address issues related to refactoring the_game
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2014-11-02
Kahrl
Fix regression: mouse wheel couldn't scroll from last...
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2014-11-02
Craig Robbins
Cleanup and (mostly) document util/string.h and (very...
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2014-11-02
Kahrl
Include mg_decoration.h, mg_ore.h from emerge.cpp to...
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2014-11-02
Craig Robbins
Fix unit tests failing if IPv6 not available
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2014-11-02
Craig Robbins
Modified dtime calculation method in limitFps()
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2014-11-02
Craig Robbins
Refactor the_game() to make it more understandable...
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2014-11-01
kwolekr
Split up mapgen.cpp
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2014-10-30
kwolekr
Fix erroneous lua_pop parameter
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2014-10-30
kwolekr
Fix uninitialized variable warning
1781/head
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2014-10-30
kwolekr
mapgen: Resolve nodes in ctor rather than makeChunk
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2014-10-30
kwolekr
Check minetest.hud_change() parameters on conversion...
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2014-10-29
Craig Robbins
Fix bug introduced by me (Zeno)
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2014-10-29
RealBadAngel
Add option to enable mesh caching, add wallmounted...
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2014-10-29
Craig Robbins
Added names colours and refactored parseColorString()
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2014-10-29
kwolekr
Refactor decoration-related code
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2014-10-28
PenguinDad
Fix various indentation issues
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2014-10-28
Craig Robbins
Fix #1733: An unhandled exception occurred: GetPeer...
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2014-10-28
rubenwardy
Add notice when only minimal is installed
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2014-10-28
kwolekr
Add NodeResolver documentation
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2014-10-28
kwolekr
Prevent invalid memory access under failure conditions
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2014-10-28
kwolekr
Change license of noise implementation to Simplified BSD
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2014-10-27
kwolekr
Add support for eased 3d noise
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2014-10-27
kwolekr
Add NodeResolver and clean up node name -> content...
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2014-10-24
Kahrl
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcou...
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2014-10-24
Pavel Puchkin
Remove remenants of mob code
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2014-10-23
Rui
Fix syntax error in Japanese translation
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2014-10-22
RealBadAngel
Fix broken plantlike drawtype.
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2014-10-22
srifqi
Add Indonesian Language
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2014-10-22
Rui
Translated using Weblate (Japanese)
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2014-10-22
David Thompson
Search for subgames using $MINETEST_SUBGAME_PATH.
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2014-10-21
RealBadAngel
Recalculate normals for cached meshes.
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2014-10-20
Kahrl
Fix some indentation in nodedef.cpp
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2014-10-20
Kahrl
Fix memory leak caused by mesh nodes (and nodeboxes)
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2014-10-19
RealBadAngel
Custom collision boxes node property.
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2014-10-19
sfan5
Update the cURL the buildbot uses to 7.38.0
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2014-10-19
Craig Robbins
Various uninitialised variable fixes
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2014-10-18
Craig Robbins
Move buttons upwards to accommodate for new configure...
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2014-10-18
RealBadAngel
Add meshnode drawtype.
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2014-10-09
Kahrl
Make sure PRECISION_SECONDS corresponds to the integer 0
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2014-10-09
Kahrl
Fix unit reported by TimeTaker (was always ms)
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