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oweals/minetest.git
2011-11-29
Perttu Ahola
Replace direct irrlicht texture fetching in CAO content...
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2011-11-29
Perttu Ahola
Clean mapnode.h and fix other files accordingly
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2011-11-29
Perttu Ahola
Node definitions transfer
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2011-11-29
Perttu Ahola
Completely generalized mesh generation; ContentFeatures...
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2011-11-29
Perttu Ahola
Clean more
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2011-11-29
Perttu Ahola
Remove commented out code
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2011-11-29
Perttu Ahola
Prepare more for node definition serialization
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2011-11-29
Perttu Ahola
Better node texture generation
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2011-11-29
Perttu Ahola
Update inventory texture too
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2011-11-29
Perttu Ahola
Properly update textures in node definitions
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2011-11-29
Perttu Ahola
Sending of textures WIP
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2011-11-29
Perttu Ahola
Fix yet-another serialization error in utility.h and...
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2011-11-29
Perttu Ahola
Modify mod and texture directory hierarchies
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2011-11-29
Perttu Ahola
Update TODO list in scriptapi.cpp
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2011-11-29
Perttu Ahola
Set traditional minetest durability values to tools
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2011-11-29
Perttu Ahola
Move tool definitions to script
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2011-11-29
Perttu Ahola
Tool definition transfer to client
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2011-11-29
Perttu Ahola
ToolDefManager serialization
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2011-11-29
Perttu Ahola
ToolDefinition serialization
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2011-11-29
Perttu Ahola
Make fence post selection box smaller and create code...
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2011-11-29
Perttu Ahola
Tune gravel and picks
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2011-11-29
Perttu Ahola
Make possible and do update textures in node definition...
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2011-11-29
Perttu Ahola
GameDef compiles
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2011-11-29
Perttu Ahola
Create framework for getting rid of global definitions...
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2011-11-29
Perttu Ahola
Move tool stuff to tool.{h,cpp}
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2011-11-29
Perttu Ahola
Tune the tool speed thing
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2011-11-29
Perttu Ahola
New kind of tool speed and wear calculation thingy
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2011-11-29
Perttu Ahola
Set version to 0.4
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2011-11-29
Perttu Ahola
Clean headers a bit
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2011-11-29
Perttu Ahola
Allocate MapBlock::m_node_metadata on heap to allow...
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2011-11-29
Perttu Ahola
Generic NodeMetadata text input
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2011-11-29
Perttu Ahola
Generalize selection boxes
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2011-11-29
Perttu Ahola
Set the BS constant to be floating-point; this removes...
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2011-11-29
Perttu Ahola
Clean code and modify comments in mapnode_contentfeatures.h
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2011-11-29
Perttu Ahola
Move ContentFeatures to mapnode_contentfeatures.{h...
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2011-11-29
Perttu Ahola
Scripting: Allow multiple global step callbacks and...
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2011-11-29
Perttu Ahola
Handle undefined objects better
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2011-11-29
Perttu Ahola
Scripting WIP: Add global environment step function...
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2011-11-29
Perttu Ahola
Scripting WIP: dynamic object stuff
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2011-11-29
Perttu Ahola
ServerRemotePlayer implements ServerActiveObject
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2011-11-29
Perttu Ahola
Scripting WIP
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2011-11-29
Perttu Ahola
Scripting WIP
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2011-11-29
Perttu Ahola
Scripting WIP
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2011-11-29
Perttu Ahola
Scripting WIP
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2011-11-29
Perttu Ahola
Scripting WIP
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2011-11-29
Perttu Ahola
Scripting WIP
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2011-11-29
Perttu Ahola
Scripting WIP
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2011-11-29
Perttu Ahola
Scripting WIP
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2011-11-29
Perttu Ahola
Scripting WIP
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2011-11-29
Perttu Ahola
Scripting WIP; Lua entity step callback works
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2011-11-29
Perttu Ahola
Add textures in data/textures (appeared to not have...
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2011-11-29
Perttu Ahola
random scripting work-in-progress
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2011-11-29
Perttu Ahola
Add the default.lua script
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2011-11-29
Perttu Ahola
Scripting WIP
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2011-11-29
Perttu Ahola
Move images to data/textures and fix some path stuff...
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2011-11-29
Perttu Ahola
Make it actually build
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2011-11-29
Perttu Ahola
Add Lua
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2011-11-13
Perttu Ahola
Better spawn position finding and checking
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2011-11-09
Perttu Ahola
Update changelog and call this 0.3.1
0.3.1
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2011-11-08
Perttu Ahola
Fix water-glass and water-lava surfaces
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2011-11-08
Perttu Ahola
Call this 0.3.dev-20111108
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2011-11-08
Perttu Ahola
Reset block usage timer on client only if it is very...
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2011-11-07
Kahrl
Make Connection::Receive return the data via a SharedBu...
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2011-11-07
Kahrl
utility.h: Change Buffer's interface to be more compati...
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2011-11-07
Perttu Ahola
Add new Connection test in test.cpp in case needed...
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2011-11-06
Perttu Ahola
Infinite packet flood test for debugging the new networ...
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2011-11-06
Constantin...
Command-line signal handling for Windows
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2011-11-05
Perttu Ahola
Make water invisible next to underwater glass
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2011-11-05
Perttu Ahola
Improve "compile on Windows" section in readme
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2011-11-04
Perttu Ahola
Call this version 0.3.dev-20111104
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2011-11-03
Perttu Ahola
Add option to set water opaque (mainly for stylistic...
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2011-11-03
Perttu Ahola
Fix flowing liquid spacing; water and lava next to...
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2011-11-03
Perttu Ahola
Update /README.txt, remove duplicate /doc/README.txt...
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2011-11-03
Perttu Ahola
Make CONTENT_IGNORE to not block the view when occlusio...
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2011-11-03
Perttu Ahola
Disable mipmapping because it is sometimes ugly
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2011-11-03
Perttu Ahola
Possible fix to bases of islands/hills getting culled...
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2011-11-03
Perttu Ahola
Tune occlusion culling a bit more
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2011-11-03
Perttu Ahola
Tune occlusion culling a bit
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2011-11-03
Perttu Ahola
Very simple occlusion culling
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2011-11-02
Perttu Ahola
occlusion culling fix, a little reshaping of map render...
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2011-11-02
Perttu Ahola
Remove trailing / or \ in path_userdata (probably fixes...
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2011-11-02
Perttu Ahola
Add 3d cloud checkbox in main menu (and rename setting...
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2011-11-01
Perttu Ahola
Set version to 0.3.0 and update changelog
0.3.0
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2011-11-01
Perttu Ahola
Fix an obvious bug in utility.h
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2011-10-30
Perttu Ahola
Attempt a workaround to the network layer segfault
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2011-10-21
Perttu Ahola
Make it to compile on MSVC2010
0.3.dev-20111021
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2011-10-21
Perttu Ahola
0.3.dev-20111021
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2011-10-21
Perttu Ahola
Some tuning in m_max_packets_per_second algorithm
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2011-10-20
Perttu Ahola
Improve Connection with threading and some kind of...
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2011-10-19
Perttu Ahola
Default max_simultaneous_block_sends_server_total to...
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2011-10-18
Perttu Ahola
Fix apple inventory texture
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2011-10-18
Perttu Ahola
Fix and tune block sending
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2011-10-18
Perttu Ahola
Add enable_2d_clouds setting for usage on lower-end...
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2011-10-18
Perttu Ahola
Try to tune fog to work well on high-end machines also
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2011-10-18
Perttu Ahola
Fix possible NULL dereference in MobV2CAO::step
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2011-10-18
Perttu Ahola
Tune map rendering and related diagnostics
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2011-10-18
Perttu Ahola
set backface culling off again for torches, ladders...
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2011-10-18
Perttu Ahola
...Make the the server buildable again after the last...
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2011-10-18
Perttu Ahola
Improve rendering and fix tiling in mesh generation
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2011-10-18
Perttu Ahola
Automate texture listing for texture atlas making
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