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oweals/minetest_game.git
2016-03-15
Auke Kok
Fire: Optimize spreading ABM.
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2016-03-15
Jean-Patrick...
Add flint and flint-and-steel
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2016-03-13
Auke Kok
Clean up door tops if fire destroys bottom.
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2016-03-13
tenplus1
Fix bug rotating unknown node
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2016-03-13
paramat
Dye: Add global table of dye names and descriptions
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2016-03-13
paramat
Dye: Make pink dye mixable
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2016-03-13
Auke Kok
Add "protection_bypass" priv.
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2016-03-13
Auke Kok
Basic stone walls, using NDT_CONNECTED.
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2016-03-13
Auke Kok
Add a simple, but stylish fence gate.
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2016-03-13
Auke Kok
Convert fences to NDT_CONNECTED.
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2016-03-11
Jean-Patrick...
Change steel ladder sounds + fix/add missing recipes
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2016-03-11
red-001
Add an on_burn callback.
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2016-03-09
paramat
Beds: Fix code style issues
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2016-03-09
Jean-Patrick...
Add steel sign + Update wooden sign texture
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2016-03-06
paramat
Default: New jungletree_top texture
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2016-03-06
Jean-Patrick...
Add steel ladder
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2016-03-06
red-001
Fix markdown formating in `game_api.txt`.
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2016-03-06
paramat
Default/craftitems: Fix whitespace and code style issues
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2016-03-03
tenplus1
Fix book formspec to word-wrap lines
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2016-03-03
MT-Modder
Allow non-players to dig steel doors.
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2016-03-03
MT-Modder
Allow non-players to dig locked chests.
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2016-03-03
MT-Modder
Allow non-players to dig bones.
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2016-03-03
red-001
Document `share_bones_time_early`
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2016-02-29
Auke Kok
Doors: Prevent placement in protected areas.
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2016-02-27
paramat
Default: Add 'snowy pine tree from sapling' schematic
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2016-02-25
paramat
Default/mapgen: Remove unnecessary spaces from log...
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2016-02-24
paramat
Default/mapgen: Make forest clearings larger and more...
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2016-02-24
rubenwardy
Add item name to chest log messages
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2016-02-23
MT-Modder
Control leaf decay with sneak.
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2016-02-23
MT-Modder
Remove dig_up() from cactus.
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2016-02-23
Auke Kok
Allow mod namespace for door registrations.
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2016-02-23
Auke Kok
Fallback doors.register_door() code.
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2016-02-23
Auke Kok
Fix broken door protection.
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2016-02-21
Jean-Patrick...
Creative: Rename fields with correct naming convention...
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2016-02-21
Auke Kok
Lower snow footstep and dig sound level.
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2016-02-21
Auke Kok
Move character.png to textures.
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2016-02-19
Auke Kok
Call on_place_node() callbacks after placing door.
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2016-02-19
Auke Kok
Open doors when right-clicking a door with a door.
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2016-02-19
Auke Kok
Allow building doors on buildable_to nodes.
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2016-02-19
MT-Modder
Add background image to book formspec
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2016-02-19
Auke Kok
New gravel texture.
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2016-02-18
Auke Kok
Doors: Allow arbitrary recipe to be passed, even nil
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2016-02-18
Auke Kok
Fix character.b3d animation issues.
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2016-02-18
tenplus1
added timer to tnt:tnt_burning for explosions
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2016-02-18
Craig Davison
Remove log_mods from TNT
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2016-02-14
paramat
Consolidate ABMs
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2016-02-13
Jean-Patrick...
Doors: fix unability to register doors outside of doors mod
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2016-02-13
Rui
Remove minetest.inventorycube
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2016-02-13
Auke Kok
Convert furnace ABM to node timer
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2016-02-13
Auke Kok
New mesh door models, and extensive door API
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2016-02-06
Muhammad Rifqi...
Creative: Extend search function to descriptions
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2016-02-06
paramat
Default/schematics: Re-add force-placed root node to...
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2016-02-06
paramat
Default/mapgen: Confine Aspen to one half of deciduous...
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2016-02-03
Craig Davison
Follow naming conventions of textures in creative
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2016-02-03
Craig Davison
Follow naming conventions of textures and models in...
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2016-02-03
kilbith
Creative: move player datas in separate table (fixes...
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2016-02-03
Auke Kok
Create API for fence.register, and use it.
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2016-01-29
paramat
Default/mapgen: Add gravel beach in Tundra
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2016-01-29
tenplus1
ability to dye coloured wool white
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2016-01-26
Auke Kok
Register biomes before ores.
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2016-01-26
Auke Kok
Stair and Slab groups.
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2016-01-22
paramat
Default/mapgen: Remove unused 'mapgen_air' alias
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2016-01-20
kilbith
Fix blank page in creative in some rare case and keep...
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2016-01-20
Auke Kok
Better trapdoor side appearance.
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2016-01-20
Auke Kok
Allow trapdoors to be rotated all ways.
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2016-01-15
kilbith
New design of the creative inventory (with tabs)
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2016-01-15
Auke Kok
Aspen trees.
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2016-01-12
Auke Kok
Fix trapdoor recipe conflict with iron bar recipe.
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2016-01-08
Auke Kok
Lower mushroom-on-log rate for pine forests.
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2016-01-08
Auke Kok
Replace aliased fertile mushrooms.
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2016-01-07
Auke Kok
Place tree logs as decorations.
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2016-01-05
Auke Kok
Fix endless trapdoor bug.
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2016-01-05
jeanpatrick...
Minor polishing of creative
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2016-01-05
Auke Kok
Allow books to be copied on the craft grid.
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2016-01-05
ShadowNinja
Fix TNT drops being placed inside nodes
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2016-01-03
paramat
Default: Remove normalmap textures
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2016-01-03
Auke Kok
Steel Trapdoor.
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2015-12-31
paramat
Default: Add mapgen alias for air
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2015-12-28
paramat
Default: New appletree schematics with more variation
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2015-12-28
Auke Kok
Fix door volume level.
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2015-12-25
Auke Kok
Remove spores from mushrooms.
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2015-12-25
Auke Kok
Verify node type is facedir.
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2015-12-25
jeanpatrick...
Add a search field to the creative inventory
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2015-12-23
paramat
Ores: Allow dirt and sand blob ore in sandstone, desert...
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2015-12-19
paramat
Flowers/mapgen: Slightly more flowers in mgv5/v7/flat...
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2015-12-19
paramat
Default/mapgen: Correct spelling of 'noise threshhold...
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2015-12-19
paramat
Default/mapgen: Re-add grassy sand dune biomes
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2015-12-12
Auke Kok
Add a separate image for a written book.
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2015-12-12
paramat
Default: Slightly reduce alpha of water post effect...
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2015-12-06
paramat
Default: Remove root from mapgen trees and large cactus
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2015-12-06
jeanpatrick...
Speed-up creative inventory initializing (~10x faster)
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2015-11-23
paramat
Default/mapgen: Retune cactus density due to low densit...
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2015-11-23
paramat
Default/trees: Make 'can grow' public to enable over...
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2015-11-15
paramat
Default/mapgen: Use sidelen 16 for low density decorations
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2015-11-14
paramat
Beds: Re-add commas at list ends
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2015-11-14
Rui
Beds: Make non pointable by pointable definition
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2015-11-14
paramat
Default, fire: Disable catch-up in some ABMs
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2015-11-09
paramat
Default/mapgen: Fix missing taiga pine
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2015-11-08
paramat
Default/mapgen: Tune biome points for improved disribution
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2015-11-04
paramat
Default/mapgen: Tune biome points and biome depths
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