oweals/minetest.git
2011-11-29 Perttu Aholaon_newplayer and on_respawnplayer callbacks
2011-11-29 Perttu Aholaliquid_type -> liquidtype
2011-11-29 Perttu AholaMake node definitions available to Lua
2011-11-29 Perttu AholaRemove give_initial_stuff
2011-11-29 KahrlAdd node definitions in Lua and do not use content_mapn...
2011-11-29 Perttu AholaModify CONTENT_AIR and CONTENT_IGNORE handling in noded...
2011-11-29 Perttu AholaFix random node definition stuff
2011-11-29 Perttu AholaAdd builtin.lua
2011-11-29 Perttu Aholabuiltin.lua
2011-11-29 Perttu AholaAdd object reference to Lua on_place/dig/punchnode...
2011-11-29 Perttu AholaFix "warning: comparison between signed and unsigned...
2011-11-29 Perttu AholaSome node definitions in Lua
2011-11-29 Perttu AholaDuplicate last tile image automatically to all for...
2011-11-29 Perttu AholaMake map generator more responsive
2011-11-29 Perttu AholaPrint out number of blocks in memory at unload
2011-11-29 Perttu AholaDon't allow placing CONTENT_IGNORE with Map::setNode...
2011-11-29 Perttu AholaImprove debug stack printing interface
2011-11-29 Perttu AholaMake liquid_alternative_* to be strings
2011-11-29 Perttu AholaMode node definition loading from Lua (still not finish...
2011-11-29 Perttu AholaStore metadata as metadata name in node definition
2011-11-29 Perttu AholaSet block modified flag when node metadata inventory...
2011-11-29 Perttu AholaAdd names to NodeMetadata
2011-11-29 Perttu AholaAdd Lua node definition stuff (not complete)
2011-11-29 Perttu AholaAdd texture modifier [brighten and modify [toalpha...
2011-11-29 Perttu AholaRandom Lua tweaks/fixes
2011-11-29 Perttu AholaMake object hit delay smaller for fun; actually it...
2011-11-29 Perttu AholaRelatively snappy object-ground collision detection
2011-11-29 Perttu AholaWhen digging a node, don't switch to punching an object...
2011-11-29 Perttu AholaDefault to saving stuff more often to minimize lag...
2011-11-29 Perttu AholaDon't print 'Blocks modified by: ' in Map::timerUpdate...
2011-11-29 Perttu AholaDon't print all block saves to verbosestream; rather...
2011-11-29 Perttu AholaAdd reason parameter to setModified and print it out...
2011-11-29 Perttu AholaImprove LuaEntity velocity/acceleration handling (by...
2011-11-29 Perttu AholaMess up with node definitions to make CONTENT_IGNORE...
2011-11-29 Perttu AholaOptimize map generator for the dynamic content ids...
2011-11-29 Perttu AholaMake added nodes give the corresponding NodeItem as...
2011-11-29 Perttu AholaFix tool wear
2011-11-29 Perttu AholaFalling sand and gravel
2011-11-29 Perttu AholaNode place/dig Lua callbacks
2011-11-29 Perttu AholaFix crafted tools being a very tiny bit worn in default...
2011-11-29 Perttu AholaRemove crafting definitions from content_craft.cpp
2011-11-29 Perttu AholaAdd classic crafting recipes to default/init.lua
2011-11-29 Perttu AholaCatch SerializationError in CCraftDefManager::getCraftR...
2011-11-29 Perttu AholaAdd note about craft_get_result() not being used anymor...
2011-11-29 Perttu AholaCrafting definition in scripts
2011-11-29 Perttu AholaImprove item serialization
2011-11-29 Perttu AholaAllow inputting nodename of MaterialItem in ItemSpec...
2011-11-29 Perttu AholaFix another silly mistake making CONTENT_IGNORE definit...
2011-11-29 Perttu AholaFix silly misspelling in mapgen that made junglegrass...
2011-11-29 Perttu AholaActually fill in the NewNameGetter names to allow map...
2011-11-29 Perttu AholaMapNode constructor to allow ndef+name
2011-11-29 Perttu AholaInitial node definition stuff
2011-11-29 Perttu AholaFix camera MaterialItem draw logic
2011-11-29 Perttu AholaClean InventoryItem interface a bit
2011-11-29 Perttu AholaImproved MaterialItem (stores nodename)
2011-11-29 Perttu AholaDo not expose CONTENT_* stuff in content_mapnode.h...
2011-11-29 Perttu AholaNode definition names
2011-11-29 Perttu AholaAdd name field to ContentFeatures
2011-11-29 Perttu AholaRemove burn time definitions from FurnaceNodeMetadata
2011-11-29 Perttu AholaRemove old comments
2011-11-29 Perttu AholaMove cook result properly to ContentFeatures
2011-11-29 Perttu AholaRemove node content-dependent stuff from map.cpp
2011-11-29 Perttu AholaRemove content_mapnode.h and nodedef.h #includes
2011-11-29 Perttu AholaRemove content dependencies from mapblock.cpp
2011-11-29 Perttu AholaRemove #include <content_mapnode.h> from game.cpp
2011-11-29 Perttu AholaSaner sized sapling
2011-11-29 Perttu AholaCut down content transfer verbosity
2011-11-29 Perttu AholaCut down TextureSource verbosity
2011-11-29 Perttu AholaImprove loading screen and protocol
2011-11-29 Perttu AholaClean nodefeat and content_mapnode a bit
2011-11-29 Perttu AholaFix flowing water being always opaque
2011-11-29 Perttu AholaFix MaterialProperties serialization (constant_time...
2011-11-29 Perttu AholaImprove glass
2011-11-29 Perttu AholaFix NDT_PLANTLIKE scaling to always keep the bottom...
2011-11-29 Perttu AholaReplace direct irrlicht texture fetching in CAO content...
2011-11-29 Perttu AholaClean mapnode.h and fix other files accordingly
2011-11-29 Perttu AholaNode definitions transfer
2011-11-29 Perttu AholaCompletely generalized mesh generation; ContentFeatures...
2011-11-29 Perttu AholaClean more
2011-11-29 Perttu AholaRemove commented out code
2011-11-29 Perttu AholaPrepare more for node definition serialization
2011-11-29 Perttu AholaBetter node texture generation
2011-11-29 Perttu AholaUpdate inventory texture too
2011-11-29 Perttu AholaProperly update textures in node definitions
2011-11-29 Perttu AholaSending of textures WIP
2011-11-29 Perttu AholaFix yet-another serialization error in utility.h and...
2011-11-29 Perttu AholaModify mod and texture directory hierarchies
2011-11-29 Perttu AholaUpdate TODO list in scriptapi.cpp
2011-11-29 Perttu AholaSet traditional minetest durability values to tools
2011-11-29 Perttu AholaMove tool definitions to script
2011-11-29 Perttu AholaTool definition transfer to client
2011-11-29 Perttu AholaToolDefManager serialization
2011-11-29 Perttu AholaToolDefinition serialization
2011-11-29 Perttu AholaMake fence post selection box smaller and create code...
2011-11-29 Perttu AholaTune gravel and picks
2011-11-29 Perttu AholaMake possible and do update textures in node definition...
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaMove tool stuff to tool.{h,cpp}
2011-11-29 Perttu AholaTune the tool speed thing
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