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oweals/minetest.git
2011-04-05
Perttu Ahola
Furnace is now usable. Added more tools.
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2011-04-05
Perttu Ahola
forgot the furnace menu files!
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2011-04-05
Perttu Ahola
A more robust format for node metadata
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2011-04-04
Perttu Ahola
initial workings of the furnace
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2011-04-04
Perttu Ahola
updated changelog a bit
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2011-04-04
Perttu Ahola
changed node metadata format to better accomodate futur...
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2011-04-04
Perttu Ahola
Fixed chest contents not immediately updating to all...
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2011-04-04
Perttu Ahola
Modified windows build parameters a bit to make it...
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2011-04-04
Perttu Ahola
removed reference to script directory in cmake install
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2011-04-04
Perttu Ahola
Chests work now!
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2011-04-04
Perttu Ahola
initial chest metadata
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2011-04-04
Perttu Ahola
now the server builds
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2011-04-04
Perttu Ahola
still a missing file
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2011-04-04
Perttu Ahola
forgot some files
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2011-04-04
Perttu Ahola
fully implemented the sign with the new framework
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2011-04-04
Perttu Ahola
Node metadata framework
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2011-04-03
Perttu Ahola
Made a proper queued thread to client for handling...
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2011-04-03
Perttu Ahola
Modified block mesh generation to have clearer input...
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2011-04-03
Perttu Ahola
commit before some more radical changes
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2011-04-03
Perttu Ahola
copied draft of updateNodeMeshes from backup
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2011-04-03
Perttu Ahola
Removed lua stuff
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2011-04-03
Perttu Ahola
Revert mapgen to best working version (2)
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2011-04-03
Perttu Ahola
reverted mud to old texture
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2011-04-02
Perttu Ahola
tuned water texture and removed two debug prints from...
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2011-04-02
Perttu Ahola
Mapgen is better now. Not a lot, but a bit!
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2011-04-02
Perttu Ahola
commit before some radical changes
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2011-03-02
Perttu Ahola
mapgen work-in-progress
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2011-02-28
Perttu Ahola
mapgen tweaking
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2011-02-28
Perttu Ahola
tweaked mapgen
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2011-02-28
Perttu Ahola
fixed server sending wrong position of node removal
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2011-02-28
Perttu Ahola
tweaked mapgen
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2011-02-28
Perttu Ahola
added trees (very glitchy) and changed grass texture
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2011-02-28
Perttu Ahola
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2011-02-28
Perttu Ahola
A third try on terrain generation. No trees yet.
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2011-02-27
Perttu Ahola
modified grass texture
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2011-02-26
Perttu Ahola
fixed 3d noise and made 2d noise faster
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2011-02-26
Perttu Ahola
3d noise stuff
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2011-02-24
Perttu Ahola
fixed a possible infinite loop in ClientEnvironment...
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2011-02-23
Perttu Ahola
modified the build system of lua to a more minimal one
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2011-02-23
Perttu Ahola
fixed a path in build system's packaging part
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2011-02-23
Perttu Ahola
updated scripting api a bit
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2011-02-23
Perttu Ahola
mainly work on object scripting api
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2011-02-22
Perttu Ahola
removed an old comment
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2011-02-22
Perttu Ahola
Fixed insufficient error handling in narrow_to_wide...
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2011-02-21
Perttu Ahola
some tidying
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2011-02-21
Perttu Ahola
preliminary lua scripting framework for objects
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2011-02-20
Perttu Ahola
Temporary commit; lots of test code and stuff
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2011-02-19
Perttu Ahola
video backend selection
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2011-02-18
Perttu Ahola
random code cleaning, shouldn't affect anything
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2011-02-18
Perttu Ahola
Set ambient light in inventory cube generation
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2011-02-17
Perttu Ahola
updated changelog
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2011-02-17
Perttu Ahola
removed duplicate "bmp"
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2011-02-17
Perttu Ahola
Better texture handling. Textures are not added to...
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2011-02-16
Perttu Ahola
Debug stacks will now be printed on Ctrl-C. Also client...
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2011-02-16
Perttu Ahola
fixed invalid block loading (the action is to generate...
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2011-02-16
Perttu Ahola
small fixes: crack texture, server build on windows...
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2011-02-16
Perttu Ahola
forgot some test code in...
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2011-02-16
Perttu Ahola
Hopefully fixed some of the errors in cmake's finding...
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2011-02-15
Perttu Ahola
fixed slight error in server build
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2011-02-15
Perttu Ahola
updated changelog
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2011-02-15
Perttu Ahola
CMake working nicely on Windows, at least with MSVC...
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2011-02-15
Perttu Ahola
might work good on cmake+msvc now
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2011-02-15
Perttu Ahola
still a little fix!
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2011-02-15
Perttu Ahola
Fix for windows
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2011-02-15
Perttu Ahola
Ctrl+C handling on POSIX, some commands for server...
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2011-02-15
Perttu Ahola
mud gets now grass onto it when placed into sunlight...
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2011-02-15
Perttu Ahola
smgr->drop() is now used in tile.cpp
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2011-02-14
Perttu Ahola
server now won't crash when it is tries to generate...
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2011-02-14
Perttu Ahola
fixed CMakeLists.txt syntax (removed additional ,)
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2011-02-14
Perttu Ahola
Added tag 110214175330 for changeset 20c49c98c92a
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2011-02-14
Perttu Ahola
changelog update
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2011-02-14
Perttu Ahola
new hotbar, more minecraft-like
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2011-02-14
Perttu Ahola
Some fiddling around with fog... not much changed
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2011-02-14
Perttu Ahola
removed useless SMaterial parameter from mapblock
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2011-02-14
Perttu Ahola
sneaking bug fixing
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2011-02-14
Perttu Ahola
cube inventory texture rendering thing (not good yet)
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2011-02-14
Perttu Ahola
New way of determining the outcome of digging
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2011-02-14
Perttu Ahola
disabled jumping in sneak mode if far away from the...
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2011-02-14
Perttu Ahola
fixed bug in sneaking
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2011-02-14
Perttu Ahola
players to not be saved when map saving is disabled...
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2011-02-14
Perttu Ahola
added sneaking/crouching and changelog
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2011-02-13
Perttu Ahola
tuned fog distance a bit
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2011-02-13
Perttu Ahola
mapgen parameter tweaking
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2011-02-13
Perttu Ahola
changed sky color and made new style leaves a bit more...
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2011-02-12
Perttu Ahola
Added tag 110212200513 for changeset 23880c78e40c
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2011-02-12
Perttu Ahola
hopefully a fix for the majority of the windows 7 probl...
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2011-02-12
Perttu Ahola
Use random-generated fallback textures when real textur...
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2011-02-11
Perttu Ahola
some fixes to make compiling on some bsd easier
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2011-02-11
Perttu Ahola
Added tag 110211211322 for changeset e3c3c8e27bbc
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2011-02-11
Perttu Ahola
tiny fix
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2011-02-11
Perttu Ahola
pauseMenu text change
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2011-02-11
Perttu Ahola
disabled work wrap to show every line of chat in any...
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2011-02-11
Perttu Ahola
more stuff...
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2011-02-11
Perttu Ahola
now it works nicely
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2011-02-11
Perttu Ahola
fully working i guess
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2011-02-11
Perttu Ahola
new texture stuff quite working
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2011-02-10
Perttu Ahola
fixes toward mingw compatibility
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2011-02-10
Perttu Ahola
some texture stuff
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2011-02-10
Perttu Ahola
work-in-progress texture atlas optimization
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2011-02-08
Perttu Ahola
uh... accidentally left directX as the default in main.cpp
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