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oweals/minetest_game.git
2016-04-16
Auke Kok
TNT: add some depth to the explosion effect
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2016-04-16
Auke Kok
Make TNT a bit more fun.
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2016-04-16
Auke Kok
Allow the on_blast API to pass an itemstack.
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2016-04-14
Auke Kok
Remove composed shelf side.
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2016-04-14
kilbith
Books: Split text per page relatively to number of...
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2016-04-12
kilbith
Flowers: Fix itemstack when waterlily is placed
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2016-04-12
tenplus1
default: Strengthen obsidian glass Remove group 'oddly_...
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2016-04-08
kilbith
Flowers: Cleaning of waterlily's placement
1028/head
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2016-04-08
paramat
Farming: Override dirt_with_dry_grass to enable cultivation
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2016-04-08
paramat
Default/mapgen: Denser rainforest, fewer logs
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2016-04-04
kilbith
Creative: Add myself in credits
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2016-04-04
Auke Kok
Flood snow with either lava or water.
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2016-04-04
tenplus1
Fix doors disappearing while underwater
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2016-04-04
Auke Kok
Beds: Check for buildable_to for bottom half
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2016-03-30
Auke Kok
Boats: Optimize, re-UV unwrap.
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2016-03-30
Rui
Fire: Use get_item_group instead of get_node_group
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2016-03-30
Auke Kok
Start timer as well when moving items around.
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2016-03-30
tenplus1
Add recipe to craft clay block back into lumps
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2016-03-30
Jean-Patrick...
Shelves: Fix listring functionality + code cleaning
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2016-03-25
paramat
Default: Reduce sand footstep and dug sound gains
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2016-03-25
Jean-Patrick...
Books: Ensure backward compatibility for older written...
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2016-03-25
Jean-Patrick...
Fire: Allow placing only above flammable blocks
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2016-03-22
Rui
Rename Glass Door (the obisian one) to Obsidian Glass...
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2016-03-22
Jean-Patrick...
Books: Move page buttons at the bottom
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2016-03-22
Jean-Patrick...
Wooden Sign: Add group oddly_breakable_by_hand
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2016-03-22
paramat
Default: Make some plant nodes non-flammable
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2016-03-22
paramat
Default: Fix rotation errors for mapgen aspen and sapli...
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2016-03-22
Auke Kok
Doors: Allow schematic placement of wooden doors.
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2016-03-22
Jean-Patrick...
Creative: Code cleaning + Fix items moving in virtual...
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2016-03-22
tenplus1
Changes to Screwdriver to add new drivers.
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2016-03-21
paramat
Fire: Speed up fire spread and burn out
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2016-03-21
Auke Kok
Beds: priv/griefing fixes.
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2016-03-21
Jean-Patrick...
Books: Add support for multiple pages
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2016-03-21
Rui
Allow for shift+clicking inventory from bones
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2016-03-21
Auke Kok
Doors: Allow falling nodes to fall onto doors.
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2016-03-21
Rui914
Create API for registration of fence gate.
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2016-03-18
James Stevenson
Rename argument to priv check
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2016-03-18
Auke Kok
Walls: Don't connect to group:cracky
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2016-03-18
Auke Kok
Allow digging of protected doors with "protection_bypass"
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2016-03-18
Auke Kok
Re-export character.b3d without texture linkage.
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2016-03-18
Auke Kok
Allow both sides of the bed to be digged up.
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2016-03-18
Auke Kok
Add steel door/trapdoor sounds.
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2016-03-15
paramat
Default: Colourise desert cobble to be consistent with...
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2016-03-15
paramat
Doors: Update glass door item textures to new design
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2016-03-15
Auke Kok
Fencegate: prevent y-fighting at top.
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2016-03-15
Auke Kok
Fire: Optimize spreading ABM.
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2016-03-15
Jean-Patrick...
Add flint and flint-and-steel
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2016-03-13
Auke Kok
Clean up door tops if fire destroys bottom.
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2016-03-13
tenplus1
Fix bug rotating unknown node
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2016-03-13
paramat
Dye: Add global table of dye names and descriptions
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2016-03-13
paramat
Dye: Make pink dye mixable
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2016-03-13
Auke Kok
Add "protection_bypass" priv.
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2016-03-13
Auke Kok
Basic stone walls, using NDT_CONNECTED.
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2016-03-13
Auke Kok
Add a simple, but stylish fence gate.
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2016-03-13
Auke Kok
Convert fences to NDT_CONNECTED.
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2016-03-11
Jean-Patrick...
Change steel ladder sounds + fix/add missing recipes
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2016-03-11
red-001
Add an on_burn callback.
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2016-03-09
paramat
Beds: Fix code style issues
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2016-03-09
Jean-Patrick...
Add steel sign + Update wooden sign texture
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2016-03-06
paramat
Default: New jungletree_top texture
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2016-03-06
Jean-Patrick...
Add steel ladder
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2016-03-06
red-001
Fix markdown formating in `game_api.txt`.
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2016-03-06
paramat
Default/craftitems: Fix whitespace and code style issues
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2016-03-03
tenplus1
Fix book formspec to word-wrap lines
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2016-03-03
MT-Modder
Allow non-players to dig steel doors.
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2016-03-03
MT-Modder
Allow non-players to dig locked chests.
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2016-03-03
MT-Modder
Allow non-players to dig bones.
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2016-03-03
red-001
Document `share_bones_time_early`
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2016-02-29
Auke Kok
Doors: Prevent placement in protected areas.
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2016-02-27
paramat
Default: Add 'snowy pine tree from sapling' schematic
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2016-02-25
paramat
Default/mapgen: Remove unnecessary spaces from log...
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2016-02-24
paramat
Default/mapgen: Make forest clearings larger and more...
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2016-02-24
rubenwardy
Add item name to chest log messages
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2016-02-23
MT-Modder
Control leaf decay with sneak.
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2016-02-23
MT-Modder
Remove dig_up() from cactus.
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2016-02-23
Auke Kok
Allow mod namespace for door registrations.
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2016-02-23
Auke Kok
Fallback doors.register_door() code.
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2016-02-23
Auke Kok
Fix broken door protection.
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2016-02-21
Jean-Patrick...
Creative: Rename fields with correct naming convention...
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2016-02-21
Auke Kok
Lower snow footstep and dig sound level.
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2016-02-21
Auke Kok
Move character.png to textures.
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2016-02-19
Auke Kok
Call on_place_node() callbacks after placing door.
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2016-02-19
Auke Kok
Open doors when right-clicking a door with a door.
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2016-02-19
Auke Kok
Allow building doors on buildable_to nodes.
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2016-02-19
MT-Modder
Add background image to book formspec
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2016-02-19
Auke Kok
New gravel texture.
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2016-02-18
Auke Kok
Doors: Allow arbitrary recipe to be passed, even nil
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2016-02-18
Auke Kok
Fix character.b3d animation issues.
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2016-02-18
tenplus1
added timer to tnt:tnt_burning for explosions
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2016-02-18
Craig Davison
Remove log_mods from TNT
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2016-02-14
paramat
Consolidate ABMs
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2016-02-13
Jean-Patrick...
Doors: fix unability to register doors outside of doors mod
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2016-02-13
Rui
Remove minetest.inventorycube
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2016-02-13
Auke Kok
Convert furnace ABM to node timer
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2016-02-13
Auke Kok
New mesh door models, and extensive door API
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2016-02-06
Muhammad Rifqi...
Creative: Extend search function to descriptions
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2016-02-06
paramat
Default/schematics: Re-add force-placed root node to...
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2016-02-06
paramat
Default/mapgen: Confine Aspen to one half of deciduous...
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2016-02-03
Craig Davison
Follow naming conventions of textures in creative
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2016-02-03
Craig Davison
Follow naming conventions of textures and models in...
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