oweals/minetest.git
2011-11-29 Perttu AholaInitial node definition stuff
2011-11-29 Perttu AholaFix camera MaterialItem draw logic
2011-11-29 Perttu AholaClean InventoryItem interface a bit
2011-11-29 Perttu AholaImproved MaterialItem (stores nodename)
2011-11-29 Perttu AholaDo not expose CONTENT_* stuff in content_mapnode.h...
2011-11-29 Perttu AholaNode definition names
2011-11-29 Perttu AholaAdd name field to ContentFeatures
2011-11-29 Perttu AholaRemove burn time definitions from FurnaceNodeMetadata
2011-11-29 Perttu AholaRemove old comments
2011-11-29 Perttu AholaMove cook result properly to ContentFeatures
2011-11-29 Perttu AholaRemove node content-dependent stuff from map.cpp
2011-11-29 Perttu AholaRemove content_mapnode.h and nodedef.h #includes
2011-11-29 Perttu AholaRemove content dependencies from mapblock.cpp
2011-11-29 Perttu AholaRemove #include <content_mapnode.h> from game.cpp
2011-11-29 Perttu AholaSaner sized sapling
2011-11-29 Perttu AholaCut down content transfer verbosity
2011-11-29 Perttu AholaCut down TextureSource verbosity
2011-11-29 Perttu AholaImprove loading screen and protocol
2011-11-29 Perttu AholaClean nodefeat and content_mapnode a bit
2011-11-29 Perttu AholaFix flowing water being always opaque
2011-11-29 Perttu AholaFix MaterialProperties serialization (constant_time...
2011-11-29 Perttu AholaImprove glass
2011-11-29 Perttu AholaFix NDT_PLANTLIKE scaling to always keep the bottom...
2011-11-29 Perttu AholaReplace direct irrlicht texture fetching in CAO content...
2011-11-29 Perttu AholaClean mapnode.h and fix other files accordingly
2011-11-29 Perttu AholaNode definitions transfer
2011-11-29 Perttu AholaCompletely generalized mesh generation; ContentFeatures...
2011-11-29 Perttu AholaClean more
2011-11-29 Perttu AholaRemove commented out code
2011-11-29 Perttu AholaPrepare more for node definition serialization
2011-11-29 Perttu AholaBetter node texture generation
2011-11-29 Perttu AholaUpdate inventory texture too
2011-11-29 Perttu AholaProperly update textures in node definitions
2011-11-29 Perttu AholaSending of textures WIP
2011-11-29 Perttu AholaFix yet-another serialization error in utility.h and...
2011-11-29 Perttu AholaModify mod and texture directory hierarchies
2011-11-29 Perttu AholaUpdate TODO list in scriptapi.cpp
2011-11-29 Perttu AholaSet traditional minetest durability values to tools
2011-11-29 Perttu AholaMove tool definitions to script
2011-11-29 Perttu AholaTool definition transfer to client
2011-11-29 Perttu AholaToolDefManager serialization
2011-11-29 Perttu AholaToolDefinition serialization
2011-11-29 Perttu AholaMake fence post selection box smaller and create code...
2011-11-29 Perttu AholaTune gravel and picks
2011-11-29 Perttu AholaMake possible and do update textures in node definition...
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaMove tool stuff to tool.{h,cpp}
2011-11-29 Perttu AholaTune the tool speed thing
2011-11-29 Perttu AholaNew kind of tool speed and wear calculation thingy
2011-11-29 Perttu AholaSet version to 0.4
2011-11-29 Perttu AholaClean headers a bit
2011-11-29 Perttu AholaAllocate MapBlock::m_node_metadata on heap to allow...
2011-11-29 Perttu AholaGeneric NodeMetadata text input
2011-11-29 Perttu AholaGeneralize selection boxes
2011-11-29 Perttu AholaSet the BS constant to be floating-point; this removes...
2011-11-29 Perttu AholaClean code and modify comments in mapnode_contentfeatures.h
2011-11-29 Perttu AholaMove ContentFeatures to mapnode_contentfeatures.{h...
2011-11-29 Perttu AholaScripting: Allow multiple global step callbacks and...
2011-11-29 Perttu AholaHandle undefined objects better
2011-11-29 Perttu AholaScripting WIP: Add global environment step function...
2011-11-29 Perttu AholaScripting WIP: dynamic object stuff
2011-11-29 Perttu AholaServerRemotePlayer implements ServerActiveObject
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP; Lua entity step callback works
2011-11-29 Perttu AholaAdd textures in data/textures (appeared to not have...
2011-11-29 Perttu Aholarandom scripting work-in-progress
2011-11-29 Perttu AholaAdd the default.lua script
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaMove images to data/textures and fix some path stuff...
2011-11-29 Perttu AholaMake it actually build
2011-11-29 Perttu AholaAdd Lua
2011-11-13 Perttu AholaBetter spawn position finding and checking
2011-11-09 Perttu AholaUpdate changelog and call this 0.3.1 0.3.1
2011-11-08 Perttu AholaFix water-glass and water-lava surfaces
2011-11-08 Perttu AholaCall this 0.3.dev-20111108
2011-11-08 Perttu AholaReset block usage timer on client only if it is very...
2011-11-07 KahrlMake Connection::Receive return the data via a SharedBu...
2011-11-07 Kahrlutility.h: Change Buffer's interface to be more compati...
2011-11-07 Perttu AholaAdd new Connection test in test.cpp in case needed...
2011-11-06 Perttu AholaInfinite packet flood test for debugging the new networ...
2011-11-06 Constantin... Command-line signal handling for Windows
2011-11-05 Perttu AholaMake water invisible next to underwater glass
2011-11-05 Perttu AholaImprove "compile on Windows" section in readme
2011-11-04 Perttu AholaCall this version 0.3.dev-20111104
2011-11-03 Perttu AholaAdd option to set water opaque (mainly for stylistic...
2011-11-03 Perttu AholaFix flowing liquid spacing; water and lava next to...
2011-11-03 Perttu AholaUpdate /README.txt, remove duplicate /doc/README.txt...
2011-11-03 Perttu AholaMake CONTENT_IGNORE to not block the view when occlusio...
2011-11-03 Perttu AholaDisable mipmapping because it is sometimes ugly
2011-11-03 Perttu AholaPossible fix to bases of islands/hills getting culled...
2011-11-03 Perttu AholaTune occlusion culling a bit more
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