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oweals/minetest.git
2011-11-29
Perttu Ahola
Optimize lighting by a tiny bit
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2011-11-29
Perttu Ahola
Sort mods by dependencies defined by modpath/depends...
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2011-11-29
Perttu Ahola
Fix default value of visual in LuaEntityProperties
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2011-11-29
Perttu Ahola
Allow server-side teleporting
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2011-11-29
Perttu Ahola
Fix and tune player movement checks (make them very...
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2011-11-29
Kahrl
Add IDropAction and related stuff
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2011-11-29
Perttu Ahola
Improve luaentity sprite functionality (and add some...
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2011-11-29
Perttu Ahola
Comment out print("on_generated: ...") in Lua
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2011-11-29
Perttu Ahola
Fix liquid source backface culling (was not turned...
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2011-11-29
Perttu Ahola
Fix player getting thrown underground after connecting
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2011-11-29
Perttu Ahola
Make map generator as much threaded as possible (not...
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2011-11-29
Perttu Ahola
Add on_generated hook
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2011-11-29
Perttu Ahola
Improve player movement speed checking
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2011-11-29
Perttu Ahola
Player movement speed and node access distance checking
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2011-11-29
Perttu Ahola
If available, use local textures instead of those sent...
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2011-11-29
Perttu Ahola
Fix TNT script
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2011-11-29
Perttu Ahola
Make lighting update occur immediately after ClientActi...
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2011-11-29
Perttu Ahola
Reshape LuaEntityCAO implementation a bit and make...
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2011-11-29
Perttu Ahola
Optimize active block modifier stuff (was left horribly...
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2011-11-29
Perttu Ahola
Re-implement give_initial_stuff
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2011-11-29
Perttu Ahola
Exception handling in Lua setting get
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2011-11-29
Perttu Ahola
Lua setting getter
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2011-11-29
Perttu Ahola
remove get_nodedef
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2011-11-29
Perttu Ahola
on_newplayer and on_respawnplayer callbacks
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2011-11-29
Perttu Ahola
liquid_type -> liquidtype
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2011-11-29
Perttu Ahola
Make node definitions available to Lua
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2011-11-29
Perttu Ahola
Remove give_initial_stuff
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2011-11-29
Kahrl
Add node definitions in Lua and do not use content_mapn...
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2011-11-29
Perttu Ahola
Modify CONTENT_AIR and CONTENT_IGNORE handling in noded...
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2011-11-29
Perttu Ahola
Fix random node definition stuff
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2011-11-29
Perttu Ahola
Add builtin.lua
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2011-11-29
Perttu Ahola
builtin.lua
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2011-11-29
Perttu Ahola
Add object reference to Lua on_place/dig/punchnode...
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2011-11-29
Perttu Ahola
Fix "warning: comparison between signed and unsigned...
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2011-11-29
Perttu Ahola
Some node definitions in Lua
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2011-11-29
Perttu Ahola
Duplicate last tile image automatically to all for...
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2011-11-29
Perttu Ahola
Make map generator more responsive
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2011-11-29
Perttu Ahola
Print out number of blocks in memory at unload
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2011-11-29
Perttu Ahola
Don't allow placing CONTENT_IGNORE with Map::setNode...
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2011-11-29
Perttu Ahola
Improve debug stack printing interface
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2011-11-29
Perttu Ahola
Make liquid_alternative_* to be strings
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2011-11-29
Perttu Ahola
Mode node definition loading from Lua (still not finish...
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2011-11-29
Perttu Ahola
Store metadata as metadata name in node definition
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2011-11-29
Perttu Ahola
Set block modified flag when node metadata inventory...
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2011-11-29
Perttu Ahola
Add names to NodeMetadata
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2011-11-29
Perttu Ahola
Add Lua node definition stuff (not complete)
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2011-11-29
Perttu Ahola
Add texture modifier [brighten and modify [toalpha...
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2011-11-29
Perttu Ahola
Random Lua tweaks/fixes
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2011-11-29
Perttu Ahola
Make object hit delay smaller for fun; actually it...
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2011-11-29
Perttu Ahola
Relatively snappy object-ground collision detection
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2011-11-29
Perttu Ahola
When digging a node, don't switch to punching an object...
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2011-11-29
Perttu Ahola
Default to saving stuff more often to minimize lag...
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2011-11-29
Perttu Ahola
Don't print 'Blocks modified by: ' in Map::timerUpdate...
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2011-11-29
Perttu Ahola
Don't print all block saves to verbosestream; rather...
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2011-11-29
Perttu Ahola
Add reason parameter to setModified and print it out...
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2011-11-29
Perttu Ahola
Improve LuaEntity velocity/acceleration handling (by...
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2011-11-29
Perttu Ahola
Mess up with node definitions to make CONTENT_IGNORE...
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2011-11-29
Perttu Ahola
Optimize map generator for the dynamic content ids...
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2011-11-29
Perttu Ahola
Make added nodes give the corresponding NodeItem as...
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2011-11-29
Perttu Ahola
Fix tool wear
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2011-11-29
Perttu Ahola
Falling sand and gravel
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2011-11-29
Perttu Ahola
Node place/dig Lua callbacks
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2011-11-29
Perttu Ahola
Fix crafted tools being a very tiny bit worn in default...
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2011-11-29
Perttu Ahola
Remove crafting definitions from content_craft.cpp
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2011-11-29
Perttu Ahola
Add classic crafting recipes to default/init.lua
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2011-11-29
Perttu Ahola
Catch SerializationError in CCraftDefManager::getCraftR...
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2011-11-29
Perttu Ahola
Add note about craft_get_result() not being used anymor...
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2011-11-29
Perttu Ahola
Crafting definition in scripts
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2011-11-29
Perttu Ahola
Improve item serialization
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2011-11-29
Perttu Ahola
Allow inputting nodename of MaterialItem in ItemSpec...
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2011-11-29
Perttu Ahola
Fix another silly mistake making CONTENT_IGNORE definit...
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2011-11-29
Perttu Ahola
Fix silly misspelling in mapgen that made junglegrass...
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2011-11-29
Perttu Ahola
Actually fill in the NewNameGetter names to allow map...
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2011-11-29
Perttu Ahola
MapNode constructor to allow ndef+name
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2011-11-29
Perttu Ahola
Initial node definition stuff
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2011-11-29
Perttu Ahola
Fix camera MaterialItem draw logic
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2011-11-29
Perttu Ahola
Clean InventoryItem interface a bit
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2011-11-29
Perttu Ahola
Improved MaterialItem (stores nodename)
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2011-11-29
Perttu Ahola
Do not expose CONTENT_* stuff in content_mapnode.h...
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2011-11-29
Perttu Ahola
Node definition names
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2011-11-29
Perttu Ahola
Add name field to ContentFeatures
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2011-11-29
Perttu Ahola
Remove burn time definitions from FurnaceNodeMetadata
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2011-11-29
Perttu Ahola
Remove old comments
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2011-11-29
Perttu Ahola
Move cook result properly to ContentFeatures
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2011-11-29
Perttu Ahola
Remove node content-dependent stuff from map.cpp
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2011-11-29
Perttu Ahola
Remove content_mapnode.h and nodedef.h #includes
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2011-11-29
Perttu Ahola
Remove content dependencies from mapblock.cpp
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2011-11-29
Perttu Ahola
Remove #include <content_mapnode.h> from game.cpp
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2011-11-29
Perttu Ahola
Saner sized sapling
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2011-11-29
Perttu Ahola
Cut down content transfer verbosity
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2011-11-29
Perttu Ahola
Cut down TextureSource verbosity
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2011-11-29
Perttu Ahola
Improve loading screen and protocol
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2011-11-29
Perttu Ahola
Clean nodefeat and content_mapnode a bit
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2011-11-29
Perttu Ahola
Fix flowing water being always opaque
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2011-11-29
Perttu Ahola
Fix MaterialProperties serialization (constant_time...
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2011-11-29
Perttu Ahola
Improve glass
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2011-11-29
Perttu Ahola
Fix NDT_PLANTLIKE scaling to always keep the bottom...
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2011-11-29
Perttu Ahola
Replace direct irrlicht texture fetching in CAO content...
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2011-11-29
Perttu Ahola
Clean mapnode.h and fix other files accordingly
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2011-11-29
Perttu Ahola
Node definitions transfer
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