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oweals/minetest_game.git
2016-12-07
HybridDog
Furnace: Make furnaces work when unloaded
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2016-12-07
paramat
Fire: Rewrite fire sound code
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2016-12-05
paramat
Snappy group: Remove beds and cactus from group
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2016-12-05
rubenwardy
Add sfinv.get_homepage_name(player)
1429/head
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2016-12-04
paramat
Default: Convert remaining indexed leaves to RGBA
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2016-12-04
paramat
Default/flowers: Improve papyrus and waterlily schematics
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2016-12-04
Napiophelios
Xpanes: Improve bars texture
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2016-12-04
Auke Kok
Farming: Change wheat into # shaped plant
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2016-12-04
Auke Kok
Torches: Make selection boxes consistent
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2016-12-03
Wuzzy
Default: Make Book with Text a furnace fuel
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2016-12-03
paramat
Default / flowers: New biomes. Limit dirt blobs. Add...
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2016-12-01
Napiophelios
Add Cobble Walls to Moss Growth ABM
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2016-11-30
paramat
Boats / carts: Fix and improve on_punch functions
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2016-11-28
sfan5
Avoid "leaking" creative inventories to other players
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2016-11-28
Auke Kok
Fix ItemStack method call for keys.
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2016-11-28
paramat
Carts: Make rails 'is ground content = false'
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2016-11-28
paramat
Creative: Re-implement constant hand dig times, add...
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2016-11-28
Diego MartÃnez
Carts: Take creative mode into account
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2016-11-27
SmallJoker
Carts: Increase performance overall
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2016-11-27
SmallJoker
Carts: Improve readme file
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2016-11-27
SmallJoker
Carts: Move entity definition to seperate file
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2016-11-27
paramat
Carts: Increase power rail acceleration to help climbs
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2016-11-27
rubenwardy
Sfinv: Add sfinv to allow tabs to be added to the inventory
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2016-11-26
paramat
Farming/fire: Add tool break sounds
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2016-11-25
Rogier
Default: Several improvements of character model
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2016-11-25
Auke Kok
Keys: Allow easy sharing of access without commands
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2016-11-24
sfan5
Use travis' container-based infrastructure (#1314)
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2016-11-23
Auke Kok
Merge 'torches' mod as default:torch.
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2016-11-22
paramat
Update 'nodeupdate()' to 'check_for_falling()' API
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2016-11-22
Auke Kok
Make smoke puff sound mono
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2016-11-21
Thomas--S
Farming: Add forgotten colon
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2016-11-21
paramat
Default: Add water footstep sounds
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2016-11-21
Auke Kok
Carts: Merge boost_cart as "carts" mod
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2016-11-20
Auke Kok
Fix whitespace errors to silence luacheck.
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2016-11-19
paramat
Textures: Revert many back to RGBA to fix visual bug
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2016-11-19
pilino1234
Boats: Use player yaw on place, align player yaw with...
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2016-11-18
paramat
Default: Add 'group:cools_lava' for lavacooling by...
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2016-11-18
Auke Kok
Default: Add tool breaking sounds
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2016-11-18
tenplus1
Creative: Fix missing item bug caused by 'start_i'...
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2016-11-18
Auke Kok
Convert many textures to indexed color
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2016-11-14
sfan5
Do not show item overlay if slot is occupied by item...
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2016-11-10
paramat
Nyancat: Make nyancat and rainbow light sources
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2016-11-10
paramat
Default: Make snowblock change 'dirt with grass' below
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2016-11-10
paramat
Default: Make snow walkable again
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2016-11-07
Wuzzy
Default, vessels: Darken shelf empty slot icons
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2016-11-07
Wuzzy
Sethome: Don't auto-grant home priv to singleplayer
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2016-11-07
Rui
Creative: Fix crash when turning on creative in-game
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2016-11-07
Fernando Carmona...
Fire / tnt: Make flint-and-steel use node on_ignite...
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2016-11-06
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Default: Add 'acacia leaves simple' texture
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2016-11-06
Rui
sethome.get: Copy a return value
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2016-11-05
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Default, flowers: Improve plant selection boxes
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2016-11-02
cx384
Add and edit fuel registrations
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2016-11-02
Fernando Carmona...
Tnt: Flammable TNT and gunpowder that activates when...
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2016-11-02
Fernando Carmona...
Bucket: Allow buckets to trigger the on_punch of entiti...
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2016-10-31
Wuzzy
Xpanes: Use opaque texture for top+bottom of iron bar...
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2016-10-31
Wuzzy
Add fuel slot to furnace listring
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2016-10-30
Wuzzy
Add icon overlay to shelf inventory slots
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2016-10-29
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Default: Remove unnecessary leaf 'visual scale'
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2016-10-29
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Default: Remove 'player falling damage' sound
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2016-10-27
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Default: Add bush stem and leaves nodes
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2016-10-26
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Default: Remove alpha channel from acacia tree textures
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2016-10-25
LNJ
game_api.txt: Add new metal sounds func.
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2016-10-25
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Fire: Reduce volume of flint and steel sound
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2016-10-25
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Default: Update and set volume of damage sounds
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2016-10-25
Fernando Carmona...
Make flammable: Flowers, grasses and several crafitems
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2016-10-25
Auke Kok
Change many metal nodes to use default metal sounds
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2016-10-25
Auke Kok
Default: Add metal sound table function and metal sounds
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2016-10-24
paramat
Fire: Add flint and steel sound
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2016-10-24
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Default: Add damage and falling damage sounds
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2016-10-23
Fernando Carmona...
Default: Destroy flammable items when in fire or lava
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2016-10-18
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Default: Fix 'leaves simple', 'jungleleaves simple...
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2016-10-12
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Default: Add coral nodes and death ABM
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2016-10-12
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Bucket: Add optional 'force-renew' bool to registration
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2016-10-11
bas080
Store registered plant on namespace
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2016-10-10
tenplus1
Tnt: Various optimisations
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2016-10-08
rubenwardy
Creative: Use element instead of parameter to disable...
1317/head
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2016-10-05
paramat
Default/functions: Tune speed of grass spread ABM
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2016-10-05
Tim
Default: Prevent possible nil-crash on invalid book...
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2016-10-05
Tim
Fix sapling placement handling of on_rightclick and...
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2016-10-05
paramat
Default: Add 'silver sand' for cold desert biome
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2016-10-01
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Default: Generalise, optimise and simplify grass spread...
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2016-09-30
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Doors: Remove ability to rotate doors with screwdrivers
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2016-09-30
DS-Minetest
Default/player.lua: Remove outdated comment
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2016-09-27
tenplus1
Farming: Remove unnecessary overriding of groups
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2016-09-23
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Add settingtypes.txt for Minetest Game
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2016-09-23
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Doors: Trim open fencegate collison box again
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2016-09-14
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Default: New snow textures by Gambit
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2016-09-14
Auke Kok
Stairs: Big simplification of slabs combination
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2016-09-10
tenplus1
Bones: Search for nearby 'air' for fallback bones placement
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2016-09-10
Auke Kok
Xpanes: Convert to connected nodeboxes
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2016-09-08
paramat
Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup
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2016-09-07
paramat
Change WTFPL to MIT (part 3)
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2016-09-06
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Licenses: Change WTFPL to MIT (part 2)
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2016-09-05
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Licenses: Change WTFPL to MIT (part 1)
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2016-09-04
paramat
Default: Vary wood burn times according to wood density
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2016-09-03
Auke Kok
Default/furnace: Indicate dst full
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2016-09-03
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Creative: Make dig times near-identical for nodes of...
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2016-08-28
Pinky Snow
Default: Eliminate redundant 'get modpath' calls
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2016-08-28
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Default, stairs, doors: Vary wood flammable and choppy...
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2016-08-27
rubenwardy
Add search on enter press to creative inventory
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