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oweals/minetest_game.git
2016-05-07
tenplus1
Creative: Fix '-' glitch in playername
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2016-05-07
tenplus1
Creative: Add global variable creative.formspec_add
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2016-05-05
paramat
Stairs/default: Make sandstone(brick) groups consistent
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2016-05-05
Foz
Tnt: Fix bug in dropped item counting
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2016-05-05
paramat
Default: Lower grass_side and snow_side textures
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2016-05-01
rubenwardy
Add give_initial_items API
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2016-05-01
Auke Kok
TNT: Combine adjacent TNT into the explosion
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2016-04-30
Auke Kok
TNT: Allow mods to override entity physics.
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2016-04-30
Auke Kok
TNT: Fix multiple explosions erasing drops
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2016-04-29
Foz
Default: Add function 'node_sound_gravel_defaults()'
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2016-04-29
paramat
Default: New grass and grass_side textures
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2016-04-29
tenplus1
Beds: Quicker saves with tidy output
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2016-04-26
Auke Kok
TNT: make tnt:boom visual a particle, and larger
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2016-04-26
Auke Kok
TNT: lower smoke particle count and speed.
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2016-04-26
Auke Kok
TNT: self-start boom removal timer.
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2016-04-26
Auke Kok
TNT: make tnt:burning a falling node.
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2016-04-26
Auke Kok
TNT: randomly vary ejecting velocity
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2016-04-26
Auke Kok
TNT: Damage mobs, knock back players
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2016-04-26
Auke Kok
TNT: Whitespace cleanup
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2016-04-26
Auke Kok
TNT: Add on_blast to all nodes with an inventory
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2016-04-23
paramat
Farming: Add quiet sounds to seeds
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2016-04-23
kilbith
Flowers: Fix waterlily node's duplication with stack...
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2016-04-23
KevDoy
Default: New heart texture
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2016-04-19
paramat
Fire: Higher chance of removing flammable nodes
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2016-04-19
paramat
Flowers: Make flower spread a public function to enable...
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2016-04-19
Auke Kok
Doors: Use LBM instead of ABM to convert doors.
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2016-04-18
paramat
Default: Create 'grass', 'dry_grass' groups, use in...
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2016-04-18
Auke Kok
Character: Fix boat leg wobble.
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2016-04-16
paramat
Boats: Increase maximum velocity to 5n/s
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2016-04-16
tenplus1
Flowers: Tweak flower and mushroom spreading
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2016-04-16
Auke Kok
Change how dirt turns to dirt_with_(something)
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2016-04-16
Auke Kok
Remove "grass under snow" from default:dirt_with_snow...
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2016-04-16
Auke Kok
Call nodeupdate on the entire blast zone
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2016-04-16
Auke Kok
Limit entity speed to 250m/s.
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2016-04-16
Auke Kok
TNT: Move timer start to on_create() for burning nodes.
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2016-04-16
Auke Kok
TNT: Fix up nil derefs
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2016-04-16
Auke Kok
Fix API docs after various changes.
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2016-04-16
red-001
Restructure code to only check `def` once.
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2016-04-16
Auke Kok
Calculate blast intensity at all locations.
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2016-04-16
Auke Kok
TNT: Limit amount of stacks ejected.
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2016-04-16
Auke Kok
TNT: Chain reaction
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2016-04-16
Auke Kok
TNT particles: use drops list smartly
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2016-04-16
Auke Kok
TNT: Spacing / codestyle fixes
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2016-04-16
red-001
Make TNT faster by using `VoxelManip()` for removing...
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2016-04-16
red-001
Fix TNT mod calculate blast intensity.
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2016-04-16
red-001
Add TNT API.
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2016-04-16
Auke Kok
TNT: add some depth to the explosion effect
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2016-04-16
Auke Kok
Make TNT a bit more fun.
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2016-04-16
Auke Kok
Allow the on_blast API to pass an itemstack.
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2016-04-14
Auke Kok
Remove composed shelf side.
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2016-04-14
kilbith
Books: Split text per page relatively to number of...
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2016-04-12
kilbith
Flowers: Fix itemstack when waterlily is placed
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2016-04-12
tenplus1
default: Strengthen obsidian glass Remove group 'oddly_...
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2016-04-08
kilbith
Flowers: Cleaning of waterlily's placement
1028/head
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2016-04-08
paramat
Farming: Override dirt_with_dry_grass to enable cultivation
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2016-04-08
paramat
Default/mapgen: Denser rainforest, fewer logs
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2016-04-04
kilbith
Creative: Add myself in credits
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2016-04-04
Auke Kok
Flood snow with either lava or water.
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2016-04-04
tenplus1
Fix doors disappearing while underwater
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2016-04-04
Auke Kok
Beds: Check for buildable_to for bottom half
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2016-03-30
Auke Kok
Boats: Optimize, re-UV unwrap.
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2016-03-30
Rui
Fire: Use get_item_group instead of get_node_group
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2016-03-30
Auke Kok
Start timer as well when moving items around.
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2016-03-30
tenplus1
Add recipe to craft clay block back into lumps
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2016-03-30
Jean-Patrick...
Shelves: Fix listring functionality + code cleaning
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2016-03-25
paramat
Default: Reduce sand footstep and dug sound gains
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2016-03-25
Jean-Patrick...
Books: Ensure backward compatibility for older written...
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2016-03-25
Jean-Patrick...
Fire: Allow placing only above flammable blocks
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2016-03-22
Rui
Rename Glass Door (the obisian one) to Obsidian Glass...
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2016-03-22
Jean-Patrick...
Books: Move page buttons at the bottom
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2016-03-22
Jean-Patrick...
Wooden Sign: Add group oddly_breakable_by_hand
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2016-03-22
paramat
Default: Make some plant nodes non-flammable
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2016-03-22
paramat
Default: Fix rotation errors for mapgen aspen and sapli...
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2016-03-22
Auke Kok
Doors: Allow schematic placement of wooden doors.
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2016-03-22
Jean-Patrick...
Creative: Code cleaning + Fix items moving in virtual...
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2016-03-22
tenplus1
Changes to Screwdriver to add new drivers.
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2016-03-21
paramat
Fire: Speed up fire spread and burn out
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2016-03-21
Auke Kok
Beds: priv/griefing fixes.
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2016-03-21
Jean-Patrick...
Books: Add support for multiple pages
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2016-03-21
Rui
Allow for shift+clicking inventory from bones
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2016-03-21
Auke Kok
Doors: Allow falling nodes to fall onto doors.
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2016-03-21
Rui914
Create API for registration of fence gate.
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2016-03-18
James Stevenson
Rename argument to priv check
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2016-03-18
Auke Kok
Walls: Don't connect to group:cracky
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2016-03-18
Auke Kok
Allow digging of protected doors with "protection_bypass"
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2016-03-18
Auke Kok
Re-export character.b3d without texture linkage.
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2016-03-18
Auke Kok
Allow both sides of the bed to be digged up.
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2016-03-18
Auke Kok
Add steel door/trapdoor sounds.
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2016-03-15
paramat
Default: Colourise desert cobble to be consistent with...
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2016-03-15
paramat
Doors: Update glass door item textures to new design
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2016-03-15
Auke Kok
Fencegate: prevent y-fighting at top.
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2016-03-15
Auke Kok
Fire: Optimize spreading ABM.
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2016-03-15
Jean-Patrick...
Add flint and flint-and-steel
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2016-03-13
Auke Kok
Clean up door tops if fire destroys bottom.
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2016-03-13
tenplus1
Fix bug rotating unknown node
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2016-03-13
paramat
Dye: Add global table of dye names and descriptions
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2016-03-13
paramat
Dye: Make pink dye mixable
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2016-03-13
Auke Kok
Add "protection_bypass" priv.
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2016-03-13
Auke Kok
Basic stone walls, using NDT_CONNECTED.
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2016-03-13
Auke Kok
Add a simple, but stylish fence gate.
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