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Correct overflowing rivers in Valleys mapgen.
2016-01-18
Duane Robertson
Correct overflowing rivers in Valleys mapgen.
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2016-01-18
RealBadAngel
Fix wield item glitch
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2016-01-16
Pinky Snow
corrected minetest.pos_to_string()
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2016-01-16
Rogier
Fix error message in settings tab overlapping 'save...
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2016-01-16
Duane Robertson
Prevent spawning in rivers with valleys mapgen. Remove...
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2016-01-14
Duane Robertson
Add Valleys mapgen.
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2016-01-14
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Mgv7/flat/fractal: Place biome top node on tunnel entrance...
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2016-01-11
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Mapgen: Various fixes and improvements
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2016-01-10
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Mgflat: Set blank default spflags. Unhide
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2016-01-10
Rogier
Fix the checking of flags values in the settings tab
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2016-01-10
Rogier
Improve parsing of setting types from settingtypes...
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2016-01-09
Pinky Snow
fixed spelling
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2016-01-09
gregorycu
Replace instance of readsome with read in decompressZlib...
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2016-01-09
Robert Zenz
Clarified what get_node does.
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2016-01-09
slemonide
Update lua_api.txt
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2016-01-07
paramat
Liquids: Flow into and destroy 'floodable' nodes
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2015-12-30
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Minimal: Add mapgen alias for air
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2015-12-15
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Mgfractal: Add 3D and 4D fractals
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2015-12-07
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Mapgen: Add propagate_shadow bool to calcLighting
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2015-12-02
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Mgv5/v7/flat/fractal: More large pseudorandom caves
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2015-12-02
Alex Ford
Add on_secondary_use when right clicking an item in...
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2015-12-01
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Dungeongen: Fix rarely triggered segfault
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2015-12-01
Jay Arndt
Remove unused OpenALSoundManager::m_can_vorbis and...
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2015-11-29
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Lua_api.txt: Add documentation for biome definition
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2015-11-29
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Dungeongen: Also preserve river water nodes
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2015-11-23
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Mgfractal: Move julia set selection into formula parameter
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2015-11-21
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Mapgen: Add global 'decorations' flag
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2015-11-15
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Mgfractal: Revert unnecessary duplication of parameters
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2015-11-14
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Decoration API: Fix missing low density decorations
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2015-11-14
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Mgfractal: Create a choice of 4 mandelbrot formulas
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2015-11-13
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Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
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2015-11-11
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Mapgen: Add flat mapgen in hidden form
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2015-11-09
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Cavegen: Make mgfractal use mgv5 cavegen
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2015-11-06
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Conf.example, settingtypes: Improve mgfractal documentation
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2015-11-05
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Settingtypes: Correct documentation for mgfractal
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2015-11-04
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Mgfractal: Add documentation to conf.example and settingtypes
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2015-10-29
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findSpawnPos: Add setting for max height above water...
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2015-10-29
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Mgfractal: Add filler depth noise
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2015-10-24
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Mgfractal: Independent iterations and scale parameters
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2015-10-23
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Decoration API: Add flag for placement on liquid surface
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2015-10-18
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ABMs: Make catch-up behaviour optional
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2015-10-17
Rui
Fix == to =
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2015-10-11
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Mgfractal: Independant offset and slice params for...
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2015-10-10
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Fractal mapgen: Fix mysterious bug
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2015-10-09
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Mapgen: Use mapgen-specific names for constants in...
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2015-10-07
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Fractal mapgen: Add seabed and large pseudorandom caves
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2015-10-06
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Android/Mapgen: Add fractal mapgen file to android...
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2015-10-06
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Mapgen: Add 4D fractal mapgen
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2015-10-05
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Mgv5: getGroundLevelAtPoint searches a larger range
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2015-10-02
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Mapnode: Replace rotateAlongYAxis with improved version
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2015-09-26
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Decorations: Remove error message 'chunksize not divisable...
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2015-09-22
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Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs
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2015-09-19
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Mgv5/6/7: Re-add #include profiler.h as commented-out...
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2015-09-19
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Blob ore: Fix partial blobs
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2015-09-14
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Firelike drawtype: Improve code
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2015-09-07
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Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads...
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2015-08-29
Gael-de-Sailly
Ores: change ore chance in clusters to better respect...
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2015-08-29
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Dungeongen: Remove floating frames
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2015-08-15
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Defaultsettings: Increase client_mapblock_limit to...
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2015-08-10
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Treegen: Rename pine tree mapgen alias
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2015-08-03
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Cavegen V6: Make all caves consistent with 0.4.12 stable
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2015-08-03
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Biome API: Make fallback biome stone and water, disable...
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2015-07-31
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Dungeon generation: Fix code style issues in dungeongen.cpp
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2015-07-22
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Conf.example: Update mgv7 noise parameters
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2015-07-21
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Mgv7: Use density noise + density gradient for mountain...
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2015-07-19
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Cavegen: Mgv6: No small caves entirely above ground
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2015-07-14
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Minimal: Remove recently added unnecessary nodes
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2015-07-13
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Mgv6/treegen: (Re)Add fallback nodes for compatibility...
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2015-07-08
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Biome API decorations: 'spawnby' searches a 3D neighbourhood
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2015-07-07
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Mgv7: Auto-set lowest mountain generation level
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2015-07-04
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Mgv7: Lower base of mountain generation to -112 and...
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2015-07-01
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Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTH
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2015-06-30
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Biome API: Increase heat and humidity noise spreads...
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2015-06-27
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Mgv5/mgv7 caves: Remove sand found in underground tunnels
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2015-06-21
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Mgv7: Edit noise parameters. Fewer octaves, larger...
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2015-06-20
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Mapgen objects: Enable heatmap and humidmap for all...
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2015-06-18
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Biome API: Add noise defined biome blend
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2015-06-18
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Mgv6: Don't create air gap in tundra at y = 48 in custom...
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2015-06-15
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Biome API: Enable biome generation to lower world limit
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2015-06-12
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Minimal: Add snow biome and jungleleaves nodes. Add...
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2015-06-08
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Minimal: Edit mapgen aliases. Use blob ore for clay...
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2015-06-03
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Mgv5/mgv7: Trigger biome recalculation at underwater...
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2015-05-26
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Mgv6: Enable snowbiomes by default. Double biome noise...
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2015-05-24
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Biome API, mgv7: Increase heat/humidity spreads. Improve...
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2015-05-23
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Mgv5/v7: Fix generateBiomes biome recalculation logic...
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2015-05-17
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Mapgen v5/v7: Detect sandstone, enable sandstone brick...
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2015-05-12
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Mapgen v5/6/7: Cleanup node resolver and aliases
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2015-05-08
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Conf.example: Update recommended maximum cloud radius...
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2015-05-03
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RotateAlongYAxis: For facedir case, return if param2...
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2015-04-23
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DecoSchematic: Fix missing trees in rough terrain
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2015-04-19
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Biome API: Add biome-specific river water
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2015-04-16
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Mgv5: Fix above/below ground spawn when water level...
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2015-04-16
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Mgv5/v7: Add check for water for deciding biome node...
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2015-04-14
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Defaultsettings: Add dungeons and jungles flags. Update...
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2015-04-13
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Conf.example: Update, fix and improve mapgen flags...
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2015-04-12
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Mgv6: Fix taiga, allow pine tree spawning on snowblocks
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2015-04-12
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Mgv6: Add optional snow biomes
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2015-04-07
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Cavegen: Remove now unnecessary checks for water, lava...
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2015-04-01
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Treegen: Add pine tree. Force place trunks
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2015-03-24
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lua_api/l_mapgen: generate_ores/decorations: make p1...
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