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Add optional bones messages for player and log
2018-04-08
sofar
Prevent divide by zero (#2106)
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2017-05-08
Auke Kok
Chest open model: UV map fix.
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2017-05-08
Auke Kok
Fix nil deref issue with people hitting chests too...
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2017-05-01
Auke Kok
Improve Chest appearance - opening chests.
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2017-04-29
Auke Kok
Doors: place sound when placing a door.
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2017-04-29
Auke Kok
Fix books getting erased on page button use.
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2017-04-27
Auke Kok
Remove dye craft recipe conflict.
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2017-03-26
Auke Kok
PB&J Pup.
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2017-03-20
Auke Kok
Screwdriver: simplify logic, allow wallmounted rotation.
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2017-03-15
Auke Kok
Skeleton key: Change to use left-click (tool on_use)
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2017-03-15
Auke Kok
Sethome: Migrate sethome mod to player attributes.
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2017-03-14
Auke Kok
TNT: start fire nodetimers for created fire nodes.
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2017-03-12
Auke Kok
Screwdriver: drop nodes if no longer attached.
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2017-03-12
Auke Kok
Screwdriver: use table lookup for facedir rotations.
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2017-03-12
Auke Kok
Screwdriver: allow simple wallmounted rotation.
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2017-03-12
Auke Kok
luacheck 0.19.0 complains about `unpack()`.
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2017-03-01
Auke Kok
Allow interaction with nodes while wielding these items.
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2017-01-20
Auke Kok
TNT: Log explosions and player igniting tnt or gunpowder
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2017-01-16
Auke Kok
Revert "Doors: Remove ..." and "Doors: Allow the screwdriver...
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2017-01-12
Auke Kok
Dye: Simplify recipes.
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2016-12-17
Auke Kok
Furnace: Attempt to fix exploits
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2016-12-04
Auke Kok
Farming: Change wheat into # shaped plant
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2016-12-04
Auke Kok
Torches: Make selection boxes consistent
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2016-11-28
Auke Kok
Fix ItemStack method call for keys.
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2016-11-25
Auke Kok
Keys: Allow easy sharing of access without commands
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2016-11-23
Auke Kok
Merge 'torches' mod as default:torch.
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2016-11-22
Auke Kok
Make smoke puff sound mono
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2016-11-21
Auke Kok
Carts: Merge boost_cart as "carts" mod
- Included reworked textures by
sofar
.
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2016-11-20
Auke Kok
Fix whitespace errors to silence luacheck.
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2016-11-18
Auke Kok
Default: Add tool breaking sounds
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2016-10-25
Auke Kok
Change many metal nodes to use default metal sounds
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2016-10-25
Auke Kok
Default: Add metal sound table function and metal sounds
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2016-09-14
Auke Kok
Stairs: Big simplification of slabs combination
usage by
sofar
.
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2016-09-10
Auke Kok
Xpanes: Convert to connected nodeboxes
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2016-09-03
Auke Kok
Default/furnace: Indicate dst full
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2016-06-21
Auke Kok
Doors: Clean up nodedef usage
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2016-06-17
Auke Kok
Default: Make brick and plank nodes rotatable
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2016-06-14
Auke Kok
Stairs: Add mossy cobble slab and stair
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2016-06-04
Auke Kok
Farming: allow LBM's for other mods as well.
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2016-05-30
Auke Kok
Doors: Pass pointed_thing to on_rightclick() callback
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2016-05-28
Auke Kok
Fire: move fire node removal out of ABM.
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2016-05-25
Auke Kok
Default: Convert saplings to use node timers
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2016-05-25
Auke Kok
Farming: Convert plants to use node timers
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2016-05-23
Auke Kok
Boats: Lower boat collision box top
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2016-05-01
Auke Kok
TNT: Combine adjacent TNT into the explosion
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2016-04-30
Auke Kok
TNT: Allow mods to override entity physics.
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2016-04-30
Auke Kok
TNT: Fix multiple explosions erasing drops
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2016-04-26
Auke Kok
TNT: make tnt:boom visual a particle, and larger
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2016-04-26
Auke Kok
TNT: lower smoke particle count and speed.
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2016-04-26
Auke Kok
TNT: self-start boom removal timer.
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2016-04-26
Auke Kok
TNT: make tnt:burning a falling node.
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2016-04-26
Auke Kok
TNT: randomly vary ejecting velocity
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2016-04-26
Auke Kok
TNT: Damage mobs, knock back players
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2016-04-26
Auke Kok
TNT: Whitespace cleanup
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2016-04-26
Auke Kok
TNT: Add on_blast to all nodes with an inventory
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2016-04-19
Auke Kok
Doors: Use LBM instead of ABM to convert doors.
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2016-04-18
Auke Kok
Character: Fix boat leg wobble.
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2016-04-16
Auke Kok
Change how dirt turns to dirt_with_(something)
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2016-04-16
Auke Kok
Remove "grass under snow" from default:dirt_with_snow...
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2016-04-16
Auke Kok
Call nodeupdate on the entire blast zone
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2016-04-16
Auke Kok
Limit entity speed to 250m/s.
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2016-04-16
Auke Kok
TNT: Move timer start to on_create() for burning nodes.
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2016-04-16
Auke Kok
TNT: Fix up nil derefs
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2016-04-16
Auke Kok
Fix API docs after various changes.
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2016-04-16
Auke Kok
Calculate blast intensity at all locations.
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2016-04-16
Auke Kok
TNT: Limit amount of stacks ejected.
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2016-04-16
Auke Kok
TNT: Chain reaction
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2016-04-16
Auke Kok
TNT particles: use drops list smartly
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2016-04-16
Auke Kok
TNT: Spacing / codestyle fixes
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2016-04-16
Auke Kok
TNT: add some depth to the explosion effect
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2016-04-16
Auke Kok
Make TNT a bit more fun.
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2016-04-16
Auke Kok
Allow the on_blast API to pass an itemstack.
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2016-04-14
Auke Kok
Remove composed shelf side.
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2016-04-04
Auke Kok
Flood snow with either lava or water.
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2016-04-04
Auke Kok
Beds: Check for buildable_to for bottom half
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2016-03-30
Auke Kok
Boats: Optimize, re-UV unwrap.
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2016-03-30
Auke Kok
Start timer as well when moving items around.
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2016-03-22
Auke Kok
Doors: Allow schematic placement of wooden doors.
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2016-03-21
Auke Kok
Beds: priv/griefing fixes.
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2016-03-21
Auke Kok
Doors: Allow falling nodes to fall onto doors.
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2016-03-18
Auke Kok
Walls: Don't connect to group:cracky
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2016-03-18
Auke Kok
Allow digging of protected doors with "protection_bypass"
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2016-03-18
Auke Kok
Re-export character.b3d without texture linkage.
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2016-03-18
Auke Kok
Allow both sides of the bed to be digged up.
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2016-03-18
Auke Kok
Add steel door/trapdoor sounds.
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2016-03-15
Auke Kok
Fencegate: prevent y-fighting at top.
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2016-03-15
Auke Kok
Fire: Optimize spreading ABM.
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2016-03-13
Auke Kok
Clean up door tops if fire destroys bottom.
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2016-03-13
Auke Kok
Add "protection_bypass" priv.
...Split up and rebased/rewritten by
sofar
.
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2016-03-13
Auke Kok
Basic stone walls, using NDT_CONNECTED.
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2016-03-13
Auke Kok
Add a simple, but stylish fence gate.
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2016-03-13
Auke Kok
Convert fences to NDT_CONNECTED.
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2016-02-29
Auke Kok
Doors: Prevent placement in protected areas.
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2016-02-23
Auke Kok
Allow mod namespace for door registrations.
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2016-02-23
Auke Kok
Fallback doors.register_door() code.
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2016-02-23
Auke Kok
Fix broken door protection.
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2016-02-21
Auke Kok
Lower snow footstep and dig sound level.
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2016-02-21
Auke Kok
Move character.png to textures.
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2016-02-19
Auke Kok
Call on_place_node() callbacks after placing door.
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2016-02-19
Auke Kok
Open doors when right-clicking a door with a door.
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