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Fix non reverted change on TOSERVER_BREATH compat
2016-12-28
Auke Kok
Redo light.cpp.
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2016-12-16
Auke Kok
Mapgen: Make mgv7 the default in UI
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2016-12-08
Auke Kok
Simple decorations: Fix range check for deco->deco_param2
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2016-12-07
Auke Kok
Simple deco: Allow setting param2 value on placement
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2016-11-18
Auke Kok
Builtin/../item: Enable tool breaking sounds
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2016-10-31
Auke Kok
Core.rotate_and_place: Remove unused call to get_look_pitch()
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2016-09-12
Auke Kok
Plantlike meshoptions: fix degrotate. (#4512)
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2016-08-26
Auke Kok
Make plantlike drawtype more fun
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2016-06-17
Auke Kok
Builtin/game/item: Add `place_param2` nodedef field
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2016-05-28
Auke Kok
Particles: Add option to remove particles on collision
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2016-05-10
Auke Kok
Translated using Weblate (Dutch)
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2016-05-01
Auke Kok
find_path: consider walkable instead of CONTENT_AIR
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2016-04-21
Auke Kok
Fix timer initialization.
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2016-04-20
Auke Kok
falling: walk 4 additional diagonally down directions.
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2016-04-11
Auke Kok
Minimap: revert change from RGBA to Indexed
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2016-04-11
Auke Kok
Convert nodeupdate to non-recursive
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2016-04-08
Auke Kok
Minimap: "North" indicator arrow for circle minimap
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2016-03-24
Auke Kok
Make `options` local here.
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2016-03-21
Auke Kok
Fix connected nodes' selection boxes.
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2016-03-19
Auke Kok
Allow NodeTimer, ABM and block mgmt interval changes.
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2016-03-14
Auke Kok
Connected nodes: fix 2 minor bugs
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2016-03-12
Auke Kok
Allow nodes to specify which sides to connect to.
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2016-03-12
Auke Kok
Nodebox: Allow nodeboxes to "connect"
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2016-03-11
Auke Kok
Introduce "protection_bypass" privilege.
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2016-03-09
Auke Kok
Avoid try/catch for settings.
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2016-03-09
Auke Kok
Add consistent monotonic day counter - get_day_count()
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2016-02-09
Auke Kok
Fix backface culling when connecting to new servers.
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2016-01-29
Auke Kok
New timer design.
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2016-01-29
Auke Kok
Clocksource: use a better clock if available.
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2016-01-23
Auke Kok
Backface culling: Ignore setting in tiledef from old...
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2016-01-20
Auke Kok
Allow per-tiles culling.
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