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Update minetest.conf.example and settings_translation_file.cpp (#8278)
2019-01-03
sofar
Remove remote media compatibility mode. (#8044)
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2017-12-26
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Wireshark plugin: Complete all commands. (#6841)
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2017-11-14
Auke Kok
Sounds: Add falling node sounds
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2017-10-20
Auke Kok
Correct `prot_vers` in lua_api.txt.
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2017-09-11
Auke Kok
Implement client node dig prediction
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2017-05-09
Auke Kok
Move Pilzadam to previous developers. (#5735)
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2017-04-29
Auke Kok
Reorder TileLayer. (#5638)
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2017-04-28
Auke Kok
Allow mesh and nodeboxes to wave like plants or leaves...
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2017-04-22
Auke Kok
Add on_flood() callback.
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2017-04-18
Auke Kok
Reorder TileSpec. (#5591)
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2017-04-18
Auke Kok
Don't make TAB exit game if bound to inventory.
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2017-04-17
Auke Kok
Plug two minor Leaks (#5603)
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2017-04-07
Auke Kok
Fix "error: ‘playerSAO’ was not declared"
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2017-04-02
Auke Kok
minetest.after(): simplify further, pause in singleplayer...
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2017-03-15
Auke Kok
Fix two nul deref if digging unknown nodes. (#5398)
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2017-03-12
Auke Kok
Do not increase breath if at full breath.
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2017-03-05
Auke Kok
Font: attempt fallback font, abort if no fonts found.
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2017-02-17
Auke Kok
Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296...
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2017-02-14
Auke Kok
FreeType: address font license issues (#5230)
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2017-02-09
Auke Kok
Change default nodetimer_interval to 0.2s. (#5193)
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2017-02-06
Auke Kok
Prevent SIGFPE on entity tile loading issue. (#5178)
...0x7fffffffbe98: 0x9f1b010) at /home/
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/git/minetest/src/client/tile.cpp...
...0x7fffffffbe98: 0x9f1b010) at /home/
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/git/minetest/src/client/tile.cpp...
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2017-01-23
Auke Kok
core: Add dir_to_yaw and yaw_to_dir helpers
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2017-01-23
Auke Kok
Vector: Add vector.sort(a, b): return box edges
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2016-12-28
Auke Kok
Redo light.cpp.
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2016-12-16
Auke Kok
Mapgen: Make mgv7 the default in UI
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2016-12-08
Auke Kok
Simple decorations: Fix range check for deco->deco_param2
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2016-12-07
Auke Kok
Simple deco: Allow setting param2 value on placement
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2016-11-18
Auke Kok
Builtin/../item: Enable tool breaking sounds
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2016-10-31
Auke Kok
Core.rotate_and_place: Remove unused call to get_look_pitch()
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2016-09-12
Auke Kok
Plantlike meshoptions: fix degrotate. (#4512)
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2016-08-26
Auke Kok
Make plantlike drawtype more fun
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2016-06-17
Auke Kok
Builtin/game/item: Add `place_param2` nodedef field
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2016-05-28
Auke Kok
Particles: Add option to remove particles on collision
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2016-05-10
Auke Kok
Translated using Weblate (Dutch)
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2016-05-01
Auke Kok
find_path: consider walkable instead of CONTENT_AIR
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2016-04-21
Auke Kok
Fix timer initialization.
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2016-04-20
Auke Kok
falling: walk 4 additional diagonally down directions.
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2016-04-11
Auke Kok
Minimap: revert change from RGBA to Indexed
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2016-04-11
Auke Kok
Convert nodeupdate to non-recursive
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2016-04-08
Auke Kok
Minimap: "North" indicator arrow for circle minimap
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2016-03-24
Auke Kok
Make `options` local here.
...options" inside a function at .../
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/git/minetest/bin/../builtin/game...
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2016-03-21
Auke Kok
Fix connected nodes' selection boxes.
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2016-03-19
Auke Kok
Allow NodeTimer, ABM and block mgmt interval changes.
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2016-03-14
Auke Kok
Connected nodes: fix 2 minor bugs
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2016-03-12
Auke Kok
Allow nodes to specify which sides to connect to.
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2016-03-12
Auke Kok
Nodebox: Allow nodeboxes to "connect"
https://gist.github.com/
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2016-03-11
Auke Kok
Introduce "protection_bypass" privilege.
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2016-03-09
Auke Kok
Avoid try/catch for settings.
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2016-03-09
Auke Kok
Add consistent monotonic day counter - get_day_count()
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2016-02-09
Auke Kok
Fix backface culling when connecting to new servers.
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2016-01-29
Auke Kok
New timer design.
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2016-01-29
Auke Kok
Clocksource: use a better clock if available.
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2016-01-23
Auke Kok
Backface culling: Ignore setting in tiledef from old...
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2016-01-20
Auke Kok
Allow per-tiles culling.
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